Compare commits

..

1 Commits

Author SHA1 Message Date
MagicBot d74793e01d Bronzewood mine_production updated. 2024-06-29 14:31:56 -04:00
47 changed files with 508 additions and 330 deletions
+1 -1
View File
@@ -41,7 +41,7 @@ public class dbPowerHandler extends dbHandlerBase {
int token = DbManager.hasher.SBStringHash(IDString);
source = rs.getString("source").replace("-", "").trim();
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.getEffectSourceType(source);
mbEnums.EffectSourceType effectSourceType = mbEnums.EffectSourceType.GetEffectSourceType(source);
if (EffectsBase.effectSourceTypeMap.containsKey(token) == false)
EffectsBase.effectSourceTypeMap.put(token, new HashSet<>());
+49 -57
View File
@@ -104,67 +104,67 @@ public enum BuildingManager {
if (building == null)
return false;
//cannot access destroyed buildings
if (building.getRank() == -1)
return false;
//admin characters can always access buildings
if (player.isCSR())
return true;
//owner can always access their own building
if (IsOwner(building, player))
return true;
//check for default IC access if building belongs to same guild
if(player.guild.equals(building.getGuild())) {
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
switch (building.getBlueprint().getBuildingGroup()) {
case TOL:
case BARRACK:
case SPIRE:
case SHRINE:
case BANESTONE:
case MINE:
case WAREHOUSE:
case BULWARK:
case SIEGETENT:
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
}
}
}
//individual friend.
//check against friends list entries if any present
if (building.getFriends() != null) {
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
return true;
//check individuals
if (building.getFriends().get(player.getObjectUUID()) != null)
return true;
//Admins can access stuff
if (building.getFriends().get(player.guild.objectUUID) != null) {
if (player.isCSR())
return true;
//check friend type for guild related access
switch (building.getFriends().get(player.guild.objectUUID).friendType) {
case 8: //full member
if (GuildStatusController.isFullMember(player.getGuildStatus()))
return true;
break;
case 9: //Inner Council
if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
return true;
break;
//Guild stuff
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
return true;
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
//TODO test friends list once added
//does not meet above criteria. Cannot access.
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building == null)
return false;
if (building.getRank() == -1)
return false;
if (IsOwner(building, player))
return true;
//Somehow guild leader check fails? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
return false;
}
}
}
//did not meet access grant criteria, deny access
return false;
}
public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
@@ -468,14 +468,6 @@ public enum BuildingManager {
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
return false;
if(building.enforceKOS) {
if (building.getCity() != null) {
Building TOL = building.getCity().getTOL();
if (TOL != null) {
building = TOL;
}
}
}
if (!building.reverseKOS) {
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
+2 -2
View File
@@ -13,9 +13,9 @@ import engine.InterestManagement.WorldGrid;
import engine.db.archive.BaneRecord;
import engine.db.archive.PvpRecord;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.Dispatch;
import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection;
@@ -94,7 +94,7 @@ public enum ChatManager {
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, EffectSourceType.None)) {
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
ChatManager.chatSayError(pc, SILENCED);
return true;
}
+9 -20
View File
@@ -67,7 +67,7 @@ public enum CombatManager {
case PlayerCharacter:
case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.EffectSourceType.None))
if (bonuses != null && bonuses.getBool(mbEnums.ModType.ImmuneToAttack, mbEnums.SourceType.None))
return;
break;
case NPC:
@@ -143,7 +143,7 @@ public enum CombatManager {
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.EffectSourceType.None);
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
attackRange += weapon.template.item_weapon_max_range * rangeMod;
}
@@ -197,6 +197,8 @@ public enum CombatManager {
}
}
checkForProc(attacker,target,weapon);
//get delay for the auto attack job
long delay = 5000;
@@ -204,11 +206,11 @@ public enum CombatManager {
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.EffectSourceType.None));
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.EffectSourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@@ -221,16 +223,6 @@ public enum CombatManager {
if (inRange) {
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
setAutoAttackJob(attacker,slot,delay);
return;
}
}
//handle retaliate
if (AbstractCharacter.IsAbstractCharacter(target)) {
if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
@@ -367,9 +359,6 @@ public enum CombatManager {
}
}
//check for proccing
checkForProc(attacker,target,weapon);
//calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) {
@@ -641,7 +630,7 @@ public enum CombatManager {
float damage;
float min = 40;
float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.EffectSourceType.None);
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(mbEnums.ModType.MeleeDamageModifier, mbEnums.SourceType.None);
double minDmg = getMinDmg(min, agent);
double maxDmg = getMaxDmg(max, agent);
dmgMultiplier += agent.getLevel() * 0.1f;
+1 -1
View File
