simulatebooty command added data output
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@@ -83,8 +83,6 @@ public class simulateBootyCmd extends AbstractDevCmd {
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try {
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mob.loadInventory();
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for (Item lootItem : mob.getCharItemManager().getInventory()) {
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ItemBase ib = lootItem.getItemBase();
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int ordinal = ib.getType().ordinal();
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switch (lootItem.getItemBase().getType()) {
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case CONTRACT: //CONTRACT
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Contracts.add(lootItem);
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@@ -121,25 +119,13 @@ public class simulateBootyCmd extends AbstractDevCmd {
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output += "BootySet: " + mob.getMobBase().bootySet + newline;
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output += "Tables Rolled On: " + newline;
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for(BootySetEntry entry : NPCManager._bootySetMap.get(mob.getMobBase().bootySet)){
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output += entry.lootTable + newline;
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output += "[" + entry.bootyType + "] " + entry.lootTable + newline;
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}
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output += "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline;
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output += "GLASS DROPS: " + GlassItems.size() + newline;
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for(Item glassItem : GlassItems){
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output += glassItem.getName() + newline;
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}
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output += "RUNE DROPS: " + Runes.size() + newline;
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for(Item runeItem : Runes){
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output += runeItem.getName() + newline;
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}
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output += "CONTRACTS DROPS: " + Contracts.size() + newline;
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for(Item contractItem : Contracts){
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output += contractItem.getName() + newline;
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}
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output += "RESOURCE DROPS: " + Resources.size() + newline;
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for(Item resourceItem : Contracts){
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output += resourceItem.getName() + newline;
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}
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output += "OFFERINGS DROPPED: " + Offerings.size() + newline;
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output += "OTHER ITEMS DROPPED: " + OtherDrops.size() + newline;
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output += "FAILED ROLLS: " + failures + newline;
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