Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f0bef72fde | |||
| 450ae2ec82 |
@@ -12,6 +12,7 @@ import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.gameManager.GroupManager;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.SessionManager;
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import engine.job.JobScheduler;
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import engine.jobs.RefreshGroupJob;
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@@ -233,7 +234,7 @@ public enum InterestManager implements Runnable {
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if (distanceSquared > sqr(64))
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player.setLastStaticLoc(player.getLoc());
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else if (player.isDirtyLoad() == false)
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else if (PlayerManager.isDirtyLoad(player) == false)
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return;
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// Get Statics in range
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@@ -286,14 +287,14 @@ public enum InterestManager implements Runnable {
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lsm.addObject((Building) awo);
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else if (awo.getObjectType().equals(GameObjectType.Corpse)) {
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Corpse corpse = (Corpse) awo;
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lcm = new LoadCharacterMsg(corpse, PlayerCharacter.hideNonAscii());
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lcm = new LoadCharacterMsg(corpse, PlayerManager.hideNonAscii());
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Dispatch dispatch = Dispatch.borrow(player, lcm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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} else if (awo.getObjectType().equals(GameObjectType.NPC)) {
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NPC npc = (NPC) awo;
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lcm = new LoadCharacterMsg(npc, PlayerCharacter.hideNonAscii());
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lcm = new LoadCharacterMsg(npc, PlayerManager.hideNonAscii());
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lcmList.add(lcm);
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}
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@@ -311,7 +312,7 @@ public enum InterestManager implements Runnable {
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}
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loadedStaticObjects.addAll(toLoad);
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player.setDirtyLoad(false);
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PlayerManager.setDirtyLoad(player, false);
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}
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private void updateMobileList(PlayerCharacter player, ClientConnection origin) {
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@@ -437,7 +438,7 @@ public enum InterestManager implements Runnable {
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if (player.getSeeInvis() < awopc.getHidden())
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continue;
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lcm = new LoadCharacterMsg(awopc, PlayerCharacter.hideNonAscii());
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lcm = new LoadCharacterMsg(awopc, PlayerManager.hideNonAscii());
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players.add(awo);
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// check if in a group with the person being loaded
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@@ -466,11 +467,11 @@ public enum InterestManager implements Runnable {
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awonpc.playerAgroMap.put(player.getObjectUUID(), false);
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((Mob) awonpc).setCombatTarget(null);
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lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
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lcm = new LoadCharacterMsg(awonpc, PlayerManager.hideNonAscii());
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} else if ((awo.getObjectTypeMask() & MBServerStatics.MASK_NPC) != 0) {
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NPC awonpc = (NPC) awo;
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lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
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lcm = new LoadCharacterMsg(awonpc, PlayerManager.hideNonAscii());
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} else if ((awo.getObjectTypeMask() & MBServerStatics.MASK_PET) != 0) {
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Mob awonpc = (Mob) awo;
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@@ -482,7 +483,7 @@ public enum InterestManager implements Runnable {
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if ((awonpc.agentType.equals(Enum.AIAgentType.MOBILE)))
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((Mob) awonpc).setCombatTarget(null);
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lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
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lcm = new LoadCharacterMsg(awonpc, PlayerManager.hideNonAscii());
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}
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addToList.add(awo);
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@@ -518,8 +519,8 @@ public enum InterestManager implements Runnable {
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// Update loaded upbjects lists
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player.isBoxed = PlayerCharacter.checkIfBoxed(player);
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player.setDirtyLoad(true);
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player.isBoxed = PlayerManager.checkIfBoxed(player);
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PlayerManager.setDirtyLoad(player, true);
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updateStaticList(player, origin);
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updateMobileList(player, origin);
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}
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@@ -536,7 +537,7 @@ public enum InterestManager implements Runnable {
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// Update loaded upbjects lists
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playerCharacter.setDirtyLoad(true);
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PlayerManager.setDirtyLoad(playerCharacter, true);
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updateStaticList(playerCharacter, origin);
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updateMobileList(playerCharacter, origin);
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@@ -552,7 +553,7 @@ public enum InterestManager implements Runnable {
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for (AbstractWorldObject playerObject : playerList) {
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PlayerCharacter playerCharacter = (PlayerCharacter) playerObject;
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playerCharacter.setDirtyLoad(true);
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PlayerManager.setDirtyLoad(playerCharacter, true);
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}
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}
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}
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@@ -13,6 +13,7 @@ import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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import org.pmw.tinylog.Logger;
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@@ -140,7 +141,7 @@ public class dbAccountHandler extends dbHandlerBase {
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int playerID;
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playerID = rs.getInt(1);
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trashPlayer = PlayerCharacter.getPlayerCharacter(playerID);
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trashPlayer = PlayerManager.getPlayerCharacter(playerID);
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if (trashPlayer == null)
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continue;
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@@ -10,8 +10,8 @@
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package engine.db.handlers;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.objects.Account;
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import engine.objects.PlayerCharacter;
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import engine.session.CSSession;
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import engine.util.StringUtils;
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import org.pmw.tinylog.Logger;
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@@ -103,7 +103,7 @@ public class dbCSSessionHandler extends dbHandlerBase {
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ResultSet rs = preparedStatement.executeQuery();
