trainer upgrade cost reduced to 25%
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@@ -1100,7 +1100,7 @@ public class NPC extends AbstractCharacter {
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return 600;
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float rank = this.building.getRank() - 1;
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float rate = (float) (2.5 * rank);
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float rate = (float) (Float.parseFloat(ConfigManager.MB_PRODUCTION_RATE.getValue()) * rank);
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time = (20 - rate);
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time *= 60;
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return (int) time;
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@@ -1139,8 +1139,12 @@ public class NPC extends AbstractCharacter {
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upgradeCost = Integer.MAX_VALUE;
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if (this.getRank() < 7)
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if (this.getRank() < 7) {
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if(this.contract.isTrainer()){
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return (this.getRank() * 25162) + 5362;
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}
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return (this.getRank() * 100650) + 21450;
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}
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return upgradeCost;
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}
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