Compare commits
42 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0b18afc211 | |||
| 5670da8d96 | |||
| d2d236aa93 | |||
| 9b5d32b70b | |||
| 8e158e1d27 | |||
| 8c166c8d4b | |||
| 3b12faee9e | |||
| 243403782d | |||
| 9e1e12b177 | |||
| 1c1578595f | |||
| e5f47a7d73 | |||
| 7d80363d65 | |||
| 1a95bc8e27 | |||
| 473003ed44 | |||
| fbdca5b917 | |||
| 78dfa0c68c | |||
| a04ad2f382 | |||
| 257a8aff15 | |||
| 291a20c4d0 | |||
| eec08ce962 | |||
| 99183dc248 | |||
| 6c7f01dc72 | |||
| 6ebeb9cadf | |||
| 8e0f1090d9 | |||
| bc0bc577ea | |||
| 3b5c0e6210 | |||
| d6fa7dba9d | |||
| b5fbc8478d | |||
| b79c827d81 | |||
| b9b254f8e8 | |||
| 6834146eb2 | |||
| e9f1711120 | |||
| 29f054e192 | |||
| 7d9c5d3498 | |||
| 618353c088 | |||
| 24656b1030 | |||
| 27cb704837 | |||
| 6961b186a9 | |||
| bee91a6aa7 | |||
| 8c5b1d56c2 | |||
| f21e8c130b | |||
| 345c451ac8 |
@@ -301,6 +301,17 @@ public enum CombatManager {
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if (target == null)
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if (target == null)
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return 0;
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return 0;
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//pet to assist in attacking target
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if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter attacker = (PlayerCharacter)abstractCharacter;
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if(attacker.getPet() != null){
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Mob pet = attacker.getPet();
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if(pet.combatTarget == null && pet.assist)
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pet.setCombatTarget(attacker.combatTarget);
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}
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}
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//target must be valid type
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//target must be valid type
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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if (AbstractWorldObject.IsAbstractCharacter(target)) {
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@@ -207,7 +207,7 @@ public enum DevCmdManager {
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case "printskills":
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case "printskills":
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case "printpowers":
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case "printpowers":
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case "printbonuses":
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case "printbonuses":
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case "gimme":
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//case "gimme":
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playerAllowed = true;
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playerAllowed = true;
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if (!a.status.equals(Enum.AccountStatus.ADMIN))
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if (!a.status.equals(Enum.AccountStatus.ADMIN))
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target = pcSender;
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target = pcSender;
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@@ -9,6 +9,7 @@
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package engine.mobileAI;
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package engine.mobileAI;
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import engine.Enum;
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import engine.Enum;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.gameManager.*;
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import engine.math.Vector3f;
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import engine.math.Vector3f;
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@@ -106,6 +107,10 @@ public class MobAI {
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return;
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return;
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}
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}
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if(target.getPet() != null && target.getPet().isAlive()){
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mob.setCombatTarget(target.getPet());
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}
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if (mob.BehaviourType.callsForHelp)
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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MobCallForHelp(mob);
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@@ -156,6 +161,12 @@ public class MobAI {
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
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if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
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target.getPet().setCombatTarget(mob);
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target.getPet().setCombatTarget(mob);
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try{
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InterestManager.forceLoad(mob);
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}catch(Exception e){
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}
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
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}
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}
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@@ -253,6 +264,9 @@ public class MobAI {
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target.setCombatTarget(mob);
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target.setCombatTarget(mob);
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}
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}
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}
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}
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if(target.combatTarget == null)
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target.setCombatTarget(mob);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
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}
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}
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@@ -712,8 +726,8 @@ public class MobAI {
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DefaultLogic(mob);
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DefaultLogic(mob);
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break;
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break;
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}
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}
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if(mob.isAlive())
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//if(mob.isAlive())
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RecoverHealth(mob);
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// RecoverHealth(mob);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
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}
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}
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@@ -723,6 +737,10 @@ public class MobAI {
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try {
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try {
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//do not switch target if you already have one, dropping out of range is handled elsewhere