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if (rs.next())
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css = new CSSession(secKey, DbManager.AccountQueries.GET_ACCOUNT(rs.getInt("accountID")), PlayerCharacter.getPlayerCharacter(rs.getInt("characterID")), rs.getString("machineID"));
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css = new CSSession(secKey, DbManager.AccountQueries.GET_ACCOUNT(rs.getInt("accountID")), PlayerManager.getPlayerCharacter(rs.getInt("characterID")), rs.getString("machineID"));
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} catch (SQLException e) {
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Logger.error(e);
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@@ -12,6 +12,7 @@ package engine.db.handlers;
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import engine.Enum;
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import engine.Enum.GuildHistoryType;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.objects.*;
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import engine.server.world.WorldServer;
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import org.joda.time.DateTime;
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@@ -222,7 +223,7 @@ public class dbGuildHandler extends dbHandlerBase {
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while (rs.next()) {
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int playerUUID = rs.getInt(1);
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PlayerCharacter kosPlayer = PlayerCharacter.getPlayerCharacter(playerUUID);
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PlayerCharacter kosPlayer = PlayerManager.getPlayerCharacter(playerUUID);
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if (kosPlayer != null)
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kosList.add(kosPlayer);
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@@ -22,7 +22,6 @@ import java.util.HashMap;
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public class dbItemBaseHandler extends dbHandlerBase {
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public static final HashMap<Integer,Float> dexReductions = new HashMap<>();
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public dbItemBaseHandler() {
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}
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@@ -46,14 +45,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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}
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public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
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if(dexReductions.containsKey(itemBase.getUUID())){
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itemBase.dexReduction = dexReductions.get(itemBase.getUUID());
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}else{
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itemBase.dexReduction = 0.0f;
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}
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}
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public void LOAD_ANIMATIONS(ItemBase itemBase) {
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ArrayList<Integer> tempList = new ArrayList<>();
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@@ -103,21 +94,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size());
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty`")) {
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ResultSet rs = preparedStatement.executeQuery();
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// Check if a result was found
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if (rs.next()) {
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int ID = rs.getInt("ID");
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float factor = rs.getInt("item_bulk_factor");
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dexReductions.put(ID,factor);
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
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@@ -11,6 +11,7 @@ package engine.db.handlers;
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import engine.Enum.ProfitType;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.NPC;
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import engine.objects.NPCProfits;
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@@ -330,12 +331,12 @@ public class dbNPCHandler extends dbHandlerBase {
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// Handle new mobbbase entries
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if (NPC._pirateNames.get(mobBase) == null)
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NPC._pirateNames.putIfAbsent(mobBase, new ArrayList<>());
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if (NPCManager._pirateNames.get(mobBase) == null)
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NPCManager._pirateNames.putIfAbsent(mobBase, new ArrayList<>());
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// Insert name into proper arraylist
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NPC._pirateNames.get(mobBase).add(pirateName);
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NPCManager._pirateNames.get(mobBase).add(pirateName);
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}
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} catch (SQLException e) {
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@@ -343,7 +344,7 @@ public class dbNPCHandler extends dbHandlerBase {
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}
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Logger.info("names read: " + recordsRead + " for "
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+ NPC._pirateNames.size() + " mobBases");
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+ NPCManager._pirateNames.size() + " mobBases");
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}
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public boolean ADD_TO_PRODUCTION_LIST(final long ID, final long npcUID, final long itemBaseID, DateTime dateTime, String prefix, String suffix, String name, boolean isRandom, int playerID) {
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@@ -12,6 +12,7 @@ package engine.devcmd;
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import engine.Enum.GameObjectType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.objects.*;
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import java.util.ArrayList;
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@@ -71,7 +72,7 @@ public abstract class AbstractDevCmd {
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int targetType = pc.getLastTargetType().ordinal();
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int targetID = pc.getLastTargetID();
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if (targetType == GameObjectType.NPC.ordinal()) {
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NPC b = NPC.getFromCache(targetID);
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NPC b = NPCManager.getFromCache(targetID);
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if (b == null) {
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ChatManager.chatSystemError(pc,
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"Command Failed. Could not find NPC of ID " + targetID);
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@@ -10,12 +10,10 @@
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package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.*;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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/**
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* @author Eighty
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@@ -77,7 +75,7 @@ public class AddNPCCmd extends AbstractDevCmd {
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} else{
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loc = pc.loc;
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}
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created = NPC.createNPC(name, contractID, loc, guild, zone, (short)level, building);
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created = NPCManager.createNPC(name, contractID, loc, guild, zone, (short)level, building);
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created.bindLoc = loc;
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if(building != null) {
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created.buildingUUID = building.getObjectUUID();
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@@ -11,6 +11,8 @@ package engine.devcmd.cmds;
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import engine.Enum.ModType;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.NPCManager;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.PowersManager;
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import engine.net.ItemProductionManager;
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import engine.objects.*;
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@@ -46,7 +48,7 @@ public class AuditFailedItemsCmd extends AbstractDevCmd {
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String prefix = "";
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String suffix = "";