@@ -102,7 +102,7 @@ public enum ItemManager {
if (characterSkill == null)
return false;
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
return true;
}
+3 -3
View File
@@ -14,9 +14,9 @@ import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.ClientConnection;
import engine.net.client.msg.MoveToPointMsg;
import engine.net.client.msg.TeleportToPointMsg;
@@ -74,7 +74,7 @@ public enum MovementManager {
toMove.setIsCasting(false);
toMove.setItemCasting(false);
if (toMove.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
return;
}
@@ -390,7 +390,7 @@ public enum MovementManager {
//don't move if player is stunned or rooted
PlayerBonuses bonus = member.getBonuses();
if (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotMove, EffectSourceType.None))
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue;
member.update();
+30 -14
View File
@@ -348,8 +348,8 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses();
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -485,7 +485,7 @@ public enum PowersManager {
cost = 0;
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, EffectSourceType.None));
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;
@@ -631,8 +631,8 @@ public enum PowersManager {
// verify player is in correct mode (combat/nonCombat)
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = caster.getBonuses();
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, EffectSourceType.None) || bonus.getBool(ModType.CannotCast, EffectSourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@@ -792,10 +792,10 @@ public enum PowersManager {
PlayerBonuses bonus = playerCharacter.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
if (bonus.getBool(ModType.Stunned, SourceType.None))
return;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType)) {
finishRecycleTime(msg.getPowerUsedID(), playerCharacter, true);
return;
@@ -926,6 +926,21 @@ public enum PowersManager {
mobTarget.handleDirectAggro(playerCharacter);
}
//Check for immunities
if (target.getObjectType() == GameObjectType.PlayerCharacter) {
PlayerCharacter pcTarget = (PlayerCharacter) target;
PlayerBonuses tarBonus = pcTarget.getBonuses();
SourceType source = SourceType.GetSourceType(pb.category);
boolean immune = tarBonus.getBool(ModType.ImmuneTo, source);
if(!immune){
DamageType damageType = DamageType.getDamageType(pb.category);
immune = pcTarget.getResists().immuneTo(damageType);
}
if(immune){
return;
}
}
// update target of used power timer
if (pb.isHarmful())
@@ -946,7 +961,8 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target,pb.vampDrain)) {
if (ab.blocked(target, pb, trains)) {
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
continue;
}
@@ -1065,9 +1081,9 @@ public enum PowersManager {
// verify player is not stunned or power type is blocked
PlayerBonuses bonus = caster.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, EffectSourceType.None))
if (bonus.getBool(ModType.Stunned, SourceType.None))
return;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(pb.getCategory());
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
return;
}
@@ -1121,7 +1137,7 @@ public enum PowersManager {
continue;
// If something blocks the action, then stop
if (ab.blocked(target,pb.vampDrain))
if (ab.blocked(target, pb, trains))
continue;
// TODO handle overwrite stack order here
String stackType = ab.getStackType();
@@ -1435,7 +1451,7 @@ public enum PowersManager {
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
continue;
// If something blocks the action, then stop
if (ab.blocked(target,pb.vampDrain))
if (ab.blocked(target, pb, trains))
// sendPowerMsg(pc, 5, msg);
continue;
// TODO handle overwrite stack order here
@@ -1700,7 +1716,7 @@ public enum PowersManager {
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove();
continue;
}
@@ -1850,7 +1866,7 @@ public enum PowersManager {
// Remove players who are in safe mode
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, EffectSourceType.None)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove();
continue;
}
+2 -2
View File
@@ -11,9 +11,9 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.gameManager.SessionManager;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.PlayerBonuses;
@@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, EffectSourceType.None)) {
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
+2 -2
View File
@@ -12,8 +12,8 @@ package engine.jobs;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;
@@ -55,7 +55,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
return;
}
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.Summon)) {
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
return;
+173 -11
View File
@@ -831,22 +831,16 @@ public class mbEnums {
SPIRES,
SNARE,
STUN,
BLINDNESS,
BLIND,
ROOT,
FEAR,
CHARM,
POWERINHIBITOR,
POWERBLOCK,
DEBUFF,
STEAL,
DRAIN;
public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType;
if (modName.isEmpty())
return DamageType.NONE;
@@ -861,6 +855,176 @@ public class mbEnums {
}
}
public enum SourceType {
None,
Abjuration,
Acid,
AntiSiege,
Archery,
Axe,
Bardsong,
Beastcraft,
Benediction,
BladeWeaving,
Bleeding,
Blind,
Block,
Bloodcraft,
Bow,
Buff,
Channeling,
Charm,
Cold,
COLD,
Constitution,
Corruption,
Crossbow,
Crushing,
Dagger,
DaggerMastery,
DeBuff,
Dexterity,
Disease,
Dodge,
Dragon,
Drain,
Earth,
Effect,
Exorcism,
Fear,
Fire,
FIRE,
Fly,
Giant,
GreatAxeMastery,
GreatSwordMastery,
Hammer,
Heal,
Healing,
Holy,
HOLY,
ImmuneToAttack,
ImmuneToPowers,
Intelligence,
Invisible,
