implement bane cap sizes based on trees in nation

This commit is contained in:
2024-04-28 18:59:43 -05:00
parent 48e126823f
commit fb6a3706cd
4 changed files with 29 additions and 25 deletions
+1 -6
View File
@@ -106,12 +106,7 @@ public final class Bane {
if (this.liveDate == null)
setDefaultTime();
if(this.getCity().getTOL().getRank() == 8)
this.capSize = 40;
else
this.capSize = 20;
this.getCity().setSiegesWithstood(this.capSize);
this.capSize = ZergManager.getBaneCap(this.getCity().getGuild());
}
public static boolean summonBanestone(PlayerCharacter player, ClientConnection origin, int rank) {
+1 -10
View File
@@ -321,16 +321,7 @@ public class City extends AbstractWorldObject {
writer.putFloat(city.location.x);
writer.putFloat(city.location.y);
writer.putFloat(city.location.z);
//writer.putInt(city.siegesWithstood);
if(city.getBane() != null) {
writer.putInt(city.siegesWithstood);
} else{
if(city.getTOL().getRank() == 8)
writer.putInt(40);
else
writer.putInt(20);
}
writer.putInt(ZergManager.getBaneCap(city.getGuild()));
writer.put((byte) 1);
writer.put((byte) 0);
writer.putInt(0x64);