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fix for mines loading

lakebane-new
FatBoy-DOTC 5 months ago
parent
commit
fbfca46d2f
  1. 7
      src/engine/db/handlers/dbHandlerBase.java

7
src/engine/db/handlers/dbHandlerBase.java

@ -60,11 +60,12 @@ public abstract class dbHandlerBase {
if (DbManager.inCache(localObjectType, id)) { if (DbManager.inCache(localObjectType, id)) {
objectList.add((T) DbManager.getFromCache(localObjectType, id)); objectList.add((T) DbManager.getFromCache(localObjectType, id));
} else { } else {
AbstractGameObject toAdd = localClass.getConstructor(ResultSet.class).newInstance(rs); int mineLiveHour = rs.getInt("mineLiveHour");
DbManager.addToCache(toAdd); if (!rs.wasNull() && mineLiveHour == 1) {
if(toAdd.getObjectType().equals(GameObjectType.Mine) && rs.getInt("mineLiveHour") == 1){
continue; continue;
} }
AbstractGameObject toAdd = localClass.getConstructor(ResultSet.class).newInstance(rs);
DbManager.addToCache(toAdd);
if(toAdd.getObjectType().equals(GameObjectType.Zone) && rs.getInt("canLoad") == 0){ if(toAdd.getObjectType().equals(GameObjectType.Zone) && rs.getInt("canLoad") == 0){
continue; continue;
} }

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