Lightning,
LIGHTNING,
Liturgy,
Magic,
MAGIC,
Mental,
MENTAL,
NatureLore,
Necromancy,
Parry,
Piercing,
Poison,
POISON,
PoleArm,
Powerblock,
Rat,
ResistDeBuff,
Restoration,
Root,
Shadowmastery,
Siege,
Slashing,
Snare,
Sorcery,
Spear,
SpearMastery,
Spirit,
Staff,
Stormcalling,
Strength,
Stun,
Summon,
Sword,
SwordMastery,
Thaumaturgy,
Theurgy,
Transform,
UnarmedCombat,
UnarmedCombatMastery,
Unholy,
UNHOLY,
Unknown,
Warding,
Warlockry,
WayoftheGaana,
WearArmorHeavy,
WearArmorLight,
WearArmorMedium,
Wereform,
Athletics,
AxeMastery,
Bargaining,
BladeMastery,
FlameCalling,
GreatHammerMastery,
HammerMastery,
Leadership,
PoleArmMastery,
Running,
StaffMastery,
Throwing,
Toughness,
WayoftheWolf,
WayoftheRat,
WayoftheBear,
Orthanatos,
SunDancing,
//Power categories.
AE,
AEDAMAGE,
BEHAVIOR,
BLESSING,
BOONCLASS,
BOONRACE,
BREAKFLY,
BUFF,
CHANT,
DAMAGE,
DEBUFF,
DISPEL,
FLIGHT,
GROUPBUFF,
GROUPHEAL,
HEAL,
INVIS,
MOVE,
RECALL,
SPECIAL,
SPIREDISABLE,
SPIREPROOFTELEPORT,
STANCE,
STUN,
SUMMON,
TELEPORT,
THIEF,
TRACK,
TRANSFORM,
VAMPDRAIN,
WEAPON,
Wizardry;
public static SourceType GetSourceType(String modName) {
SourceType returnMod;
if (modName.isEmpty())
return SourceType.None;
try {
returnMod = SourceType.valueOf(modName.replace(",", ""));
} catch (Exception e) {
Logger.error(modName);
Logger.error(e);
return SourceType.None;
}
return returnMod;
}
}
public enum EffectSourceType {
None,
AttackSpeedBuff,
@@ -920,7 +1084,7 @@ public class mbEnums {
WereformSPRecBuff,
WereformStrBuff;
public static EffectSourceType getEffectSourceType(String modName) {
public static EffectSourceType GetEffectSourceType(String modName) {
EffectSourceType returnMod;
if (modName.isEmpty())
return EffectSourceType.None;
@@ -2577,7 +2741,6 @@ public class mbEnums {
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
public int templateID;
public ItemTemplate template;
public int resourceHash;
@@ -2599,7 +2762,6 @@ public class mbEnums {
for (ResourceType resourceType : ResourceType.values()) {
templateLookup.put(resourceType.templateID, resourceType);
templateHashLookup.put(resourceType.templateHash, resourceType);
resourceHashLookup.put(resourceType.resourceHash, resourceType);
}
}
+1 -1
View File
@@ -938,7 +938,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.EffectSourceType.None)) * 0.01f);
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(mbEnums.ModType.HealthRecoverRate, mbEnums.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
@@ -12,9 +12,9 @@ package engine.mobileAI.utilities;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
@@ -169,7 +169,7 @@ public class MovementUtilities {
if (agent.getMobBase() != null && agent.getMobBase().getFlags().contains(mbEnums.MobFlagType.SENTINEL))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None));
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
//make sure valid resource
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
if (resource == null)
return true;
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
if (building.getGuild().isEmptyGuild())
return true;
if (!BuildingManager.playerCanManage(sourcePlayer, building))
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
return true;
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
(building == null) || playerZone == null || playerCity == null)
return true;
if (!BuildingManager.playerCanManage(sourcePlayer, building))
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
return true;
boolean open = (msg.getMessageType() == OPEN_CITY);
@@ -102,9 +102,6 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
//cannot be subbed into a nation if you already have your own sub guilds
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
return true;
if (!sourceGuild.canSubAGuild(targetGuild)) {
sendChat(source, "This Guild can't be subbed.");
@@ -28,6 +28,30 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
super();
}
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
if (player == null)
return false;
if (building.getRank() == -1)
return false;
if (BuildingManager.IsOwner(building, player))
return true;
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
return false;
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
return true;
return Guild.sameGuild(building.getGuild(), player.getGuild());
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
if (building == null)
return;
if (BuildingManager.playerCanManage(player, building) == false)
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
return;
if (orderNpcMsg.getPatrolSize() >= 20)
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
case 2:
player = SessionManager.getPlayerCharacter(origin);
if (BuildingManager.playerCanManage(player, building) == false)
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
return true;
if (building.getHirelings().containsKey(npc) == false)
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
switch (msg.getTargetType()) {
case 52: //player character
case 53: //player character
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
break;
case 37://mob
@@ -58,7 +58,7 @@ public class RecvSummonsMsgHandler extends AbstractClientMsgHandler {
return true;
}
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.EffectSourceType.Summon)) {
if (playerCharacter.getBonuses() != null && playerCharacter.getBonuses().getBool(mbEnums.ModType.BlockedPowerType, mbEnums.SourceType.SUMMON)) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You have been blocked from receiving summons!");
