@ -271,24 +271,6 @@ public enum ZoneManager {
@@ -271,24 +271,6 @@ public enum ZoneManager {
return true ;
}
/ * *
* Gets a MacroZone by name .
*
* @param inputName MacroZone name to search for
* @return Zone of the MacroZone , or Null
* /
public static Zone findMacroZoneByName ( String inputName ) {
synchronized ( ZoneManager . macroZones ) {
for ( Zone zone : ZoneManager . macroZones ) {
String zoneName = zone . getName ( ) ;
if ( zoneName . equalsIgnoreCase ( inputName ) )
return zone ;
}
}
return null ;
}
// Converts world coordinates to coordinates local to a given zone.
public static Vector3fImmutable worldToLocal ( Vector3fImmutable worldVector ,
@ -353,10 +335,11 @@ public enum ZoneManager {
@@ -353,10 +335,11 @@ public enum ZoneManager {
// convert from SB rotation value to radians
if ( building . getBounds ( ) . getQuaternion ( ) = = null )
return building . getLoc ( ) ;
Vector3fImmutable rotatedLocal = Vector3fImmutable . rotateAroundPoint ( Vector3fImmutable . ZERO , localPos , building . getBounds ( ) . getQuaternion ( ) ) ;
// handle building rotation
// handle building translation
@ -371,6 +354,7 @@ public enum ZoneManager {
@@ -371,6 +354,7 @@ public enum ZoneManager {
Vector3f rotatedLocal = Vector3f . rotateAroundPoint ( Vector3f . ZERO , localPos , bounds . getQuaternion ( ) ) ;
// handle building rotation
// handle building translation
@ -380,7 +364,6 @@ public enum ZoneManager {
@@ -380,7 +364,6 @@ public enum ZoneManager {
public static Vector3fImmutable convertWorldToLocal ( Building building , Vector3fImmutable WorldPos ) {
Vector3fImmutable convertLoc = Vector3fImmutable . rotateAroundPoint ( building . getLoc ( ) , WorldPos , - building . getBounds ( ) . getQuaternion ( ) . angleY ) ;
convertLoc = convertLoc . subtract ( building . getLoc ( ) ) ;
// convert from SB rotation value to radians
@ -389,14 +372,8 @@ public enum ZoneManager {
@@ -389,14 +372,8 @@ public enum ZoneManager {
}
public static Vector3fImmutable convertNPCLoc ( Building building , Vector3fImmutable npcLoc ) {
return Vector3fImmutable . rotateAroundPoint ( Vector3fImmutable . ZERO , npcLoc , - building . getBounds ( ) . getQuaternion ( ) . angleY ) ;
}
// Method returns a city if the given location is within
// a city siege radius .
// a city zone.
public static City getCityAtLocation ( Vector3fImmutable worldLoc ) {
@ -409,25 +386,6 @@ public enum ZoneManager {
@@ -409,25 +386,6 @@ public enum ZoneManager {
if ( currentZone . isPlayerCity ( ) )
return City . getCity ( currentZone . getPlayerCityUUID ( ) ) ;
// Not currently on a city grid. Test nearby cities
// to see if we are on one of their seige bounds.
zoneList = currentZone . getNodes ( ) ;
for ( Zone zone : zoneList ) {
if ( zone = = currentZone )
continue ;
if ( zone . isPlayerCity ( ) = = false )
continue ;
city = City . getCity ( zone . getPlayerCityUUID ( ) ) ;
if ( worldLoc . isInsideCircle ( city . getLoc ( ) , Enum . CityBoundsType . ZONE . extents ) )
return city ;
}
return null ;
}