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null target check for mobs

master
FatBoy-DOTC 2 years ago
parent
commit
fc3ca3b814
  1. 11
      src/engine/ai/MobileFSM.java

11
src/engine/ai/MobileFSM.java

@ -467,6 +467,9 @@ public class MobileFSM { @@ -467,6 +467,9 @@ public class MobileFSM {
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false)
return;
if(mob.getCombatTarget() == null){
return;
}
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter)mob.getCombatTarget()) == false) {
mob.setCombatTarget(null);
if (mob.isCombat()) {
@ -560,8 +563,7 @@ public class MobileFSM { @@ -560,8 +563,7 @@ public class MobileFSM {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
CheckForAttack(mob);
}
public static void GuardMinionLogic(Mob mob) {
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
@ -572,8 +574,7 @@ public class MobileFSM { @@ -572,8 +574,7 @@ public class MobileFSM {
else
mob.setCombatTarget(null);
CheckMobMovement(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
CheckForAttack(mob);
}
public static void GuardWallArcherLogic(Mob mob) {
if (mob.getCombatTarget() == null)
@ -586,7 +587,6 @@ public class MobileFSM { @@ -586,7 +587,6 @@ public class MobileFSM {
mob.setCombatTarget(null);
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob);
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
private static void HamletGuardLogic(Mob mob) {
@ -598,7 +598,6 @@ public class MobileFSM { @@ -598,7 +598,6 @@ public class MobileFSM {
SafeGuardAggro(mob);
}
}
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
private static void DefaultLogic(Mob mob) {

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