ErrorPopupMsg.sendErrorMsg(source, "Target is blocked from receiving summons!");
playerCharacter.removeSummoner(source.getObjectUUID());
@@ -89,7 +89,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
//account for durability modifications
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.EffectSourceType.None);
float durMod = toRepair.getBonusPercent(mbEnums.ModType.Durability, mbEnums.SourceType.None);
max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) {
@@ -148,7 +148,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
else if (awo.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.EffectSourceType.None))
if (bonus != null && bonus.getBool(mbEnums.ModType.CannotTrack, mbEnums.SourceType.None))
it.remove();
}
}
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
if (msg.getDirection() == 2) {
if (!BuildingManager.playerCanManage(player, building))
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
return true;
if (building.setReserve(msg.getUnknown01(), player)) {
dispatch = Dispatch.borrow(player, msg);
+30 -30
View File
@@ -527,7 +527,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
boolean canFly = false;
PlayerBonuses bonus = flyer.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, EffectSourceType.Flight) && bonus.getBool(ModType.Fly, EffectSourceType.None) && flyer.isAlive())
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
canFly = true;
return canFly;
@@ -613,10 +613,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (abstractCharacter.bonuses != null) {
// add any bonuses
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, EffectSourceType.None);
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, EffectSourceType.None);
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + pos_Bonus));
//Lucky rune applies next
@@ -625,7 +625,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//and negative percent modifiers
//already done...
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, EffectSourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else
@@ -728,7 +728,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, EffectSourceType.None);
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
if (mainHand)
abstractCharacter.rangeHandOne *= range_bonus;
@@ -772,10 +772,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to atr
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, EffectSourceType.None);
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, EffectSourceType.None));
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
atr *= pos_Bonus;
// next precise
@@ -783,7 +783,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
@@ -803,7 +803,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
else
speed = 20f; //unarmed attack speed
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, EffectSourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
PlayerBonuses bonuses = abstractCharacter.bonuses;
if (bonuses != null) {
@@ -823,7 +823,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
speed *= (1 + bonuses.bonusFloats.get(mod));
}
}
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, EffectSourceType.None));
//speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
@@ -832,22 +832,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) {
// Add any base bonuses
min += weapon.getBonus(ModType.MinDamage, EffectSourceType.None);
max += weapon.getBonus(ModType.MaxDamage, EffectSourceType.None);
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, EffectSourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
min *= percentMinDamage;
@@ -884,21 +884,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to damage
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, EffectSourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, EffectSourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, EffectSourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, EffectSourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage;
@@ -947,8 +947,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (shield != null) {
def += shield.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, EffectSourceType.None));
def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
}
@@ -991,8 +991,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (armor != null) {
def += armor.getBonus(ModType.DR, EffectSourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, EffectSourceType.None));
def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
@@ -14,9 +14,9 @@ import engine.gameManager.DispatchManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mobileAI.Threads.MobAIThread;
import engine.net.Dispatch;
import engine.net.client.msg.PetMsg;
@@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, EffectSourceType.None));
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret;
}
+1 -6
View File
@@ -163,11 +163,6 @@ public class Building extends AbstractWorldObject {
if (upgradeTimeStamp != null)
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
if(rs.getInt("enforceKOS") == 0)
this.enforceKOS = false;
else
this.enforceKOS = true;
} catch (Exception e) {
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
}
@@ -1452,7 +1447,7 @@ public class Building extends AbstractWorldObject {
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
if (!BuildingManager.playerCanManage(player, this))
if (!BuildingManager.playerCanManageNotFriends(player, this))
return false;
if (amount < 0)
@@ -1400,7 +1400,6 @@ public class CharacterItemManager {
