Begin constructor refactor

This commit is contained in:
2024-03-01 21:32:51 -05:00
parent 9ea44d7e1c
commit fa440e2885
20 changed files with 72 additions and 76 deletions
+7 -4
View File
@@ -12,7 +12,10 @@ package engine.objects;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ItemType;
import engine.gameManager.*;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.math.Vector3fImmutable;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -931,7 +934,7 @@ public class CharacterItemManager {
public synchronized boolean consume(Item i) {
i.decrementChargesRemaining();
if (i.getChargesRemaining() > 0)
if ((byte) i.chargesRemaining > 0)
return true;
return junk(i, true);
}
@@ -2089,7 +2092,7 @@ public class CharacterItemManager {
}
}
public boolean hasRoomInventory(short weight) {
public boolean hasRoomInventory(int weight) {
if (this.absCharacter == null)
return false;
if (this.absCharacter.getObjectType() == GameObjectType.PlayerCharacter) {
@@ -2447,7 +2450,7 @@ public class CharacterItemManager {
if (!item.isCanDestroy())
return;
int dur = (int) item.getDurabilityCurrent();
int dur = (int) (short) item.durabilityCurrent;
if (dur - amount <= 0) {
//destroy the item
junk(item);