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if(aiAgent.combatTarget != null)
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return;
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//looks for and sets mobs combatTarget
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//looks for and sets mobs combatTarget
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if (!aiAgent.isAlive())
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if (!aiAgent.isAlive())
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@@ -1090,17 +1108,17 @@ public class MobAI {
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if (mob.getCombatTarget() == null)
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if (mob.getCombatTarget() == null)
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CheckForPlayerGuardAggro(mob);
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CheckForPlayerGuardAggro(mob);
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (newTarget != null) {
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//if (newTarget != null) {
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if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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// if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
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// if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
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mob.setCombatTarget(newTarget);
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// mob.setCombatTarget(newTarget);
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} else
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// } else
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mob.setCombatTarget(newTarget);
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// mob.setCombatTarget(newTarget);
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}
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//}
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CheckMobMovement(mob);
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CheckMobMovement(mob);
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CheckForAttack(mob);
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CheckForAttack(mob);
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} catch (Exception e) {
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} catch (Exception e) {
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@@ -1186,25 +1204,24 @@ public class MobAI {
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try {
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try {
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//check for players that can be aggroed if mob is agressive and has no target
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//check for players that can be aggroed if mob is agressive and has no target
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false && !mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob))
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if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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if (mob.BehaviourType.isAgressive) {
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//if (mob.BehaviourType.isAgressive) {
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AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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// AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
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if (newTarget != null)
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// if (newTarget != null)
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mob.setCombatTarget(newTarget);
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// mob.setCombatTarget(newTarget);
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else {
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// else {
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if (mob.getCombatTarget() == null) {
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// if (mob.getCombatTarget() == null) {
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if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
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// if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
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SafeGuardAggro(mob); //safehold guard
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// SafeGuardAggro(mob); //safehold guard
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else
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// else
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CheckForAggro(mob); //normal aggro
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// CheckForAggro(mob); //normal aggro
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}
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// }
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}
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// }
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}
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//}
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//check if mob can move for patrol or moving to target
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//check if mob can move for patrol or moving to target
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@@ -1216,6 +1233,7 @@ public class MobAI {
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if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
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if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
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CheckForAttack(mob);
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CheckForAttack(mob);
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} catch (Exception e) {
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
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}
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}
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@@ -43,14 +43,13 @@ public class MobRespawnThread implements Runnable {
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if (zones != null) {
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if (zones != null) {
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for (Zone zone : zones) {
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for (Zone zone : zones) {
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synchronized (zone) { // Optional: Synchronize on zone
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synchronized (zone) { // Optional: Synchronize on zone
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if (!zone.respawnQue.isEmpty() &&
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if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
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zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
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Mob respawner = zone.respawnQue.iterator().next();
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Mob respawner = Zone.respawnQue.iterator().next();
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if (respawner != null) {
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if (respawner != null) {
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respawner.respawn();
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respawner.respawn();
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zone.respawnQue.remove(respawner);