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String itemName = "";
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NPC npc = NPC.getFromCache(failedItem.getNpcUID());
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NPC npc = NPCManager.getFromCache(failedItem.getNpcUID());
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if (npc == null) {
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npcName = "null";
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@@ -57,7 +59,7 @@ public class AuditFailedItemsCmd extends AbstractDevCmd {
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contractName = npc.getContract().getName();
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}
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PlayerCharacter roller = PlayerCharacter.getFromCache(failedItem.getPlayerID());
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PlayerCharacter roller = PlayerManager.getFromCache(failedItem.getPlayerID());
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if (roller == null)
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playerName = "null";
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@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
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import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.objects.AbstractGameObject;
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import engine.objects.PlayerCharacter;
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@@ -34,8 +35,8 @@ public class DecachePlayerCmd extends AbstractDevCmd {
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int objectUUID = Integer.parseInt(words[0]);
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if (DbManager.inCache(Enum.GameObjectType.PlayerCharacter, objectUUID)) {
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this.setTarget(PlayerCharacter.getFromCache(objectUUID)); //for logging
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PlayerCharacter.getFromCache(objectUUID).removeFromCache();
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this.setTarget(PlayerManager.getFromCache(objectUUID)); //for logging
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PlayerManager.getFromCache(objectUUID).removeFromCache();
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} else {
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this.sendHelp(pc);
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}
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@@ -11,6 +11,7 @@ package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.PlayerManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractGameObject;
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import engine.objects.Building;
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@@ -89,7 +90,7 @@ public class GotoBoundsCmd extends AbstractDevCmd {
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return;
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}
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player.teleport(targetLoc);
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PlayerManager.teleport(player, targetLoc);
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}
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@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
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import engine.Enum.GameObjectType;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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@@ -35,7 +36,7 @@ public class GotoCmd extends AbstractDevCmd {
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if (target != null && words[0].isEmpty()) {
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AbstractWorldObject targetAgo = (AbstractWorldObject) target;
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pc.teleport(targetAgo.getLoc());
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PlayerManager.teleport(pc, targetAgo.getLoc());
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return;
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}
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@@ -50,7 +51,7 @@ public class GotoCmd extends AbstractDevCmd {
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}
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if (loc != null)
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pc.teleport(loc);
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PlayerManager.teleport(pc, loc);
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return;
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}
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@@ -61,7 +62,7 @@ public class GotoCmd extends AbstractDevCmd {
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}
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if (loc != null)
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pc.teleport(loc);
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PlayerManager.teleport(pc, loc);
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return;
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}
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@@ -164,7 +165,7 @@ public class GotoCmd extends AbstractDevCmd {
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}
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}
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if (loc != null) {
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pc.teleport(loc);
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PlayerManager.teleport(pc, loc);
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}
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}
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@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
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import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.DbManager;
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import engine.gameManager.PlayerManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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@@ -84,7 +85,7 @@ public class GotoObj extends AbstractDevCmd {
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return;
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}
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player.teleport(targetLoc);
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PlayerManager.teleport(player, targetLoc);
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}
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@@ -15,12 +15,10 @@ import engine.Enum.GameObjectType;
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import engine.Enum.TargetColor;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.PlayerManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import engine.util.StringUtils;
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@@ -338,12 +336,11 @@ public class InfoCmd extends AbstractDevCmd {
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output += "Altitude : " + targetPC.getLoc().y;
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output += "Swimming : " + targetPC.isSwimming();
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output += "Swimming : " + PlayerManager.isSwimming(targetPC);
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output += newline;
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output += "isMoving : " + targetPC.isMoving();
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output += newline;
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
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output += "Hidden : " + targetPC.getHidden();
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
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break;
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case NPC:
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@@ -498,16 +495,13 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += "No building found." + newline;
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}
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output += "Damage: " + targetMob.mobBase.getDamageMin() + " - " + targetMob.mobBase.getDamageMax() + newline;
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output += "ATR: " + targetMob.mobBase.getAttackRating() + newline;
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output += "DEF: " + targetMob.defenseRating + newline;
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output += "RANGE: " + targetMob.getRange() + newline;
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output += "Effects:" + newline;
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for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
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EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
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output += eb.getName() + newline;
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int max = (int)(4.882 * targetMob.level + 121.0);
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if(max > 321){
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max = 321;
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}
|
||||
int min = (int)(4.469 * targetMob.level - 3.469);
|
||||
output += "Min Loot Roll = " + min;
