Handler created for GuildTreeStatusMSg
This commit is contained in:
@@ -0,0 +1,59 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.GuildTreeStatusMsg;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
public class GuildTreeStatusMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public GuildTreeStatusMsgHandler() {
|
||||
super(GuildTreeStatusMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
GuildTreeStatusMsg msg = (GuildTreeStatusMsg) baseMsg;
|
||||
|
||||
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
Dispatch dispatch;
|
||||
|
||||
if (player == null)
|
||||
return true;
|
||||
|
||||
if (origin.guildtreespam > System.currentTimeMillis())
|
||||
return true;
|
||||
|
||||
origin.guildtreespam = System.currentTimeMillis() + 5000;
|
||||
|
||||
Building building = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
|
||||
if (building == null)
|
||||
return true;
|
||||
|
||||
GuildTreeStatusMsg guildTreeStatusMsg = new GuildTreeStatusMsg(building, player);
|
||||
guildTreeStatusMsg.configure();
|
||||
|
||||
dispatch = Dispatch.borrow(player, guildTreeStatusMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user