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Zone.respawnQue.remove(respawner);
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zone.lastRespawn = System.currentTimeMillis();
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Zone.lastRespawn = System.currentTimeMillis();
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Thread.sleep(100);
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Thread.sleep(100);
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}
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}
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}
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}
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@@ -201,12 +201,10 @@ public class CombatUtilities {
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return;
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return;
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int anim = 75;
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int anim = 75;
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float speed;
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if (mainHand)
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//handle the retaliate here because even if the mob misses you can still retaliate
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speed = agent.getSpeedHandOne();
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if (AbstractWorldObject.IsAbstractCharacter(target))
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else
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CombatManager.handleRetaliate((AbstractCharacter) target, agent);
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speed = agent.getSpeedHandTwo();
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DamageType dt = DamageType.Crush;
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DamageType dt = DamageType.Crush;
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@@ -288,11 +286,6 @@ public class CombatUtilities {
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if (((Mob) target).isSiege())
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if (((Mob) target).isSiege())
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return;
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return;
|
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|
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//handle the retaliate
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|
||||||
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|
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if (AbstractWorldObject.IsAbstractCharacter(target))
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|
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CombatManager.handleRetaliate((AbstractCharacter) target, agent);
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|
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|
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if (target.getObjectType() == GameObjectType.Mob) {
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if (target.getObjectType() == GameObjectType.Mob) {
|
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Mob targetMob = (Mob) target;
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Mob targetMob = (Mob) target;
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if (targetMob.isSiege())
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if (targetMob.isSiege())
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@@ -395,9 +395,15 @@ public class City extends AbstractWorldObject {
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//open city, just list
|
//open city, just list
|
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if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
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cities.add(city);
|
cities.add(city);
|
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}else if(city.getGuild().getNation().equals(pc.guild.getNation())){
|
}else {
|
||||||
|
try {
|
||||||
|
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
|
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cities.add(city);
|
cities.add(city);
|
||||||
}
|
}
|
||||||
|
}catch(Exception e){
|
||||||
|
Logger.error(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} else if (city.isNpc == 1) {
|
} else if (city.isNpc == 1) {
|
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//list NPC cities
|
//list NPC cities
|
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|
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@@ -11,6 +11,7 @@ package engine.objects;
|
|||||||
|
|
||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
import engine.Enum.TargetColor;
|
import engine.Enum.TargetColor;
|
||||||
|
import engine.gameManager.LootManager;
|
||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.server.MBServerStatics;
|
import engine.server.MBServerStatics;
|
||||||
@@ -352,129 +353,69 @@ public class Experience {
|
|||||||
if(killer.pvpKills.contains(mob.getObjectUUID()))
|
if(killer.pvpKills.contains(mob.getObjectUUID()))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
double grantedExperience = 0.0;
|
double baseXP;
|
||||||
|
|
||||||
if (g != null) { // Do group EXP stuff
|
if(g != null) {
|
||||||
|
//group experience
|
||||||
|
PlayerCharacter leader = g.getGroupLead();
|
||||||
|
float leadership = 0.0f;
|
||||||
|
if(leader.skills.containsKey("Leadership"))
|
||||||
|
leadership = leader.skills.get("Leadership").getModifiedAmount();
|
||||||
|
|
||||||
int leadership = 0;
|
for(PlayerCharacter member : g.members){
|
||||||
int highestLevel = 0;
|
|
||||||
double penalty = 0.0;
|
|
||||||
|
|
||||||
ArrayList<PlayerCharacter> giveEXPTo = new ArrayList<>();
|
if (member.getLevel() >= MBServerStatics.LEVELCAP)
|
||||||
|
|
||||||
// Check if leader is within range of kill and then get leadership
|
|
||||||
// skill
|
|
||||||
|
|
||||||
Vector3fImmutable killLoc = mob.getLoc();
|
|
||||||
|
|
||||||
if (killLoc.distanceSquared2D(g.getGroupLead().getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
|
||||||
CharacterSkill leaderskill = g.getGroupLead().skills
|
|
||||||
.get("Leadership");
|
|
||||||
|
|
||||||
if (leaderskill != null)
|
|
||||||
leadership = leaderskill.getNumTrains();
|
|
||||||
if (leadership > 90)
|
|
||||||
leadership = 90; // leadership caps at 90%
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check every group member for distance to see if they get xp
|
|
||||||
|
|
||||||
for (PlayerCharacter pc : g.getMembers()) {
|
|
||||||
if (pc.isAlive()) { // Skip if the player is dead.
|
|
||||||
|
|
||||||
// Check within range
|
|
||||||
|
|
||||||
if (killLoc.distanceSquared2D(pc.getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
|
|
||||||
|
|
||||||
giveEXPTo.add(pc);
|
|
||||||
|
|
||||||
// Track highest level character
|
|
||||||
|
|
||||||
if (pc.getLevel() > highestLevel)
|
|
||||||
highestLevel = pc.getLevel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Process every player in the group getting XP
|
|
||||||
|
|
||||||
for (PlayerCharacter playerCharacter : giveEXPTo) {
|
|
||||||
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
|
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if(playerCharacter.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
if(!member.isAlive())
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if(member.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||||
continue; // cannot PVE higher than level 75
|
continue; // cannot PVE higher than level 75
|
||||||
|
|
||||||
// Sets Max XP with server exp mod taken into account.