|
||||
output += "Max Loot Roll = " + max;
|
||||
break;
|
||||
case Item: //intentional passthrough
|
||||
case MobLoot:
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
@@ -36,7 +37,7 @@ public class JumpCmd extends AbstractDevCmd {
|
||||
try {
|
||||
float range = Float.parseFloat(words[1]);
|
||||
Vector3fImmutable newLoc = pc.getFaceDir().scaleAdd(range, pc.getLoc());
|
||||
pc.teleport(newLoc);
|
||||
PlayerManager.teleport(pc, newLoc);
|
||||
|
||||
|
||||
} catch (NumberFormatException e) {
|
||||
@@ -68,7 +69,7 @@ public class JumpCmd extends AbstractDevCmd {
|
||||
|
||||
Vector3fImmutable loc = pc.getLoc();
|
||||
loc = loc.add(lat, 0f, -lon);
|
||||
pc.teleport(loc);
|
||||
PlayerManager.teleport(pc, loc);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -12,10 +12,7 @@ package engine.devcmd.cmds;
|
||||
import engine.Enum.ProtectionState;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
@@ -74,7 +71,7 @@ public class MakeBaneCmd extends AbstractDevCmd {
|
||||
return;
|
||||
}
|
||||
|
||||
PlayerCharacter player = PlayerCharacter.getPlayerCharacter(attackerID);
|
||||
PlayerCharacter player = PlayerManager.getPlayerCharacter(attackerID);
|
||||
|
||||
|
||||
if (player.getGuild().isEmptyGuild()) {
|
||||
@@ -194,7 +191,7 @@ public class MakeBaneCmd extends AbstractDevCmd {
|
||||
Vector3fImmutable movePlayerOutsideStone = player.getLoc();
|
||||
movePlayerOutsideStone = movePlayerOutsideStone.setX(movePlayerOutsideStone.x + 10);
|
||||
movePlayerOutsideStone = movePlayerOutsideStone.setZ(movePlayerOutsideStone.z + 10);
|
||||
player.teleport(movePlayerOutsideStone);
|
||||
PlayerManager.teleport(player, movePlayerOutsideStone);
|
||||
|
||||
throwbackInfo(pc, "The city has been succesfully baned.");
|
||||
}
|
||||
|
||||
@@ -49,8 +49,6 @@ public class PrintSkillsCmd extends AbstractDevCmd {
|
||||
+ skill.getModifiedAmount() + '('
|
||||
+ skill.getTotalSkillPercet() + " )");
|
||||
}
|
||||
//throwbackInfo(pc, "= = = = = NEW CALCULATIONS = = = = =");
|
||||
// PlayerCombatStats.PrintSkillsToClient(pc);
|
||||
} else
|
||||
throwbackInfo(pc, "Skills not found for player");
|
||||
}
|
||||
|
||||
@@ -57,36 +57,27 @@ public class PrintStatsCmd extends AbstractDevCmd {
|
||||
|
||||
public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
|
||||
String newline = "\r\n ";
|
||||
|
||||
String newOut = "Server stats for Player " + tar.getFirstName() + newline;
|
||||
newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
|
||||
newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
|
||||
newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
|
||||
newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
|
||||
newOut += "Stats Base (Modified)" + newline;
|
||||
newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
|
||||
newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
|
||||
newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
|
||||
newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
|
||||
newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
|
||||
newOut += "Move Speed: " + tar.getSpeed() + newline;
|
||||
newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
|
||||
newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
|
||||
newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
|
||||
newOut += "DEFENSE: " + tar.combatStats.defense + newline;
|
||||
newOut += "HAND ONE" + newline;
|
||||
newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
|
||||
newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
|
||||
newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
|
||||
newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
|
||||
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
|
||||
newOut += "HAND TWO" + newline;
|
||||
newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
|
||||
newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
|
||||
newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
|
||||
newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
|
||||
newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
|
||||
throwbackInfo(pc, newOut);
|
||||
String out = "Server stats for Player " + tar.getFirstName() + newline;
|
||||
out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
|
||||
out += "Stats Base (Modified)" + newline;
|
||||
out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
|
||||
out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
|
||||
out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
|
||||
out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
|
||||
out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
|
||||
throwbackInfo(pc, out);
|
||||
out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
|
||||
out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
|
||||
out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
|
||||
out += "Defense: " + tar.getDefenseRating() + newline;
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
|
||||
out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
|
||||
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
|
||||
out += "Move Speed: " + tar.getSpeed() + newline;
|
||||
out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
|
||||
out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
|
||||
out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
|
||||
throwbackInfo(pc, out);
|
||||
}
|
||||
|
||||
public void printStatsMob(PlayerCharacter pc, Mob tar) {
|
||||
|
||||
@@ -14,10 +14,7 @@ import engine.Enum.DbObjectType;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
|
||||
@@ -94,7 +91,7 @@ public class RemoveObjectCmd extends AbstractDevCmd {
|
||||
removeBuilding(player, targetBuilding);
|
||||
break;
|
||||
case NPC:
|
||||
targetNPC = NPC.getNPC(targetID);
|
||||
targetNPC = NPCManager.getNPC(targetID);
|
||||
removeNPC(player, targetNPC);
|
||||
break;
|
||||
case MOB:
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
@@ -16,7 +17,7 @@ public class ResetLevelCmd extends AbstractDevCmd {
|
||||
protected void _doCmd(PlayerCharacter player, String[] args,
|
||||
AbstractGameObject target) {
|
||||
|
||||
player.ResetLevel(Short.parseShort(args[0]));
|
||||
PlayerManager.ResetLevel(player, Short.parseShort(args[0]));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -14,6 +14,7 @@ import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
@@ -96,7 +97,7 @@ public class RotateCmd extends AbstractDevCmd {
|
||||
// building failed, try npc
|
||||
NPC npc;
|
||||
if (id != 0)
|
||||
npc = NPC.getNPC(id);
|
||||
npc = NPCManager.getNPC(id);
|
||||
else
|
||||
npc = getTargetAsNPC(pc);
|
||||
if (npc != null) {
|
||||
@@ -156,7 +157,7 @@ public class RotateCmd extends AbstractDevCmd {
|
||||
// building failed, try npc
|
||||
NPC npc;
|
||||
if (id != 0)
|
||||
npc = NPC.getNPC(id);
|
||||
npc = NPCManager.getNPC(id);
|
||||
else
|
||||
npc = getTargetAsNPC(pc);
|
||||
if (npc != null) {
|
||||
|
||||
@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.MobBase;
|
||||
import engine.objects.NPC;
|
||||
@@ -52,7 +53,7 @@ public class SetNpcEquipSetCmd extends AbstractDevCmd {
|
||||
boolean complete = false;
|
||||
|
||||
while (complete == false) {
|
||||
complete = NPC.UpdateEquipSetID(npc, SetNpcEquipSetCmd.lastEquipSetID);
|
||||
complete = NPCManager.UpdateEquipSetID(npc, SetNpcEquipSetCmd.lastEquipSetID);
|
||||
|
||||
if (!complete) {
|
||||
SetNpcEquipSetCmd.lastEquipSetID++;
|
||||
@@ -81,7 +82,7 @@ public class SetNpcEquipSetCmd extends AbstractDevCmd {
|
||||
boolean complete = false;
|
||||
|
||||
while (complete == false) {
|
||||
complete = NPC.UpdateEquipSetID(npc, SetNpcEquipSetCmd.lastEquipSetID);
|
||||
complete = NPCManager.UpdateEquipSetID(npc, SetNpcEquipSetCmd.lastEquipSetID);
|
||||
|
||||
if (!complete) {
|
||||
SetNpcEquipSetCmd.lastEquipSetID--;
|
||||
@@ -109,7 +110,7 @@ public class SetNpcEquipSetCmd extends AbstractDevCmd {
|
||||
this.throwbackError(pc, e.getMessage());
|
||||
}
|
||||
|
||||
if (!NPC.UpdateEquipSetID(npc, equipSetID)) {
|
||||
if (!NPCManager.UpdateEquipSetID(npc, equipSetID)) {
|
||||
this.throwbackError(pc, "Unable to find Equipset for ID " + equipSetID);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.MobBase;
|
||||
import engine.objects.NPC;
|
||||
@@ -47,7 +48,7 @@ public class SetNpcMobbaseCmd extends AbstractDevCmd {
|
||||
this.throwbackError(player, "Cannot find Mobbase for ID " + mobBaseID);
|
||||
return;
|
||||
}
|
||||
NPC.UpdateRaceID(npc, mobBaseID);
|
||||
NPCManager.UpdateRaceID(npc, mobBaseID);
|
||||
|
||||
WorldGrid.updateObject(npc);
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ package engine.devcmd.cmds;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.NPC;
|
||||
import engine.objects.PlayerCharacter;
|
||||
@@ -43,7 +44,7 @@ public class SetNpcNameCmd extends AbstractDevCmd {
|
||||
|
||||
String name = words[0];
|
||||
|
||||
NPC.UpdateName(npc, name);
|
||||
NPCManager.UpdateName(npc, name);
|
||||
|
||||
WorldGrid.updateObject(npc);
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.LootManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
@@ -27,52 +26,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
String newline = "\r\n ";
|
||||
|
||||
String output;
|
||||
if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
|
||||
int ATR = Integer.parseInt(words[0]);
|
||||
int DEF = Integer.parseInt(words[1]);