if (!ItemManager.validForSkills(item, pc.getSkills())) {
this.forceToInventory(slot, item, pc, initialized);
this.equipped.remove(slot);
pc.applyBonuses();
}
}
+7 -7
View File
@@ -11,8 +11,8 @@ package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return atr;
atr += bonus.getFloat(ModType.OCV, EffectSourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, EffectSourceType.None);
atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= (1 + pos_Bonus);
//rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, EffectSourceType.None);
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
return atr;
}
@@ -462,7 +462,7 @@ public class CharacterSkill extends AbstractGameObject {
}
float bonus = 0f;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(sb.getNameNoSpace());
SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
if (pc.getBonuses() != null) {
//Get bonuses from runes
bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
@@ -1103,7 +1103,7 @@ public class CharacterSkill extends AbstractGameObject {
statMod = 600f;
}
base += CharacterSkill.baseSkillValues[(int) statMod];
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
//Get any rune, effect and item bonus
@@ -1217,7 +1217,7 @@ public class CharacterSkill extends AbstractGameObject {
return 0;
float bonus = 0f;
EffectSourceType sourceType = EffectSourceType.getEffectSourceType(this.skillsBase.getNameNoSpace());
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Get bonuses from runes
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
+2 -6
View File
@@ -1197,18 +1197,14 @@ public class City extends AbstractWorldObject {
// these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
if(guildLeader != null)
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer);
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
}
}
this.setForceRename(true);
// Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis();
+2 -2
View File
@@ -694,7 +694,7 @@ public class Item extends AbstractWorldObject {
this.bonuses.clear();
}
public float getBonus(ModType modType, EffectSourceType sourceType) {
public float getBonus(ModType modType, SourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
@@ -707,7 +707,7 @@ public class Item extends AbstractWorldObject {
return amount;
}
public float getBonusPercent(ModType modType, EffectSourceType sourceType) {
public float getBonusPercent(ModType modType, SourceType sourceType) {
int amount = 0;
for (AbstractEffectModifier modifier : this.getBonuses().keySet()) {
+18 -18
View File
@@ -708,19 +708,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit);
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
}
// Set current stats
@@ -737,7 +737,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, EffectSourceType.None));
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard())
switch (this.mobBase.getLoadID()) {
@@ -834,7 +834,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (!this.isMoving())
return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
@@ -1070,15 +1070,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
// Set max health, mana and stamina
+21 -21
View File
@@ -13,8 +13,8 @@ import engine.gameManager.ChatManager;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.powers.DamageShield;
import engine.powers.EffectsBase;
import engine.powers.effectmodifiers.AbstractEffectModifier;
@@ -30,9 +30,9 @@ public class PlayerBonuses {
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<EffectSourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<EffectSourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<EffectSourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashMap<SourceType, Boolean>> bonusBools = new ConcurrentHashMap<>();
private ConcurrentHashMap<SourceType, Float> skillBonuses = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, Float> regens = new ConcurrentHashMap<>();
//If active == 0 then all gets come from the A list and all puts go to the B list
@@ -229,7 +229,7 @@ public class PlayerBonuses {
//Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, EffectSourceType.None);
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis);
@@ -254,7 +254,7 @@ public class PlayerBonuses {
this.bonusStrings.remove(mod);
}
public void setList(ModType mod, HashSet<EffectSourceType> val) {
public void setList(ModType mod, HashSet<SourceType> val) {
if (!val.equals(null))
this.bonusLists.put(mod, val);
else
@@ -281,7 +281,7 @@ public class PlayerBonuses {
}
public boolean getBool(ModType modType, EffectSourceType sourceType) {
public boolean getBool(ModType modType, SourceType sourceType) {
if (this.bonusBools.containsKey(modType) == false)
return false;
@@ -293,7 +293,7 @@ public class PlayerBonuses {
}
public float getSkillBonus(EffectSourceType sourceType) {
public float getSkillBonus(SourceType sourceType) {
if (this.skillBonuses.containsKey(sourceType) == false)
return 0;
@@ -301,7 +301,7 @@ public class PlayerBonuses {
}
public float getFloat(ModType modType, EffectSourceType sourceType) {
public float getFloat(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
if (mod.getPercentMod() != 0)
@@ -317,7 +317,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentPositive(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentPositive(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -340,7 +340,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentAll(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentAll(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -365,7 +365,7 @@ public class PlayerBonuses {