|
float range = member.loc.distanceSquared(killer.loc);
|
||||||
|
if(range <= (MBServerStatics.CHARACTER_LOAD_RANGE * MBServerStatics.CHARACTER_LOAD_RANGE)){
|
||||||
|
baseXP = LootManager.NORMAL_EXP_RATE * maxXPPerKill(member.getLevel());
|
||||||
|
double mod = getConMod(member, mob);
|
||||||
|
|
||||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
if(leadership > 0 && mod != 0)
|
||||||
|
mod += (leadership * 0.01f);
|
||||||
|
|
||||||
grantedExperience *= (1/ giveEXPTo.size()+0.9);
|
baseXP *= mod;
|
||||||
// Adjust XP for Mob Level
|
|
||||||
|
|
||||||
grantedExperience *= getConMod(playerCharacter, mob);
|
if(baseXP < 1)
|
||||||
|
baseXP = 1;
|
||||||
|
|
||||||
// Process XP for this member
|
baseXP *= (1.0f / g.members.size()+0.9f);
|
||||||
|
|
||||||
penalty = getGroupMemberPenalty(leadership, playerCharacter, giveEXPTo,
|
member.grantXP((int) baseXP);
|
||||||
highestLevel);
|
|
||||||
|
|
||||||
// Leadership Penalty Reduction
|
|
||||||
|
|
||||||
if (leadership > 0)
|
|
||||||
penalty -= ((leadership) * 0.01) * penalty;
|
|
||||||
|
|
||||||
// Modify for hotzone
|
|
||||||
|
|
||||||
if (grantedExperience != 0)
|
|
||||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
|
||||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
|
||||||
|
|
||||||
// Check for 0 XP due to white mob, otherwise subtract penalty
|
|
||||||
// xp
|
|
||||||
|
|
||||||
if (grantedExperience == 0)
|
|
||||||
grantedExperience = 1;
|
|
||||||
else {
|
|
||||||
grantedExperience -= (penalty * 0.01) * grantedExperience;
|
|
||||||
|
|
||||||
// Errant Penalty Calculation
|
|
||||||
if (playerCharacter.getGuild().isEmptyGuild())
|
|
||||||
grantedExperience *= 0.6;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (grantedExperience == 0)
|
|
||||||
grantedExperience = 1;
|
|
||||||
|
|
||||||
// Grant the player the EXP
|
|
||||||
playerCharacter.grantXP((int) Math.floor(grantedExperience));
|
|
||||||
}
|
}
|
||||||
|
}else{
|
||||||
} else { // Give EXP to a single character
|
//solo no group
|
||||||
//if (!killer.isAlive()) // Skip if the player is dead.
|
|
||||||
// return;
|
|
||||||
|
|
||||||
if (killer.getLevel() >= MBServerStatics.LEVELCAP)
|
if (killer.getLevel() >= MBServerStatics.LEVELCAP)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(killer.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
if(killer.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||||
return;
|
return; // cannot PVE higher than level 75
|
||||||
|
|
||||||
// Get XP and adjust for Mob Level with world xp modifier taken into account
|
baseXP = LootManager.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
|
||||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
|
double mod = getConMod(killer, mob);
|
||||||
grantedExperience *= getConMod(killer, mob);
|
float leadership = 0.0f;
|
||||||
|
if(killer.skills.containsKey("Leadership"))
|
||||||
|
leadership = killer.skills.get("Leadership").getModifiedAmount();
|
||||||
|
if(leadership > 0 && mod != 0){
|
||||||
|
mod += (leadership * 0.01f);
|
||||||
|
}
|
||||||
|
|
||||||
// Modify for hotzone
|
baseXP *= mod;
|
||||||
if (ZoneManager.inHotZone(mob.getLoc()))
|
if(baseXP < 1)
|
||||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
baseXP = 1;
|
||||||
|
|
||||||
// Errant penalty
|
baseXP *= 1.9f;
|
||||||
if (grantedExperience != 1)
|
|
||||||
if (killer.getGuild().isEmptyGuild())
|
|
||||||
grantedExperience *= .6;
|
|
||||||
|
|
||||||
// Grant XP
|
killer.grantXP((int) baseXP);
|
||||||
killer.grantXP((int) Math.floor(grantedExperience));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -620,6 +620,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
DbManager.addToCache(mob);
|
DbManager.addToCache(mob);
|
||||||
mob.setPet(owner, true);
|
mob.setPet(owner, true);
|
||||||
mob.setWalkMode(false);
|
mob.setWalkMode(false);
|
||||||
|
mob.level = level;
|
||||||
mob.runAfterLoad();
|
mob.runAfterLoad();
|
||||||
|
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
@@ -628,8 +629,12 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
createLock.writeLock().unlock();
|
createLock.writeLock().unlock();
|
||||||
}
|
}
|
||||||
parent.zoneMobSet.add(mob);
|