|
||||
int attacks = Integer.parseInt(words[2]);
|
||||
|
||||
int hits = 0;
|
||||
int misses = 0;
|
||||
int defaultHits = 0;
|
||||
int defualtMisses = 0;
|
||||
|
||||
float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
|
||||
float convertedChance = chance * 100;
|
||||
output = "" + newline;
|
||||
output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline;
|
||||
output += "DEF = " + DEF + newline;
|
||||
output += "ATR = " + ATR + newline;
|
||||
output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline;
|
||||
if(convertedChance < 5){
|
||||
output += "CHANCE ADJUSTED TO 5.0%" + newline;
|
||||
convertedChance = 5.0f;
|
||||
}
|
||||
if(convertedChance > 95){
|
||||
output += "CHANCE ADJUSTED TO 95.0%" + newline;
|
||||
convertedChance = 95.0f;
|
||||
}
|
||||
for(int i = 0; i < attacks; i++){
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
|
||||
if(roll <= convertedChance){
|
||||
hits += 1;
|
||||
}else{
|
||||
misses += 1;
|
||||
}
|
||||
}
|
||||
|
||||
float totalHits = defaultHits + hits;
|
||||
float totalMisses = defualtMisses + misses;
|
||||
float hitPercent = Math.round(totalHits / attacks * 100);
|
||||
float missPercent = Math.round(totalMisses / attacks * 100);
|
||||
|
||||
output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline;
|
||||
output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)";
|
||||
|
||||
throwbackInfo(playerCharacter,output);
|
||||
return;
|
||||
}
|
||||
try
|
||||
{
|
||||
simCount = Integer.parseInt(words[0]);
|
||||
|
||||
@@ -13,6 +13,7 @@ import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
|
||||
@@ -56,7 +57,7 @@ public class SlotTestCmd extends AbstractDevCmd {
|
||||
BuildingLocation buildingLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot - 1);
|
||||
slotLocation = building.getLoc().add(buildingLocation.getLocation());
|
||||
slotLocation = Vector3fImmutable.rotateAroundPoint(building.getLoc(), slotLocation, building.getBounds().getQuaternion().angleY);
|
||||
playerCharacter.teleport(slotLocation);
|
||||
PlayerManager.teleport(playerCharacter, slotLocation);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -91,7 +92,7 @@ public class SummonCmd extends AbstractDevCmd {
|
||||
this.setTarget(pcToSummon); //for logging
|
||||
|
||||
Vector3fImmutable loc = pc.getLoc();
|
||||
pcToSummon.teleport(loc);
|
||||
PlayerManager.teleport(pcToSummon, loc);
|
||||
|
||||
this.throwbackInfo(pc, "Player " + pcToSummon.getCombinedName()
|
||||
+ " has been summoned to your location.");
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
@@ -77,7 +78,7 @@ public class aiInfoCmd extends AbstractDevCmd {
|
||||
output += "Players Loaded:" + newline;
|
||||
}
|
||||
for (Map.Entry<Integer, Boolean> entry : mob.playerAgroMap.entrySet()) {
|
||||
output += "Player ID: " + entry.getKey() + " Hate Value: " + (PlayerCharacter.getPlayerCharacter(entry.getKey())).getHateValue() + newline;
|
||||
output += "Player ID: " + entry.getKey() + " Hate Value: " + (PlayerManager.getPlayerCharacter(entry.getKey())).getHateValue() + newline;
|
||||
}
|
||||
if (mob.getCombatTarget() != null)
|
||||
output += "Current Target: " + mob.getCombatTarget().getName() + newline;
|
||||
|
||||
@@ -513,7 +513,7 @@ public enum BuildingManager {
|
||||
|
||||
NPC npc = null;
|
||||
|
||||
npc = NPC.createNPC(pirateName, NpcID.getObjectUUID(), NpcLoc, null, zone, (short) rank, building);
|
||||
npc = NPCManager.createNPC(pirateName, NpcID.getObjectUUID(), NpcLoc, null, zone, (short) rank, building);
|
||||
|
||||
if (npc == null)
|
||||
return false;
|
||||
@@ -568,7 +568,7 @@ public enum BuildingManager {
|
||||
Mob mob;
|
||||
NPC npc;
|
||||
|
||||
if (NPC.ISWallArcher(contract)) {
|
||||
if (NPCManager.ISWallArcher(contract)) {
|
||||
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
|
||||
@@ -580,7 +580,7 @@ public enum BuildingManager {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (NPC.ISGuardCaptain(contract.getContractID())) {
|
||||
if (NPCManager.ISGuardCaptain(contract.getContractID())) {
|
||||
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
|
||||
@@ -604,7 +604,7 @@ public enum BuildingManager {
|
||||
return true;
|
||||
}
|
||||
|
||||
npc = NPC.createNPC(pirateName, contract.getObjectUUID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, (short) rank, building);
|
||||
npc = NPCManager.createNPC(pirateName, contract.getObjectUUID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, (short) rank, building);
|
||||
|
||||
if (npc == null)
|
||||
return false;
|
||||
@@ -810,7 +810,7 @@ public enum BuildingManager {
|
||||
}
|
||||
|
||||
ManageCityAssetsMsg mca = new ManageCityAssetsMsg();
|
||||
mca.actionType = NPC.SVR_CLOSE_WINDOW;
|
||||
mca.actionType = NPCManager.SVR_CLOSE_WINDOW;
|
||||
mca.setTargetType(building.getObjectType().ordinal());
|
||||
mca.setTargetID(building.getObjectUUID());
|
||||
origin.sendMsg(mca);
|
||||
|
||||
@@ -65,7 +65,7 @@ public enum CombatManager {
|
||||
targetType = msg.getTargetType();
|
||||
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
target = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
target = PlayerManager.getFromCache(msg.getTargetID());
|
||||
} else if (targetType == GameObjectType.Building.ordinal()) {
|
||||
target = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
} else if (targetType == GameObjectType.Mob.ordinal()) {
|
||||
@@ -171,7 +171,7 @@ public enum CombatManager {
|
||||
targetType = msg.getTargetType();
|
||||
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal())
|
||||
target = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
target = PlayerManager.getFromCache(msg.getTargetID());
|
||||
else if (targetType == GameObjectType.Building.ordinal())
|
||||
target = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
else if (targetType == GameObjectType.Mob.ordinal())
|
||||
@@ -301,17 +301,6 @@ public enum CombatManager {
|
||||
if (target == null)
|
||||
return 0;
|
||||
|
||||
//pet to assist in attacking target
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter attacker = (PlayerCharacter)abstractCharacter;
|
||||
if(attacker.getPet() != null){
|
||||
Mob pet = attacker.getPet();
|
||||
if(pet.combatTarget == null && pet.assist)
|
||||
pet.setCombatTarget(attacker.combatTarget);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//target must be valid type
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
@@ -494,24 +483,16 @@ public enum CombatManager {
|
||||
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
|
||||
else {
|
||||
int wepSpeed = (int) (wb.getSpeed());
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
|
||||
if(slot == 1){
|
||||
wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
|
||||
}else{
|
||||
wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
|
||||
}
|
||||
}else {
|
||||
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
}
|
||||
createTimer(abstractCharacter, slot, wepSpeed, true);
|
||||
}
|
||||
|
||||
@@ -555,29 +536,15 @@ public enum CombatManager {
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter) ac;
|
||||
pc.combatStats.calculateATR(true);
|
||||
pc.combatStats.calculateATR(false);
|
||||
if (mainHand) {
|
||||
atr = pc.combatStats.atrHandOne;
|
||||
minDamage = pc.combatStats.minDamageHandOne;
|
||||
maxDamage = pc.combatStats.maxDamageHandOne;
|
||||
} else {
|
||||
atr = pc.combatStats.atrHandTwo;
|
||||
minDamage = pc.combatStats.minDamageHandTwo;
|
||||
maxDamage = pc.combatStats.maxDamageHandTwo;
|
||||
}
|
||||
}else {
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
}
|
||||
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
}
|
||||
|
||||
boolean tarIsRat = false;
|
||||
@@ -671,12 +638,7 @@ public enum CombatManager {
|
||||
}
|
||||
} else {
|
||||
AbstractCharacter tar = (AbstractCharacter) target;
|
||||
if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
((PlayerCharacter)tar).combatStats.calculateDefense();
|
||||
defense = ((PlayerCharacter)tar).combatStats.defense;
|
||||
}else {
|
||||
defense = tar.getDefenseRating();
|
||||
}
|
||||
defense = tar.getDefenseRating();
|
||||
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
||||
}
|
||||
|
||||
@@ -685,7 +647,7 @@ public enum CombatManager {
|
||||
//Get hit chance
|
||||
|
||||
//int chance;
|
||||
//float dif = atr - defense;
|
||||
float dif = atr - defense;
|
||||
|
||||
//if (dif > 100)
|
||||
// chance = 94;
|
||||
@@ -700,8 +662,9 @@ public enum CombatManager {
|
||||
|
||||
DeferredPowerJob dpj = null;
|
||||
|
||||
boolean hitLanded = LandHit((int)atr,(int)defense);
|
||||
if (hitLanded) {
|
||||
|
||||
|
||||
if (LandHit((int)atr,(int)defense)) {
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
@@ -730,13 +693,7 @@ public enum CombatManager {
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
||||
if(hitLanded) {
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}else{
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
dpj.attack(target, attackRange);
|
||||
|
||||
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
||||
((PlayerCharacter) ac).setWeaponPower(dpj);
|
||||
@@ -751,13 +708,7 @@ public enum CombatManager {
|
||||
|
||||
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
|
||||
float attackRange = getWeaponRange(wb, bonuses);
|
||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
||||
if(hitLanded) {
