Threads for Zerg Mechanics

This commit is contained in:
2024-04-17 20:46:59 -05:00
parent 7e3e337de0
commit f98f54139a
8 changed files with 140 additions and 397 deletions
+1 -1
View File
@@ -845,7 +845,7 @@ public enum CombatManager {
mobTarget.handleDirectAggro(ac);
}
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && tarAc.getObjectType().equals(GameObjectType.PlayerCharacter) && tarAc.equals(ac) == false){
damage *= ZergManager.getReducedZergMultiplier(ac,tarAc);
damage *= ((PlayerCharacter)ac).ZergMultiplier;
}
if (tarAc.getHealth() > 0)
d = tarAc.modifyHealth(-damage, ac, false);
+76 -241
View File
@@ -1,273 +1,108 @@
package engine.gameManager;
import engine.Enum;
import engine.objects.*;
public class ZergManager {
public static float getMultiplier5Man(int count, PlayerCharacter pc){
public static float getMultiplier3Man(int count){
float multiplier = 1.0f;
if(count <= 3)
return 1.0f;
if(count > 6)
return 0.2f;
switch(count){
case 1:
multiplier += 0.80f;
break;
case 2:
multiplier += 0.80f;
break;
case 3:
multiplier += 0.50f;
break;
case 4:
multiplier += 0.20f;
multiplier -= 0.37f;
break;
case 5:
multiplier += 0.0f;
break;
case 6:
multiplier -= 0.20f;
break;
case 7:
multiplier -= 0.40f;
break;
case 8:
multiplier -= 0.60f;
break;
default:
multiplier -= 0.80f;
break;
}
if(multiplier == 0.0f)
return 1.0f;
else
return multiplier;
}
public static float getMultiplier10Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
if(count <=4)
return 0.0f;
switch(count){
case 5:
multiplier += 0.5f;
break;
case 6:
multiplier += 0.4f;
break;
case 7:
multiplier += 0.3f;
break;
case 8:
multiplier += 0.2f;
break;
case 9:
multiplier += 0.1f;
break;
case 10:
multiplier += 0.0f;
break;
case 11:
multiplier -= 0.1f;
break;
case 12:
multiplier -= 0.2f;
break;
case 13:
multiplier -= 0.3f;
break;
case 14:
multiplier -= 0.4f;
break;
case 15:
multiplier -= 0.5f;
break;
case 16:
multiplier -= 0.65f;
break;
case 17:
multiplier -= 0.75f;
break;
case 18:
multiplier -= 0.85f;
break;
default:
multiplier -= 1.0f;
break;
}
ChatManager.chatSystemInfo(pc,"Zerg Multiplier Set: " + multiplier);
if(multiplier == 0.0f)
return 1.0f;
else
return multiplier;
return multiplier;
}
public static float getMultiplier20Man(int count, PlayerCharacter pc){
public static float getMultiplier5Man(int count){
float multiplier = 1.0f;
if(count < 10){
multiplier += 1.25f;
}else {
switch (count) {
case 10:
multiplier += 0.8f;
break;
case 11:
multiplier += 0.65f;
break;
case 12:
multiplier += 0.54f;
break;
case 13:
multiplier += 0.46f;
break;
case 14:
multiplier += 0.36f;
break;
case 15:
multiplier += 0.28f;
break;
case 16:
multiplier += 0.21f;
break;
case 17:
multiplier += 0.15f;
break;
case 18:
multiplier += 0.09f;
break;
case 19:
multiplier += 0.04f;
break;
case 20:
multiplier += 0.00f;
break;
case 21:
multiplier -= 0.04f;
break;
case 22:
multiplier -= 0.09f;
break;
case 23:
multiplier -= 0.15f;
break;
case 24:
multiplier -= 0.21f;
break;
case 25:
multiplier -= 0.28f;
break;
case 26:
multiplier -= 0.36f;
break;
case 27:
multiplier -= 0.46f;
break;
case 28:
multiplier -= 0.54f;
break;
case 29:
multiplier -= 0.65f;
break;
default:
multiplier -= 0.75f;
break;
}
}
ChatManager.chatSystemInfo(pc,"Zerg Multiplier Set: " + multiplier);
if(multiplier == 0.0f)
if(count <= 5)
return 1.0f;
else
return multiplier;
}
public static int getBaneCapSize(Guild defender){
int treesInNation = defender.getNation().getSubGuildList().size() + 1;
