|  |  | @ -741,7 +741,10 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             float rangeSquared = mob.getRange() * mob.getRange(); |  |  |  |             float range = mob.getRange(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(range < 6) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 range = 6; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             float rangeSquared = range * range; | 
			
		
	
		
		
			
				
					
					|  |  |  |             float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc()); |  |  |  |             float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc()); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if(mob.isMoving() && distanceSquared < rangeSquared - 50) { |  |  |  |             if(mob.isMoving() && distanceSquared < rangeSquared - 50) { | 
			
		
	
	
		
		
			
				
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