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}else{
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -864,22 +815,6 @@ public enum CombatManager {
|
||||
else
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
|
||||
if(weapon != null && weapon.effects != null){
|
||||
float armorPierce = 0;
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(ModType.ArmorPiercing)){
|
||||
armorPierce += mod.minMod * (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(armorPierce > 0){
|
||||
damage *= 1 - armorPierce;
|
||||
}
|
||||
}
|
||||
|
||||
//Resists.handleFortitude(tarAc,damageType,damage);
|
||||
|
||||
float d = 0f;
|
||||
|
||||
errorTrack = 12;
|
||||
@@ -932,18 +867,27 @@ public enum CombatManager {
|
||||
|
||||
if (weapon != null && tarAc != null && tarAc.isAlive()) {
|
||||
|
||||
if(weapon.effects != null){
|
||||
for (Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(ModType.WeaponProc)){
|
||||
ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
|
||||
|
||||
for (Effect eff : effects.values()) {
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
|
||||
|
||||
if (aems != null) {
|
||||
for (AbstractEffectModifier aem : aems) {
|
||||
|
||||
if (!tarAc.isAlive())
|
||||
break;
|
||||
|
||||
if (aem instanceof WeaponProcEffectModifier) {
|
||||
|
||||
int procChance = ThreadLocalRandom.current().nextInt(100);
|
||||
if (procChance < MBServerStatics.PROC_CHANCE) {
|
||||
try {
|
||||
((WeaponProcEffectModifier) mod).applyProc(ac, target);
|
||||
}catch(Exception e){
|
||||
Logger.error(eff.getName() + " Failed To Cast Proc");
|
||||
}
|
||||
}
|
||||
|
||||
if (procChance < MBServerStatics.PROC_CHANCE)
|
||||
((WeaponProcEffectModifier) aem).applyProc(ac, target);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -972,13 +916,7 @@ public enum CombatManager {
|
||||
if (wp.requiresHitRoll() == false) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
if(specialCaseHitRoll(dpj.getPowerToken())) {
|
||||
if(hitLanded) {
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
}else{
|
||||
dpj.attack(target, attackRange);
|
||||
}
|
||||
dpj.attack(target, attackRange);
|
||||
} else
|
||||
((PlayerCharacter) ac).setWeaponPower(null);
|
||||
}
|
||||
@@ -1085,12 +1023,10 @@ public enum CombatManager {
|
||||
|
||||
//calculate resists in if any
|
||||
|
||||
|
||||
|
||||
if (resists != null)
|
||||
damage = resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||
|
||||
return damage;
|
||||
return resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||
else
|
||||
return damage;
|
||||
}
|
||||
|
||||
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
|
||||
@@ -1244,14 +1180,6 @@ public enum CombatManager {
|
||||
|
||||
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
|
||||
|
||||
if(target.getBonuses() != null)
|
||||
if(target.getBonuses().getBool(ModType.Stunned, SourceType.None))
|
||||
return false;
|
||||
|
||||
if(source.getBonuses() != null)
|
||||
if(source.getBonuses().getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
||||
return false;
|
||||
|
||||
float chance = target.getPassiveChance(type, source.getLevel(), true);
|
||||
|
||||
if (chance == 0f)
|
||||
@@ -1262,7 +1190,7 @@ public enum CombatManager {
|
||||
if (chance > 75f)
|
||||
chance = 75f;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(1,100);
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
return roll < chance;
|
||||
|
||||
@@ -1321,7 +1249,7 @@ public enum CombatManager {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
if(pc.isFlying())
|
||||
if(PlayerManager.isFlying(pc))
|
||||
pc.setSit(false);
|
||||
else
|
||||
pc.setSit(toggle);
|
||||
@@ -1440,9 +1368,9 @@ public enum CombatManager {
|
||||
|
||||
Resists resists = ac.getResists();
|
||||
|
||||
if (resists != null) {
|
||||
if (resists != null)
|
||||
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
|
||||
}
|
||||
|
||||
total += amount;
|
||||
}
|
||||
|
||||
@@ -1525,31 +1453,19 @@ public enum CombatManager {
|
||||
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
||||
}
|
||||
|
||||
public static boolean LandHit(int ATR, int DEF){
|
||||
|
||||
//float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
|
||||
//float convertedChance = chance * 100;
|
||||
public static boolean LandHit(int atr, int defense){
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
|
||||
|
||||
//if(roll <= 5)//always 5% chance to miss
|
||||
// return false;
|
||||
int connvertedChance = (int)(chance * 100);
|
||||
|
||||
//if(roll >= 95)//always 5% chance to hit
|
||||
// return true;
|
||||
if(connvertedChance < 5)
|
||||
connvertedChance = 5;
|
||||
|
||||
float chance = PlayerCombatStats.getHitChance(ATR,DEF);
|
||||
return chance >= roll;
|
||||
}
|
||||
if(connvertedChance > 95)
|
||||
connvertedChance = 95;
|
||||
|
||||
public static boolean specialCaseHitRoll(int powerID){
|
||||
switch(powerID) {
|
||||
case 563200808: // Naargal's Bite
|
||||
case 563205337: // Naargal's Dart
|
||||
case 563205930: // Sword of Saint Malorn
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return connvertedChance > roll;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,8 +98,7 @@ public enum ConfigManager {
|
||||
MB_MAGICBOT_FORTOFIX,
|
||||
MB_MAGICBOT_RECRUIT,
|
||||
MB_MAGICBOT_MAGICBOX,
|
||||
MB_MAGICBOT_ADMINLOG,
|
||||
MB_WORLD_BOXLIMIT;
|
||||
MB_MAGICBOT_ADMINLOG;
|
||||
|
||||
// Map to hold our config pulled in from the environment
|
||||
// We also use the config to point to the current message pump
|
||||
|
||||
@@ -85,10 +85,10 @@ public enum DbManager {
|
||||
|
||||
switch (objectType) {
|
||||
case PlayerCharacter:
|
||||
outObject = PlayerCharacter.getPlayerCharacter(objectUUID);
|
||||
outObject = PlayerManager.getPlayerCharacter(objectUUID);
|
||||
break;
|
||||
case NPC:
|
||||
outObject = NPC.getNPC(objectUUID);
|
||||
outObject = NPCManager.getNPC(objectUUID);
|
||||
break;
|
||||
case Mob:
|
||||
outObject = Mob.getFromCache(objectUUID);
|
||||
|
||||
@@ -177,11 +177,6 @@ public enum DevCmdManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!pcSender.getTimestamps().containsKey("DEVCOMMAND"))
|
||||
pcSender.getTimestamps().put("DEVCOMMAND",System.currentTimeMillis() - 1500L);
|
||||
else if(System.currentTimeMillis() - pcSender.getTimestamps().get("DEVCOMMAND") < 1000L)
|
||||
return false;
|
||||
|
||||
//kill any commands not available to everyone on production server
|
||||
//only admin level can run dev commands on production
|
||||
boolean playerAllowed = false;
|
||||
@@ -194,20 +189,6 @@ public enum DevCmdManager {
|
||||
case "gimme":
|
||||
case "goto":
|
||||
case "teleportmode":
|
||||
case "printbonuses":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
switch (adc.getMainCmdString()) {
|
||||
case "printresists":
|
||||
case "printstats":
|
||||
case "printskills":
|
||||
case "printpowers":
|
||||
case "printbonuses":
|
||||
//case "gimme":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
|
||||
@@ -74,16 +74,16 @@ public enum GuildManager {
|
||||
}
|
||||
}
|
||||
|
||||
playerCharacter.setInnerCouncil(false);
|
||||
playerCharacter.setGuildLeader(false);
|
||||
PlayerManager.setInnerCouncil(playerCharacter, false);
|
||||
PlayerManager.setGuildLeader(playerCharacter, false);
|
||||
playerCharacter.setGuild(guild);
|
||||
|
||||
// Cleanup guild stuff
|
||||
playerCharacter.resetGuildStatuses();
|
||||
PlayerManager.resetGuildStatuses(playerCharacter);
|
||||
|
||||
// send success message to client
|
||||
if (fromTeleportScreen && guild.isNPCGuild())
|
||||
playerCharacter.setFullMember(true);
|
||||
PlayerManager.setFullMember(playerCharacter, true);
|
||||
|
||||
msg = new AcceptInviteToGuildMsg(guild.getObjectUUID(), 1, 0);
|
||||
|
||||
@@ -178,7 +178,7 @@ public enum GuildManager {
|
||||
bindBuilding = city.getTOL();
|
||||
|
||||
if (bindBuilding == null)
|
||||
bindBuilding = PlayerCharacter.getBindBuildingForGuild(playerCharacter);
|
||||
bindBuilding = PlayerManager.getBindBuildingForGuild(playerCharacter);
|
||||
|
||||
playerCharacter.setBindBuildingID(bindBuilding != null ? bindBuilding.getObjectUUID() : 0);
|
||||
}
|
||||
|
||||
@@ -75,11 +75,6 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob) {
|
||||
|
||||
if(mob == null){
|
||||
return;
|
||||
}
|
||||
|
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = false;
|
||||
|
||||
@@ -185,16 +180,14 @@ public enum LootManager {
|
||||
|
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
Zone zone = ZoneManager.findSmallestZone(mob.loc);
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
||||
return; // no loot to drop in safezones
|
||||
GenerateGoldDrop(mob, bse, inHotzone);
|
||||
break;
|
||||
case "LOOT":
|
||||
if (zone != null && zone.getSafeZone() == (byte)1)
|
||||
|
||||
if (mob.getSafeZone())
|
||||
return; // no loot to drop in safezones
|
||||
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
@@ -67,10 +67,8 @@ public enum MovementManager {
|
||||
return;
|
||||
|
||||
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
if (((PlayerCharacter) toMove).isCasting()) {
|
||||
((PlayerCharacter) toMove).updateLocation();
|
||||
((PlayerCharacter) toMove).updateMovementState();
|
||||
}
|
||||
if (((PlayerCharacter) toMove).isCasting())
|
||||
((PlayerCharacter) toMove).update(false);
|
||||
}
|
||||
|
||||
|
||||
@@ -410,9 +408,7 @@ public enum MovementManager {
|
||||