int capSize;
switch(treesInNation){
case 1:
case 2:
case 3:
case 4:
case 5:
if(count > 10)
return 0.2f;
switch(count){
case 6:
capSize = 20;
multiplier -= 0.25f;
break;
case 7:
multiplier -= 0.43f;
break;
case 8:
multiplier -= 0.56f;
break;
case 9:
multiplier -= 0.67f;
break;
case 10:
capSize = 30;
multiplier -= 0.75f;
break;
}
return multiplier;
}
public static float getMultiplier10Man(int count){
float multiplier = 1.0f;
if(count <= 10)
return 1.0f;
if(count > 20)
return 0.2f;
switch(count){
case 11:
case 12:
case 13:
case 14:
capSize = 40;
multiplier -= 0.14f;
break;
case 12:
multiplier -= 0.25f;
break;
case 13:
multiplier -= 0.35f;
break;
case 14:
multiplier -= 0.43f;
break;
case 15:
multiplier -= 0.50f;
break;
case 16:
multiplier -= 0.56f;
break;
case 17:
multiplier -= 0.62f;
break;
case 18:
multiplier -= 0.67f;
break;
case 19:
multiplier -= 0.71f;
break;
case 20:
multiplier -= 0.75f;
break;
default: capSize = 9999999;
}
return capSize;
}
public static float getMultiplier30Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
ChatManager.chatSystemInfo(pc,"Zerg Multiplier Set: " + multiplier);
if(multiplier == 0.0f)
return 1.0f;
else
return multiplier;
}
public static float getMultiplier40Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
ChatManager.chatSystemInfo(pc,"Zerg Multiplier Set: " + multiplier);
if(multiplier == 0.0f)
return 1.0f;
else
return multiplier;
}
public static float getMultiplierUnlimited(int count, PlayerCharacter pc){
float multiplier = 1.0f;
ChatManager.chatSystemInfo(pc,"Zerg Multiplier Set: " + multiplier);
if(multiplier == 0.0f)
return 1.0f;
else
return multiplier;
return multiplier;
}
public static float getReducedZergMultiplier(AbstractCharacter sourceABS, AbstractCharacter targetABS){
if(sourceABS.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) == false || targetABS.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) == false)
return 1.0f;
public static float getMultiplier20Man(int count){
return getMultiplier10Man(((int)(count * 0.5f)));
}
PlayerCharacter source = (PlayerCharacter) sourceABS;
PlayerCharacter target = (PlayerCharacter) targetABS;
if(source.ZergMultiplier == 0.0f) {
if(Mine.getMine(source.mineAppliedID) != null && Mine.getMine(source.mineAppliedID)._playerMemory.contains(source.getObjectUUID()) == false ){
source.ZergMultiplier = 1.0f;
}
}
if(target.ZergMultiplier == 0.0f) {
if(Mine.getMine(target.mineAppliedID) != null && Mine.getMine(target.mineAppliedID)._playerMemory.contains(target.getObjectUUID()) == false){
target.ZergMultiplier = 1.0f;
}
}
if(source.ZergMultiplier == target.ZergMultiplier){
return 1.0f;
}
float returnMultiplier = 1.0f;
if(source.ZergMultiplier > 0 && target.ZergMultiplier > 0){
if(source.ZergMultiplier > target.ZergMultiplier) {
returnMultiplier = 1 + (source.ZergMultiplier - target.ZergMultiplier);
} else{
returnMultiplier = 1.0f;
}
}else if(source.ZergMultiplier < 0 && target.ZergMultiplier > 0){
returnMultiplier = source.ZergMultiplier;
} else if(source.ZergMultiplier < 0 && target.ZergMultiplier < 0){
returnMultiplier = source.ZergMultiplier;
} else if(source.ZergMultiplier > 0 && target.ZergMultiplier < 0){
returnMultiplier = source.ZergMultiplier;
}
if(returnMultiplier == 0.0f)
return 1.0f;
else{
return returnMultiplier;
}
public static float getMultiplier40Man(int count){
return getMultiplier10Man(((int)(count * 0.25f)));
}
}