}
public float getFloatPercentNullZero(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentNullZero(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -382,7 +382,7 @@ public class PlayerBonuses {
return amount;
}
public float getFloatPercentNegative(ModType modType, EffectSourceType sourceType) {
public float getFloatPercentNegative(ModType modType, SourceType sourceType) {
float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@@ -404,7 +404,7 @@ public class PlayerBonuses {
}
public HashSet<EffectSourceType> getList(ModType modType) {
public HashSet<SourceType> getList(ModType modType) {
if (this.bonusLists.containsKey(modType))
return this.bonusLists.get(modType);
else
@@ -442,7 +442,7 @@ public class PlayerBonuses {
for (ModType modType : this.bonusBools.keySet()) {
for (EffectSourceType sourceType : this.bonusBools.get(modType).keySet()) {
for (SourceType sourceType : this.bonusBools.get(modType).keySet()) {
ChatManager.chatSystemInfo(pc, modType.name() + "-" + sourceType.name() + " = " + this.bonusBools.get(modType).get(sourceType));
}
}
@@ -452,19 +452,19 @@ public class PlayerBonuses {
if (modType.equals(ModType.StaminaRecoverRate) || modType.equals(ModType.HealthRecoverRate) || modType.equals(ModType.ManaRecoverRate))
ChatManager.chatSystemInfo(pc, modType.name() + " = " + this.getRegen(modType));
else
for (EffectSourceType sourceType : EffectSourceType.values()) {
for (SourceType sourceType : SourceType.values()) {
float amount = this.getFloat(modType, sourceType);
float percentAmount = this.getFloatPercentPositive(modType, sourceType);
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + amount);
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(EffectSourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
}
}
@@ -472,11 +472,11 @@ public class PlayerBonuses {
}
public void setBool(ModType modType, EffectSourceType sourceType, boolean val) {
public void setBool(ModType modType, SourceType sourceType, boolean val) {
if (val == true) {
if (this.bonusBools.get(modType) == null) {
HashMap<EffectSourceType, Boolean> sourceMap = new HashMap<>();
HashMap<SourceType, Boolean> sourceMap = new HashMap<>();
this.bonusBools.put(modType, sourceMap);
}
+29 -29
View File
@@ -3093,7 +3093,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.bonuses != null)
// get rune and effect bonuses
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, EffectSourceType.None);
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
// TODO get equip bonus
this.update();
@@ -3597,8 +3597,8 @@ public class PlayerCharacter extends AbstractCharacter {
//calculateModifiedStats();
//update hide and seeInvis levels
if (this.bonuses != null) {
this.hidden = (int) bonuses.getFloat(ModType.Invisible, EffectSourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, EffectSourceType.None);
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
} else {
this.hidden = (byte) 0;
this.seeInvis = (byte) 0;
@@ -3666,21 +3666,21 @@ public class PlayerCharacter extends AbstractCharacter {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, EffectSourceType.Spirit));
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
// apply dex penalty for armor
dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, EffectSourceType.Spirit));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else
// apply dex penalty for armor
@@ -3776,24 +3776,24 @@ public class PlayerCharacter extends AbstractCharacter {
wbOff = off.template;
//set block if block found
this.bonuses.setBool(ModType.Block, EffectSourceType.None, false);
this.bonuses.setBool(ModType.Block, SourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemManager.isShield(off))
this.bonuses.setBool(ModType.Block, EffectSourceType.None, true);
this.bonuses.setBool(ModType.Block, SourceType.None, true);
//set dodge if rogue
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, true);
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
else
this.bonuses.setBool(ModType.Dodge, EffectSourceType.None, false);
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
//set parry if fighter or thief and no invalid weapon found
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, false);
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, EffectSourceType.None, true);
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
}
@@ -3892,13 +3892,13 @@ public class PlayerCharacter extends AbstractCharacter {
//apply effects
h += this.bonuses.getFloat(ModType.HealthFull, EffectSourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, EffectSourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, EffectSourceType.None);
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, EffectSourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, EffectSourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, EffectSourceType.None));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
@@ -3933,11 +3933,11 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, EffectSourceType.None))
if (!this.bonuses.getBool(modType, SourceType.None))
return 0f;
// must not be stunned
if (this.bonuses.getBool(ModType.Stunned, EffectSourceType.None))
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
return 0f;
// Get base skill amount
@@ -3949,7 +3949,7 @@ public class PlayerCharacter extends AbstractCharacter {
amount = sk.getModifiedAmount();
// Add bonuses
amount += this.bonuses.getFloat(modType, EffectSourceType.None);