parent.zoneMobSet.add(mob);
|
||||||
mob.level = level;
|
// mob.level = level;
|
||||||
mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f);
|
float healthMax = mob.getMobBase().getHealthMax();
|
||||||
|
if(mob.bonuses != null){
|
||||||
|
healthMax += mob.bonuses.getFloat(ModType.HealthFull,SourceType.None);
|
||||||
|
}
|
||||||
|
mob.healthMax = healthMax;
|
||||||
mob.health.set(mob.healthMax);
|
mob.health.set(mob.healthMax);
|
||||||
return mob;
|
return mob;
|
||||||
}
|
}
|
||||||
@@ -1957,6 +1962,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
|||||||
|
|
||||||
}
|
}
|
||||||
try {
|
try {
|
||||||
|
if(this.equipmentSetID == 6481) {
|
||||||
|
int i = 0;
|
||||||
|
}
|
||||||
if (this.equipmentSetID != 0)
|
if (this.equipmentSetID != 0)
|
||||||
this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);
|
this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -131,7 +131,10 @@ public class MobBase extends AbstractGameObject {
|
|||||||
return equip;
|
return equip;
|
||||||
|
|
||||||
for (BootySetEntry equipmentSetEntry : equipList) {
|
for (BootySetEntry equipmentSetEntry : equipList) {
|
||||||
|
try {
|
||||||
|
if(equipmentSetEntry.itemBase == 189500){
|
||||||
|
int i = 0;
|
||||||
|
}
|
||||||
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance);
|
MobEquipment mobEquipment = new MobEquipment(equipmentSetEntry.itemBase, equipmentSetEntry.dropChance);
|
||||||
ItemBase itemBase = mobEquipment.getItemBase();
|
ItemBase itemBase = mobEquipment.getItemBase();
|
||||||
|
|
||||||
@@ -142,6 +145,9 @@ public class MobBase extends AbstractGameObject {
|
|||||||
|
|
||||||
equip.put(mobEquipment.getSlot(), mobEquipment);
|
equip.put(mobEquipment.getSlot(), mobEquipment);
|
||||||
}
|
}
|
||||||
|
}catch(Exception e){
|
||||||
|
Logger.error(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return equip;
|
return equip;
|
||||||
@@ -308,6 +314,10 @@ public class MobBase extends AbstractGameObject {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public static void applyMobbaseEffects(Mob mob){
|
public static void applyMobbaseEffects(Mob mob){
|
||||||
|
if(mob.getMobBaseID() == 12008)
|
||||||
|
mob.level = 65;
|
||||||
|
else if(mob.getMobBaseID() == 12019)
|
||||||
|
mob.level = 80;
|
||||||
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
|
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
|
||||||
if(mob.level >= mbe.getReqLvl()){
|
if(mob.level >= mbe.getReqLvl()){
|
||||||
try {
|
try {
|
||||||
|
|||||||
@@ -98,7 +98,11 @@ public class MobEquipment extends AbstractGameObject {
|
|||||||
this.dropChance = dropChance;
|
this.dropChance = dropChance;
|
||||||
|
|
||||||
this.parentID = 0;
|
this.parentID = 0;
|
||||||
|
try {
|
||||||
setMagicValue();
|
setMagicValue();
|
||||||
|
}catch(Exception e){
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int getNewID() {
|
public static int getNewID() {
|
||||||
|
|||||||
@@ -3084,7 +3084,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
checkGuildStatus();
|
checkGuildStatus();
|
||||||
|
|
||||||
//give gold for level up if level is under or equal to 20 and over 10
|
//give gold for level up if level is under or equal to 20 and over 10
|
||||||
if(!this.isBoxed && this.level > 10 && this.level <= 20) {
|
if(!this.isBoxed && this.level > 10 && this.level <= 20 && this.safeZone) {
|
||||||
int gold = (int) ((100000 * (this.level - 10) / 55.0) );
|
int gold = (int) ((100000 * (this.level - 10) / 55.0) );
|
||||||
this.charItemManager.addGoldToInventory(gold, false);
|
this.charItemManager.addGoldToInventory(gold, false);
|
||||||
this.charItemManager.updateInventory();
|
this.charItemManager.updateInventory();
|
||||||
@@ -5147,6 +5147,26 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
forceRespawn(this);
|
forceRespawn(this);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
//if(!this.timestamps.containsKey("stamTick")){
|
||||||
|
// this.timestamps.put("stamTick", System.currentTimeMillis());
|
||||||
|
//}else{
|
||||||
|
// if(this.containsEffect(441156479) || this.containsEffect(441156455)) {
|
||||||
|
// if(System.currentTimeMillis() - this.timestamps.get("stamTick") > 5000){
|
||||||
|
// boolean worked = false;
