Clamp fix for new method
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@@ -56,8 +56,8 @@ public class Terrain {
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this.terrain_size.x = this.zone.major_radius * 2;
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this.terrain_size.x = this.zone.major_radius * 2;
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this.terrain_size.y = this.zone.minor_radius * 2;
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this.terrain_size.y = this.zone.minor_radius * 2;
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this.cell_count.x = this.image_size.x - 1;
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this.cell_count.x = this.image_size.x;
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this.cell_count.y = this.image_size.y - 1;
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this.cell_count.y = this.image_size.x; // Bug in exe
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this.cell_size.x = terrain_size.x / this.cell_count.x;
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this.cell_size.x = terrain_size.x / this.cell_count.x;
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this.cell_size.y = terrain_size.y / this.cell_count.y;
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this.cell_size.y = terrain_size.y / this.cell_count.y;
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@@ -160,12 +160,12 @@ public class Terrain {
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// Calculate terrain cell with offset. Bug mirrors the exe
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// Calculate terrain cell with offset. Bug mirrors the exe
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Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.x);
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Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
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// Clamp values when standing directly on pole
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// Clamp values when standing directly on pole
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terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
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terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 2, terrain_cell.x));
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terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
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terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 2, terrain_cell.y));
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return terrain_cell;
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return terrain_cell;
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}
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}
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