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
||||
continue;
|
||||
|
||||
//member.update(false);
|
||||
member.updateLocation();
|
||||
member.updateMovementState();
|
||||
member.update(false);
|
||||
|
||||
|
||||
// All checks passed, let's move the player
|
||||
|
||||
@@ -2,14 +2,17 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.math.Quaternion;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -22,6 +25,8 @@ public enum NPCManager {
|
||||
|
||||
NPC_MANAGER;
|
||||
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
|
||||
public static int SVR_CLOSE_WINDOW = 4;
|
||||
public static HashMap<Integer, ArrayList<String>> _pirateNames = new HashMap<>();
|
||||
|
||||
public static void LoadAllRuneSets() {
|
||||
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
|
||||
@@ -286,10 +291,10 @@ public enum NPCManager {
|
||||
// If we cannot find name for this mobbase then
|
||||
// fallback to human male
|
||||
|
||||
if (NPC._pirateNames.containsKey(mobBaseID))
|
||||
nameList = NPC._pirateNames.get(mobBaseID);
|
||||
if (_pirateNames.containsKey(mobBaseID))
|
||||
nameList = _pirateNames.get(mobBaseID);
|
||||
else
|
||||
nameList = NPC._pirateNames.get(2111);
|
||||
nameList = _pirateNames.get(2111);
|
||||
|
||||
if (nameList == null) {
|
||||
Logger.error("Null name list for 2111!");
|
||||
@@ -370,4 +375,384 @@ public enum NPCManager {
|
||||
|
||||
return buildingSlot;
|
||||
}
|
||||
|
||||
public static boolean ISWallArcher(Contract contract) {
|
||||
|
||||
if (contract == null)
|
||||
return false;
|
||||
|
||||
//838, 950, 1051, 1181, 1251, 1351, 1451, 1501, 1526, 1551, 980101,
|
||||
|
||||
return contract.getAllowedBuildings().contains(Enum.BuildingGroup.WALLCORNER) ||
|
||||
contract.getAllowedBuildings().contains(Enum.BuildingGroup.WALLSTRAIGHTTOWER);
|
||||
}
|
||||
|
||||
public static NPC getFromCache(int id) {
|
||||
return (NPC) DbManager.getFromCache(Enum.GameObjectType.NPC, id);
|
||||
}
|
||||
|
||||
public static boolean UpdateName(NPC npc, String value) {
|
||||
|
||||
if (!DbManager.NPCQueries.UPDATE_NAME(npc, value))
|
||||
return false;
|
||||
|
||||
npc.setName(value);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
public static void serializeNpcForClientMsgOtherPlayer(NPC npc, ByteBufferWriter writer, boolean hideAsciiLastName)
|
||||
throws SerializationException {
|
||||
serializeForClientMsgOtherPlayer(npc, writer);
|
||||
}
|
||||
|
||||
public static void serializeForClientMsgOtherPlayer(NPC npc, ByteBufferWriter writer)
|
||||
throws SerializationException {
|
||||
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
|
||||
//num Runes
|
||||
int cnt = 3;
|
||||
boolean isVamp = false, isHealer = false, isArcher = false, isTrainer = false;
|
||||
int contractID = 0, classID = 0;
|
||||
int extraRune = 0;
|
||||
|
||||
if (npc.contract != null) {
|
||||
contractID = npc.contract.getContractID();
|
||||
classID = npc.contract.getClassID();
|
||||
extraRune = npc.contract.getExtraRune();
|
||||
|
||||
if (extraRune == contractID)
|
||||
extraRune = 0;
|
||||
|
||||
}
|
||||
|
||||
if ((contractID > 252642 && contractID < 252647) || contractID == 252652) {
|
||||
isVamp = true;
|
||||
cnt++;
|
||||
}
|
||||
|
||||
if (contractID == 252582 || contractID == 252579 || contractID == 252581
|
||||
|| contractID == 252584 || contractID == 252597 || contractID == 252598
|
||||
|| contractID == 252628 || extraRune == 252582 || extraRune == 252579
|
||||
|| extraRune == 252581 || extraRune == 252584 || extraRune == 252597
|
||||
|| extraRune == 252598 || extraRune == 252628) {
|
||||
isHealer = true;
|
||||
cnt++;
|
||||
}
|
||||
|
||||
if (contractID == 252570) {
|
||||
isArcher = true;
|
||||
cnt++;
|
||||
}
|
||||
|
||||
if (classID != 0)
|
||||
cnt++;
|
||||
|
||||
if (extraRune != 0 && extraRune != contractID)
|
||||
cnt++;
|
||||
|
||||
writer.putInt(cnt);
|
||||
|
||||
//Race
|
||||
writer.putInt(1);
|
||||
writer.putInt(0);
|
||||
|
||||
if (npc.getMobBase() != null)
|
||||
writer.putInt(npc.getMobBase().getLoadID());
|
||||
else
|
||||
writer.putInt(2011);
|
||||
|
||||
writer.putInt(Enum.GameObjectType.NPCRaceRune.ordinal());
|
||||
writer.putInt(npc.currentID);
|
||||
|
||||
//Class/Trainer/Whatever
|
||||
writer.putInt(5);
|
||||
writer.putInt(0);
|
||||
|
||||
if (npc.contract != null)
|
||||
writer.putInt(contractID);
|
||||
else
|
||||
writer.putInt(2500);
|
||||
|
||||
writer.putInt(Enum.GameObjectType.NPCClassRune.ordinal());
|
||||
writer.putInt(npc.currentID);
|
||||
|
||||
//vampire trainer
|
||||
cnt = 0;
|
||||
|
||||
if (extraRune != 0)
|
||||
cnt = serializeExtraRune(npc, extraRune, cnt, writer);
|
||||
if (isVamp)
|
||||
cnt = serializeExtraRune(npc, 252647, cnt, writer);
|
||||
|
||||
//Healer trainer
|
||||
if (isHealer)
|
||||
cnt = serializeExtraRune(npc, 252592, cnt, writer);
|
||||
|
||||
if (classID != 0) {
|
||||
writer.putInt(4);
|
||||
writer.putInt(0);
|
||||
writer.putInt(classID);
|
||||
writer.putInt(Enum.GameObjectType.NPCExtraRune.ordinal());
|
||||
writer.putInt(npc.currentID);
|
||||
}
|
||||
|
||||
//Scout trainer
|
||||
if (isArcher)
|
||||
cnt = serializeExtraRune(npc, 252654, cnt, writer);
|
||||
|
||||
//Shopkeeper
|
||||
writer.putInt(5);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0x3DACC);
|
||||
writer.putInt(Enum.GameObjectType.NPCShopkeeperRune.ordinal());
|
||||
writer.putInt(npc.currentID);
|
||||
|
||||
//Send Stats
|
||||
writer.putInt(5);
|
||||
writer.putInt(0x8AC3C0E6); //Str
|
||||
writer.putInt(0);
|
||||
writer.putInt(0xACB82E33); //Dex
|
||||
writer.putInt(0);
|
||||
writer.putInt(0xB15DC77E); //Con
|
||||
writer.putInt(0);
|
||||
writer.putInt(0xE07B3336); //Int
|
||||
writer.putInt(0);
|
||||
writer.putInt(0xFF665EC3); //Spi
|
||||
writer.putInt(0);
|
||||
|
||||
writer.putString(npc.getName());
|
||||
writer.putString("");
|
||||
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
|
||||
writer.put((byte) 0);
|
||||
writer.putInt(npc.getObjectType().ordinal());
|
||||
writer.putInt(npc.currentID);
|
||||
|
||||
writer.putFloat(1.0f);
|
||||
writer.putFloat(1.0f);
|
||||
writer.putFloat(1.0f);
|
||||
|
||||
if (npc.region != null)
|
||||
writer.putVector3f(ZoneManager.convertWorldToLocal(npc.building, npc.getLoc()));
|
||||
else
|
||||
writer.putVector3f(npc.getLoc());
|
||||
|
||||
//Rotation
|
||||
float radians = (float) Math.acos(npc.getRot().y) * 2;
|
||||
|
||||
if (npc.building != null)
|
||||
if (npc.building.getBounds() != null && npc.building.getBounds().getQuaternion() != null)
|
||||
radians += (npc.building.getBounds().getQuaternion()).angleY;
|
||||
|
||||
writer.putFloat(radians);
|
||||
|
||||
//Running Speed
|
||||
writer.putInt(0);
|
||||
|
||||
// get a copy of the equipped items.
|
||||
|
||||
if (npc.equip != null) {
|
||||
writer.putInt(npc.equip.size());
|
||||
|
||||
for (MobEquipment me : npc.equip.values())
|
||||
MobEquipment.serializeForClientMsg(me, writer);
|
||||
} else
|
||||
writer.putInt(0);
|
||||
|
||||
writer.putInt((npc.level / 10));
|
||||
writer.putInt(npc.level);
|
||||
writer.putInt(npc.getIsSittingAsInt()); //Standing
|
||||
writer.putInt(npc.getIsWalkingAsInt()); //Walking
|
||||
writer.putInt(npc.getIsCombatAsInt()); //Combat
|
||||
writer.putInt(2); //Unknown
|
||||
writer.putInt(1); //Unknown - Headlights?
|
||||
writer.putInt(0);
|
||||
|
||||
if (npc.building != null && npc.region != null) {
|
||||
writer.putInt(npc.building.getObjectType().ordinal());
|
||||
writer.putInt(npc.building.getObjectUUID());
|
||||
} else {
|
||||
writer.putInt(0); //<-Building Object Type
|
||||
writer.putInt(0); //<-Building Object ID
|
||||
}
|
||||
writer.put((byte) 0);
|
||||
writer.put((byte) 0);
|
||||
writer.put((byte) 0);
|
||||
|
||||
//npc dialog menus from contracts
|
||||
|
||||
if (npc.contract != null) {
|
||||
ArrayList<Integer> npcMenuOptions = npc.contract.getNPCMenuOptions();
|
||||
writer.putInt(npcMenuOptions.size());
|
||||
for (Integer val : npcMenuOptions) {
|
||||
writer.putInt(val);
|
||||
}
|
||||
|
||||
} else
|
||||
writer.putInt(0);
|
||||
|
||||
writer.put((byte) 1);
|
||||
|
||||
if (npc.building != null) {
|
||||
writer.putInt(Enum.GameObjectType.StrongBox.ordinal());
|
||||
writer.putInt(npc.currentID);
|
||||
writer.putInt(Enum.GameObjectType.StrongBox.ordinal());
|
||||
writer.putInt(npc.building.getObjectUUID());
|
||||
} else {
|
||||
writer.putLong(0);
|
||||
writer.putLong(0);
|
||||
}
|
||||
|
||||
if (npc.contract != null)
|
||||
writer.putInt(npc.contract.getIconID());
|
||||
else
|
||||
writer.putInt(0); //npc icon ID
|
||||
|
||||
writer.putInt(0);
|
||||
writer.putShort((short) 0);
|
||||
|
||||
if (npc.contract != null && npc.contract.isTrainer()) {
|
||||
writer.putInt(classID);
|
||||
} else {
|
||||
writer.putInt(0);
|
||||
}
|
||||
|
||||
if (npc.contract != null && npc.contract.isTrainer())
|
||||
writer.putInt(classID);
|
||||
else
|
||||
writer.putInt(0);
|
||||
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
|
||||
writer.putFloat(4);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.put((byte) 0);
|
||||
|
||||
//Pull guild info from building if linked to one
|
||||
|
||||
Guild.serializeForClientMsg(npc.guild, writer, null, true);
|
||||
|
||||
writer.putInt(1);
|
||||
writer.putInt(0x8A2E);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
|
||||
//TODO Guard
|
||||
writer.put((byte) 0); //Is guard..