|
||||||
|
// while(!worked) {
|
||||||
|
// float old = this.stamina.get();
|
||||||
|
// float mod = old + 4;
|
||||||
|
// if (mod > this.staminaMax)
|
||||||
|
// mod = this.staminaMax;
|
||||||
|
//
|
||||||
|
// worked = this.stamina.compareAndSet(old, mod);
|
||||||
|
// }
|
||||||
|
// this.timestamps.put("stamTick", System.currentTimeMillis());
|
||||||
|
// }
|
||||||
|
// }else{
|
||||||
|
// this.timestamps.put("stamTick", System.currentTimeMillis());
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
if (this.isAlive() && this.isActive && this.enteredWorld) {
|
if (this.isAlive() && this.isActive && this.enteredWorld) {
|
||||||
|
|
||||||
@@ -5158,6 +5178,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
this.combatStats.update();
|
this.combatStats.update();
|
||||||
}
|
}
|
||||||
this.doRegen();
|
this.doRegen();
|
||||||
|
//this.combatStats.regenerate();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.getStamina() < 10) {
|
if (this.getStamina() < 10) {
|
||||||
@@ -5229,6 +5250,12 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
boolean valid = true;
|
||||||
|
for(PlayerCharacter pc : sameMachine){
|
||||||
|
if(!pc.safeZone)
|
||||||
|
valid = false;
|
||||||
|
}
|
||||||
|
if(valid) {
|
||||||
for (PlayerCharacter pc : sameMachine)
|
for (PlayerCharacter pc : sameMachine)
|
||||||
pc.isBoxed = true;
|
pc.isBoxed = true;
|
||||||
|
|
||||||
@@ -5236,7 +5263,9 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
if (player.containsEffect(1672601862)) {
|
if (player.containsEffect(1672601862)) {
|
||||||
player.removeEffectBySource(EffectSourceType.DeathShroud, 41, false);
|
player.removeEffectBySource(EffectSourceType.DeathShroud, 41, false);
|
||||||
}
|
}
|
||||||
|
}else{
|
||||||
|
ChatManager.chatSystemInfo(player, "All Boxes Must Be In Safezone To Switch");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
public static boolean checkIfBoxed(PlayerCharacter player){
|
public static boolean checkIfBoxed(PlayerCharacter player){
|
||||||
if(ConfigManager.MB_WORLD_BOXLIMIT.getValue().equals("false")) {
|
if(ConfigManager.MB_WORLD_BOXLIMIT.getValue().equals("false")) {
|
||||||
@@ -5885,16 +5914,10 @@ public class PlayerCharacter extends AbstractCharacter {
|
|||||||
// Reset this char's frame time.
|
// Reset this char's frame time.
|
||||||
this.lastUpdateTime = System.currentTimeMillis();
|
this.lastUpdateTime = System.currentTimeMillis();
|
||||||
this.lastStamUpdateTime = System.currentTimeMillis();
|
this.lastStamUpdateTime = System.currentTimeMillis();
|
||||||
//this.updateMovementState();
|
|
||||||
///boolean updateHealth = this.regenerateHealth();
|
|
||||||
//boolean updateMana = this.regenerateMana();
|
|
||||||
//boolean updateStamina = this.regenerateStamina();
|
|
||||||
//boolean consumeStamina = this.consumeStamina();
|
|
||||||
if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) {
|
if (this.timestamps.get("SyncClient") + 5000L < System.currentTimeMillis()) {
|
||||||
//if (updateHealth || updateMana || updateStamina || consumeStamina) {
|
|
||||||
this.syncClient();
|
this.syncClient();
|
||||||
this.timestamps.put("SyncClient", System.currentTimeMillis());
|
this.timestamps.put("SyncClient", System.currentTimeMillis());
|
||||||
//}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -887,4 +887,146 @@ public class PlayerCombatStats {
|
|||||||
return HIT_VALUE_MAP.get(key);
|
return HIT_VALUE_MAP.get(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void regenerate(){
|
||||||
|
if(!this.owner.effects.containsKey("Stunned")) {
|
||||||
|
healthRegen(this.owner);
|
||||||
|
manaRegen(this.owner);
|
||||||
|
staminaRegen(this.owner);
|
||||||
|
}
|
||||||
|
staminaConsume(this.owner);
|
||||||
|
this.owner.syncClient();
|
||||||
|
}
|
||||||
|
public static void healthRegen(PlayerCharacter pc){
|
||||||
|
if(!pc.timestamps.containsKey("LASTHEALTHREGEN"))
|
||||||
|
pc.timestamps.put("LASTHEALTHREGEN",System.currentTimeMillis());
|
||||||
|
|
||||||
|
float stateMultiplier = 1.0f;
|
||||||
|
if(pc.isSit())
|
||||||
|
stateMultiplier = 2.0f;
|
||||||
|
|
||||||
|
long deltaTime = System.currentTimeMillis() - pc.timestamps.get("LASTHEALTHREGEN");
|
||||||
|
