@ -74,6 +74,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
// destorying a shrine will yield a rubble pile for looting
if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) {
building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter());
building.destroyOrDerank(origin.getPlayerCharacter());
return true;
}