amount += this.bonuses.getFloat(modType, SourceType.None);
// Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat)
@@ -4383,7 +4383,7 @@ public class PlayerCharacter extends AbstractCharacter {
Vector3fImmutable newLoc = this.getMovementLoc();
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, EffectSourceType.None) || this.getBonuses().getBool(ModType.CannotMove, EffectSourceType.None)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(newLoc);
return;
+32 -32
View File
@@ -12,8 +12,8 @@ package engine.objects;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
@@ -105,7 +105,7 @@ public class Resists {
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, EffectSourceType.None);
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == mbEnums.DamageType.HEALING)
return damage;
@@ -117,7 +117,7 @@ public class Resists {
//let's see if valid damagetype to apply it
boolean exclusive;
HashSet<EffectSourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
HashSet<SourceType> forts = bonus.getList(ModType.IgnoreDamageCap);
if (forts == null) {
exclusive = true;
forts = bonus.getList(ModType.ExclusiveDamageCap);
@@ -126,15 +126,15 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, EffectSourceType.None);
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
//Adjust damage down and return new amount
float aadc = 1 + adjustedDamage;
return capFire * aadc;
}
//Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<EffectSourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (EffectSourceType fort : forts) {
private static boolean isValidDamageCapType(HashSet<SourceType> forts, mbEnums.DamageType damageType, boolean exclusive) {
for (SourceType fort : forts) {
mbEnums.DamageType dt = mbEnums.DamageType.getDamageType(fort.name());
if (dt.equals(mbEnums.DamageType.NONE))
@@ -327,7 +327,7 @@ public class Resists {
damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, EffectSourceType.None);
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
@@ -346,41 +346,41 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Stun))
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, EffectSourceType.None))
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, EffectSourceType.None))
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.DeBuff))
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Fear))
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(mbEnums.DamageType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Charm))
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(mbEnums.DamageType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Root))
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(mbEnums.DamageType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, EffectSourceType.Snare))
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(mbEnums.DamageType.SNARE, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, EffectSourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, EffectSourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, EffectSourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, EffectSourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, EffectSourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, EffectSourceType.Poison);
mental += rb.getFloat(ModType.Resistance, EffectSourceType.Mental);
holy += rb.getFloat(ModType.Resistance, EffectSourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, EffectSourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, EffectSourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, EffectSourceType.Fire);
cold += rb.getFloat(ModType.Resistance, EffectSourceType.Cold);
healing += rb.getFloat(ModType.Resistance, EffectSourceType.Heal); // DamageType.Healing.name());
slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleeding);
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
}
+4 -4
View File
@@ -10,7 +10,7 @@
package engine.objects;
import engine.gameManager.DbManager;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.SourceType;
import engine.server.MBServerStatics;
import java.sql.ResultSet;
@@ -33,7 +33,7 @@ public class SkillsBase extends AbstractGameObject {
private final short conMod;
private final short intMod;
private final short spiMod;
public EffectSourceType sourceType;
public SourceType sourceType;
/**
* No Table ID Constructor
@@ -43,7 +43,7 @@ public class SkillsBase extends AbstractGameObject {
super();
this.name = name;
this.nameNoSpace = name.replace(" ", "");
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace(",", ""));
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace(",", ""));
this.description = description;
this.token = token;
this.strMod = strMod;
@@ -79,7 +79,7 @@ public class SkillsBase extends AbstractGameObject {
this.name = rs.getString("name");
this.nameNoSpace = name.replace(" ", "");
this.description = rs.getString("description");
this.sourceType = EffectSourceType.getEffectSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.sourceType = SourceType.GetSourceType(this.nameNoSpace.replace("-", "").replace("\"", "").replace(",", ""));
this.token = rs.getInt("token");
this.strMod = rs.getShort("strMod");
this.dexMod = rs.getShort("dexMod");
+25 -17
View File
@@ -11,9 +11,8 @@ package engine.powers;
import engine.gameManager.DbManager;
import engine.gameManager.PowersManager;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.mbEnums.StackType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
@@ -245,23 +244,32 @@ public class ActionsBase {