float current = pc.health.get();
|
||||||
|
float onePercent = pc.healthMax * 0.01f;
|
||||||
|
float mod = current + ((deltaTime * 0.001f) * onePercent * stateMultiplier);
|
||||||
|
if(pc.bonuses != null)
|
||||||
|
mod *= 1 + pc.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None);
|
||||||
|
|
||||||
|
boolean worked = false;
|
||||||
|
if(mod > pc.healthMax)
|
||||||
|
mod = pc.healthMax;
|
||||||
|
|
||||||
|
while (!worked) {
|
||||||
|
worked = pc.health.compareAndSet(current, mod);
|
||||||
|
}
|
||||||
|
|
||||||
|
pc.timestamps.put("LASTHEALTHREGEN",System.currentTimeMillis());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void manaRegen(PlayerCharacter pc){
|
||||||
|
if(!pc.timestamps.containsKey("LASTMANAREGEN"))
|
||||||
|
pc.timestamps.put("LASTMANAREGEN",System.currentTimeMillis());
|
||||||
|
|
||||||
|
float stateMultiplier = 1.0f;
|
||||||
|
if(pc.isSit())
|
||||||
|
stateMultiplier = 2.0f;
|
||||||
|
|
||||||
|
long deltaTime = System.currentTimeMillis() - pc.timestamps.get("LASTMANAREGEN");
|
||||||
|
float current = pc.mana.get();
|
||||||
|
float onePercent = pc.manaMax * 0.01f;
|
||||||
|
float mod = current + ((deltaTime * 0.001f) * onePercent * stateMultiplier);
|
||||||
|
if(pc.bonuses != null)
|
||||||
|
mod *= 1 + pc.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None);
|
||||||
|
|
||||||
|
boolean worked = false;
|
||||||
|
if(mod > pc.manaMax)
|
||||||
|
mod = pc.manaMax;
|
||||||
|
|
||||||
|
while (!worked) {
|
||||||
|
worked = pc.mana.compareAndSet(current, mod);
|
||||||
|
}
|
||||||
|
|
||||||
|
pc.timestamps.put("LASTMANAREGEN",System.currentTimeMillis());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void staminaRegen(PlayerCharacter pc){
|
||||||
|
//cannot regen is moving, swimming or flying
|
||||||
|
if(pc.isFlying() || pc.isSwimming() || pc.isMoving()) {
|
||||||
|
pc.timestamps.put("LASTSTAMINAREGEN",System.currentTimeMillis());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!pc.timestamps.containsKey("LASTSTAMINAREGEN"))
|
||||||
|
pc.timestamps.put("LASTSTAMINAREGEN",System.currentTimeMillis());
|
||||||
|
|
||||||
|
float stateMultiplier = 1.0f;
|
||||||
|
if(pc.isSit())
|
||||||
|
stateMultiplier = 2.0f;
|
||||||
|
|
||||||
|
long deltaTime = System.currentTimeMillis() - pc.timestamps.get("LASTSTAMINAREGEN");
|
||||||
|
float current = pc.stamina.get();
|
||||||
|
float mod = current + ((deltaTime * 0.001f) * stateMultiplier);
|
||||||
|
if(pc.bonuses != null)
|
||||||
|
mod *= 1 + pc.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None);
|
||||||
|
|
||||||
|
boolean worked = false;
|
||||||
|
if(mod > pc.staminaMax)
|
||||||
|
mod = pc.staminaMax;
|
||||||
|
|
||||||
|
while (!worked) {
|
||||||
|
worked = pc.stamina.compareAndSet(current, mod);
|
||||||
|
}
|
||||||
|
|
||||||
|
pc.timestamps.put("LASTSTAMINAREGEN",System.currentTimeMillis());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void staminaConsume(PlayerCharacter pc){
|
||||||
|
//no natural consumption if not moving, swimming or flying
|
||||||
|
if(!pc.isFlying() && !pc.isSwimming() && !pc.isMoving()) {
|
||||||
|
pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//no stamina consumption for TravelStance
|
||||||
|
if(pc.containsEffect(441156479) || pc.containsEffect(441156455)) {
|
||||||
|
pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
float stateMultiplier = 1.0f;
|
||||||
|
if(pc.isSwimming() || pc.isFlying())
|
||||||
|
stateMultiplier = 2.5f;
|
||||||
|
|
||||||
|
if(!pc.timestamps.containsKey("LASTSTAMINACONSUME"))
|
||||||
|
pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
|
||||||
|
|
||||||
|
long deltaTime = System.currentTimeMillis() - pc.timestamps.get("LASTSTAMINACONSUME");
|
||||||
|
float current = pc.stamina.get();
|
||||||
|
float consumed = ((deltaTime * 0.001f) * 0.6f * stateMultiplier);
|
||||||
|
float mod = current - consumed;
|
||||||
|
boolean worked = false;
|
||||||
|
if(mod <= 0)
|
||||||
|
mod = 0;
|
||||||
|
if(mod == 0){
|
||||||
|
healthConsume(pc, (int) (consumed * 2.5f));
|
||||||
|
}else {
|
||||||
|
while (!worked) {
|
||||||
|
worked = pc.stamina.compareAndSet(current,mod);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pc.timestamps.put("LASTSTAMINACONSUME",System.currentTimeMillis());
