FatBoy-DOTC
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e5b7bd1fa6
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mob respawn fix
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2 years ago |
FatBoy-DOTC
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cfe8d20d2b
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added barracks list to city object
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2 years ago |
FatBoy-DOTC
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aa8f59f6f7
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wall archer debugging
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2 years ago |
FatBoy-DOTC
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0914580bea
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Gave Wall Archers mob AI
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2 years ago |
FatBoy-DOTC
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259025d572
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guard recall off city grid
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2 years ago |
FatBoy-DOTC
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2f4b675a2c
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added mob fsm data to mob
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2 years ago |
MagicBot
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662d1d2b85
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Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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2 years ago |
FatBoy-DOTC
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b1bd09bfc4
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GuardCaptain flag in run after load
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2 years ago |
FatBoy-DOTC
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7e08a3d8ab
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GuardCaptain flag when slotting in barracks
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2 years ago |
FatBoy-DOTC
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cb5c2c668a
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load guard in barracks
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2 years ago |
FatBoy-DOTC
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f855ec9a19
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fsm lookup changes
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2 years ago |
FatBoy-DOTC
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6817c3dffe
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moved fsm lookup to runAfterLoad
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2 years ago |
FatBoy-DOTC
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c17f745461
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moved fsm lookup to runAfterLoad
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2 years ago |
FatBoy-DOTC
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664b5fea73
|
logger addition for mob
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2 years ago |
FatBoy-DOTC
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3c118ed88b
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unecessary try removal
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2 years ago |
FatBoy-DOTC
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1d965c0785
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remove test code, added guard captain and minion behaviour flags
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2 years ago |
FatBoy-DOTC
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db0e9d1847
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add random 10-15 delay between patrolling for mobs
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2 years ago |
FatBoy-DOTC
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ef74d1ae8c
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init. patrol points list
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2 years ago |
FatBoy-DOTC
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0779fbab87
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implement new patrol system
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2 years ago |
FatBoy-DOTC
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028135f859
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new mob patrolling system
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2 years ago |
FatBoy-DOTC
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cfa59d8012
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pet AI implemented
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2 years ago |
FatBoy-DOTC
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98eb557c58
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added none to behaviour type for mobs and defuated RS constructor for mobs
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2 years ago |
FatBoy-DOTC
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c8c275bcd5
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added equip dropping on mobs to LootManager
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2 years ago |
FatBoy-DOTC
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aaff8e7d6b
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cleaned up some aggro rules
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2 years ago |
FatBoy-DOTC
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f9205eb4e2
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added default behaviourType to "Simple" for mobs. added respawn logic
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2 years ago |
MagicBot
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de3818aef6
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Equip lookups now use bootymap
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2 years ago |
MagicBot
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5d0166a29a
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EquipmentSets merged into bootySet system.
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2 years ago |
FatBoy-DOTC
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98f0928a4b
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replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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2 years ago |
MagicBot
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23a07175e5
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Single map color stored as hex string.
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2 years ago |
MagicBot
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beff5c3e06
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Refactored aggro system to use Monstertype.
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2 years ago |
MagicBot
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ef6bb65e73
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NONE is not needed for a BitSet. 0 is just empty.
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2 years ago |
MagicBot
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97165bbdfe
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Aggro fields combined in RunAfterLoad
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2 years ago |
MagicBot
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30175be56a
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MonsterTypes loaded into Mob.
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2 years ago |
MagicBot
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4fe6040707
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enemy/notEnemy bitvectors loaded into mobbase.
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2 years ago |
FatBoy-DOTC
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e483280a3c
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simulate booty command work
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2 years ago |
FatBoy-DOTC
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2827db5db5
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prefix/suffix usage for mob loot
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2 years ago |
FatBoy-DOTC
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335484944f
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variable naming convention
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2 years ago |
FatBoy-DOTC
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0d7620900b
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loot system implementation
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2 years ago |
FatBoy-DOTC
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95352e778d
|
place holder
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2 years ago |
MagicBot
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88bf38b858
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Mobbase updated with new booty and fsm fields.
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2 years ago |
MagicBot
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d0279599f6
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BootySets expanded to handle rune booty.
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2 years ago |
FatBoy-DOTC
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3f8d772f8f
|
treb troubleshooting
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2 years ago |
FatBoy-DOTC
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1169f44041
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NPC and mob regions
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2 years ago |
MagicBot
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a85391e5a4
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Workaround for mob region issue.
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2 years ago |
MagicBot
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fc6f400e09
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Corner trebs go into slot 1.
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2 years ago |
MagicBot
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55fc6a68e1
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Corner trebs go into slot 1.
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2 years ago |
MagicBot
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e1811c7bfc
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Corner trebs go into slot 1.
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2 years ago |
MagicBot
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bccbb1d8b7
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Mobs are not hirelings but minions in this context.
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2 years ago |
MagicBot
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4492a93df4
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Clarity in naming.
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2 years ago |
MagicBot
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65e7566d0f
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More slotting work.
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2 years ago |