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
//Check for immunities
if (AbstractCharacter.IsAbstractCharacter(awo)){
AbstractCharacter pcTarget = (AbstractCharacter) awo;
PlayerBonuses bonus = pcTarget.getBonuses();
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, EffectSourceType.VAMPDRAIN);
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, EffectSourceType.Fly)) ||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, EffectSourceType.None))) {
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true;
}
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return pcTarget.getResists().immuneTo(damageType);
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
}
return false;
}
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Building;
@@ -25,7 +25,7 @@ import java.sql.SQLException;
public abstract class AbstractEffectModifier {
public float minMod;
public EffectSourceType sourceType;
public SourceType sourceType;
public ModType modType;
protected EffectsBase parent;
protected int UUID;
@@ -46,7 +46,7 @@ public abstract class AbstractEffectModifier {
this.effectType = rs.getString("modType");
this.modType = ModType.GetModType(this.effectType);
this.type = rs.getString("type").replace("\"", "");
this.sourceType = EffectSourceType.getEffectSourceType(this.type.replace(" ", "").replace("-", ""));
this.sourceType = SourceType.GetSourceType(this.type.replace(" ", "").replace("-", ""));
this.minMod = rs.getFloat("minMod");
this.maxMod = rs.getFloat("maxMod");
this.percentMod = rs.getFloat("percentMod");
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import java.sql.ResultSet;
@@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
bonus.setBool(ModType.Ambidexterity, EffectSourceType.None, true);
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
}
@Override
@@ -10,8 +10,8 @@
package engine.powers.effectmodifiers;
import engine.jobs.AbstractEffectJob;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import org.pmw.tinylog.Logger;
@@ -33,7 +33,7 @@ public class BlackMantleEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
EffectSourceType sourceType = EffectSourceType.valueOf(this.type);
SourceType sourceType = SourceType.valueOf(this.type);
if (sourceType == null) {
Logger.error("Bad Source Type for " + this.type);
@@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
ModType toBlock = ModType.None;
switch (this.sourceType) {
case Invisibility:
case Invisible:
toBlock = ModType.Invisible;
break;
}
@@ -13,9 +13,9 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
@@ -154,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@@ -193,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
}
if (modAmount == 0f)
return;
@@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
bonus.setBool(this.modType, this.sourceType, true);
switch (this.sourceType) {
case Flight:
case Fly:
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
PlayerCharacter flyer = (PlayerCharacter) ac;
@@ -13,8 +13,8 @@ import engine.gameManager.DispatchManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.ModifyHealthMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, EffectSourceType.Heal) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(ac, mhm);
@@ -16,9 +16,9 @@ import engine.jobs.ChantJob;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishEffectTimeJob;
import engine.math.Vector3fImmutable;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.GameObjectType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.*;
import engine.powers.ActionsBase;
@@ -180,7 +180,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
if (bonuses == null)
return;
boolean noSilence = bonuses.getBool(ModType.Silenced, EffectSourceType.None);
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
if (noSilence)
return;
@@ -29,7 +29,7 @@ public class RemoveEffectPowerAction extends AbstractPowerAction {
public RemoveEffectPowerAction(ResultSet rs) throws SQLException {
super(rs);
String effectTypeToRemove = rs.getString("effectSourceToRemove").replace("-", "").trim();
sourceType = EffectSourceType.getEffectSourceType(effectTypeToRemove);
sourceType = EffectSourceType.GetEffectSourceType(effectTypeToRemove);
int flags = rs.getInt("flags");
this.removeAll = ((flags & 2) != 0) ? true : false;
}
@@ -14,8 +14,8 @@ import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.objects.*;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
@@ -66,7 +66,7 @@ public class TeleportPowerAction extends AbstractPowerAction {
return;
}
if (source.getBonuses().getBool(ModType.BlockedPowerType, EffectSourceType.TELEPORT))
if (source.getBonuses().getBool(ModType.BlockedPowerType, SourceType.TELEPORT))
return;
City city = ZoneManager.getCityAtLocation(targetLoc);
@@ -12,8 +12,8 @@ package engine.powers.poweractions;
import engine.gameManager.DispatchManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.mbEnums.EffectSourceType;
import engine.mbEnums.ModType;
import engine.mbEnums.SourceType;
import engine.net.AbstractNetMsg;
import engine.net.client.msg.ModifyHealthKillMsg;
import engine.net.client.msg.ModifyHealthMsg;
@@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, EffectSourceType.None));
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
//get amount to transfer
fromAmount = damage;
@@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains
if (from.getBonuses().getBool(ModType.ImmuneTo, EffectSourceType.Drain)) {
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchManager.sendToAllInRange(from, mhm);