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void healthConsume(PlayerCharacter pc, int amount){
|
||||||
|
boolean worked = false;
|
||||||
|
float current = pc.health.get();
|
||||||
|
float mod = current - amount;
|
||||||
|
if(mod <= 0){
|
||||||
|
if (pc.isAlive.compareAndSet(true, false))
|
||||||
|
pc.killCharacter("Water");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
while(!worked){
|
||||||
|
worked = pc.health.compareAndSet(current,mod);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,42 @@
|
|||||||
|
package engine.workthreads;
|
||||||
|
|
||||||
|
import engine.job.AbstractJob;
|
||||||
|
import engine.job.JobThread;
|
||||||
|
import engine.objects.PlayerCharacter;
|
||||||
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
|
import java.util.concurrent.TimeUnit;
|
||||||
|
import java.util.concurrent.locks.ReentrantLock;
|
||||||
|
|
||||||
|
public class ProcessUpdate implements Runnable{
|
||||||
|
private final ReentrantLock lock = new ReentrantLock();
|
||||||
|
private PlayerCharacter playerCharacter;
|
||||||
|
public ProcessUpdate(PlayerCharacter pc){
|
||||||
|
this.playerCharacter = pc;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void run() {
|
||||||
|
try {
|
||||||
|
if (this.playerCharacter != null) {
|
||||||
|
if (lock.tryLock(10, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
|
||||||
|
try {
|
||||||
|
this.playerCharacter.update(true);
|
||||||
|
} finally {
|
||||||
|
lock.unlock();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Logger.warn("JobThread could not acquire lock in time, skipping job.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void startUpdate(PlayerCharacter pc) {
|
||||||
|
ProcessUpdate updateThread = new ProcessUpdate(pc);
|
||||||
|
Thread thread = new Thread(updateThread);
|
||||||
|
thread.setName(pc.getObjectUUID() + " UPDATE");
|
||||||
|
thread.start();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -17,6 +17,8 @@ import engine.objects.PlayerCharacter;
|
|||||||
import engine.objects.PlayerCombatStats;
|
import engine.objects.PlayerCombatStats;
|
||||||
import org.pmw.tinylog.Logger;
|
import org.pmw.tinylog.Logger;
|
||||||
|
|
||||||
|
import java.util.concurrent.*;
|
||||||
|
|
||||||
public class UpdateThread implements Runnable {
|
public class UpdateThread implements Runnable {
|
||||||
|
|
||||||
private volatile Long lastRun;
|
private volatile Long lastRun;
|
||||||
@@ -27,36 +29,35 @@ public class UpdateThread implements Runnable {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void processPlayerUpdate() {
|
private static final long INSTANCE_DELAY = 1500; // Adjust as needed
|
||||||
|
|
||||||
|
public void processPlayerUpdate() {
|
||||||
try {
|
try {
|
||||||
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
|
for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
|
||||||
if (player != null) {
|
if (player != null) {
|
||||||
|
try {
|
||||||
player.update(true);
|
player.update(true);
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}catch(Exception e){
|
}catch(Exception e){
|
||||||
Logger.error("UPDATE ERROR",e);
|
Logger.error(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//for (PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()) {
|
||||||
|
// ProcessUpdate.startUpdate(player);
|
||||||
|
//}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
public void run() {
|
public void run() {
|
||||||
lastRun = System.currentTimeMillis();
|
|
||||||
while (true) {
|
|
||||||
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
|
|
||||||
this.processPlayerUpdate();
|
|
||||||
lastRun = System.currentTimeMillis(); // Update lastRun after processing
|
|
||||||
}else {
|
|
||||||
try {
|
try {
|
||||||
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
|
processPlayerUpdate();
|
||||||
} catch (InterruptedException e) {
|
Thread.sleep(100);
|
||||||
Logger.error("Thread interrupted", e);
|
} catch (Exception e) {
|
||||||
Thread.currentThread().interrupt();
|
Logger.error("Thread Execution Error", e);
|
||||||
}
|
|
||||||
}
|
|
||||||
Thread.yield();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user