|
||||
|
||||
writer.putFloat(1500f); //npc.healthMax
|
||||
writer.putFloat(1500f); //npc.health
|
||||
|
||||
//TODO Peace Zone
|
||||
writer.put((byte) 1); //0=show tags, 1=don't
|
||||
writer.putInt(0);
|
||||
writer.put((byte) 0);
|
||||
}
|
||||
|
||||
private static int serializeExtraRune(NPC npc, int runeID, int cnt, ByteBufferWriter writer) {
|
||||
|
||||
writer.putInt(5);
|
||||
writer.putInt(0);
|
||||
writer.putInt(runeID);
|
||||
|
||||
if (cnt == 0)
|
||||
writer.putInt(Enum.GameObjectType.NPCClassRuneTwo.ordinal());
|
||||
else
|
||||
writer.putInt(Enum.GameObjectType.NPCClassRuneThree.ordinal());
|
||||
|
||||
writer.putInt(npc.currentID);
|
||||
return cnt + 1;
|
||||
}
|
||||
|
||||
public static NPC createNPC(String name, int contractID, Vector3fImmutable spawn, Guild guild, Zone parent, short level, Building building) {
|
||||
|
||||
NPC newNPC = new NPC();
|
||||
|
||||
newNPC.setName(name);
|
||||
newNPC.contractUUID = contractID;
|
||||
|
||||
if (building == null)
|
||||
newNPC.bindLoc = spawn;
|
||||
else
|
||||
newNPC.bindLoc = Vector3fImmutable.ZERO;
|
||||
|
||||
newNPC.parentZoneUUID = parent.getObjectUUID();
|
||||
newNPC.guildUUID = guild.getObjectUUID();
|
||||
|
||||
if (building == null)
|
||||
newNPC.buildingUUID = 0;
|
||||
else
|
||||
newNPC.buildingUUID = building.getObjectUUID();
|
||||
|
||||
newNPC.level = level;
|
||||
|
||||
newNPC.buyPercent = .33f;
|
||||
newNPC.sellPercent = 1;
|
||||
|
||||
NPC npc;
|
||||
|
||||
try {
|
||||
npc = DbManager.NPCQueries.PERSIST(newNPC);
|
||||
npc.setObjectTypeMask(MBServerStatics.MASK_NPC);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
npc = null;
|
||||
}
|
||||
|
||||
return npc;
|
||||
}
|
||||
|
||||
public static NPC getNPC(int id) {
|
||||
|
||||
if (id == 0)
|
||||
return null;
|
||||
|
||||
NPC npc = (NPC) DbManager.getFromCache(Enum.GameObjectType.NPC, id);
|
||||
|
||||
if (npc != null)
|
||||
return npc;
|
||||
|
||||
return DbManager.NPCQueries.GET_NPC(id);
|
||||
}
|
||||
|
||||
public static boolean ISGuardCaptain(int contractID) {
|
||||
return Enum.MinionType.ContractToMinionMap.containsKey(contractID);
|
||||
}
|
||||
|
||||
public static boolean UpdateEquipSetID(NPC npc, int equipSetID) {
|
||||
|
||||
if (!LootManager._bootySetMap.containsKey(equipSetID))
|
||||
return false;
|
||||
|
||||
if (!DbManager.NPCQueries.UPDATE_EQUIPSET(npc, equipSetID))
|
||||
return false;
|
||||
|
||||
npc.equipmentSetID = equipSetID;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static boolean UpdateRaceID(NPC npc, int raceID) {
|
||||
|
||||
if (!DbManager.NPCQueries.UPDATE_MOBBASE(npc, raceID))
|
||||
return false;
|
||||
|
||||
npc.loadID = raceID;
|
||||
npc.mobBase = MobBase.getMobBase(npc.loadID);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static NPCProfits GetNPCProfits(NPC npc) {
|
||||
return NPCProfits.ProfitCache.get(npc.currentID);
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,6 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.handlers.dbEffectsBaseHandler;
|
||||
import engine.db.handlers.dbPowerHandler;
|
||||
@@ -166,20 +165,12 @@ public enum PowersManager {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if(pc == null)
|
||||
return;
|
||||
|
||||
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
|
||||
if(!PlayerManager.isFlying(pc)) //cant be sitting if flying
|
||||
CombatManager.toggleSit(false,origin);
|
||||
|
||||
if(pc.isMoving())
|
||||
pc.stopMovement(pc.getMovementLoc());
|
||||
|
||||
if(msg.getPowerUsedID() == 429429978){
|
||||
applyPower(origin.getPlayerCharacter(),origin.getPlayerCharacter(),origin.getPlayerCharacter().getLoc(),429429978,msg.getNumTrains(),false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (usePowerA(msg, origin, sendCastToSelf)) {
|
||||
// Cast failed for some reason, reset timer
|
||||
|
||||
@@ -206,8 +197,7 @@ public enum PowersManager {
|
||||
msg.setUnknown04(1);
|
||||
|
||||
if (useMobPowerA(msg, caster)) {
|
||||
if(pb.token == -1994153779)
|
||||
InterestManager.setObjectDirty(caster);
|
||||
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,16 +216,16 @@ public enum PowersManager {
|
||||
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
||||
if (city == null) {
|
||||
failed = true;
|
||||
}//else{
|
||||
// Bane bane = city.getBane();
|
||||
// if (bane == null) {
|
||||
// failed = true;
|
||||
// }else{
|
||||
// if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
// failed = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}else{
|
||||
Bane bane = city.getBane();
|
||||
if (bane == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(failed){
|
||||
//check to see if we are at an active mine
|
||||
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
||||
@@ -252,15 +242,8 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
if(failed) {
|
||||
playerCharacter.setIsCasting(false);
|
||||
|
||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
|
||||
if(failed)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (MBServerStatics.POWERS_DEBUG) {
|
||||
@@ -311,7 +294,7 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
//check for movement buffs while flying
|
||||
if(playerCharacter.isFlying()) {
|
||||
if(PlayerManager.isFlying(playerCharacter)) {
|
||||
switch(pb.token){
|
||||
case 429005674:
|
||||
case 429505739:
|
||||
@@ -346,18 +329,17 @@ public enum PowersManager {
|
||||
|
||||
|
||||
// Check powers for normal users
|
||||
if(msg.getPowerUsedID() != 421084024) {
|
||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||
if (!playerCharacter.isCSR()) {
|
||||
if (!MBServerStatics.POWERS_DEBUG) {
|
||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||
if (!playerCharacter.isCSR()) {
|
||||
if (!MBServerStatics.POWERS_DEBUG) {
|
||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||
|
||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
CSRCast = true;
|
||||
|
||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
CSRCast = true;
|
||||
}
|
||||
// get numTrains for power
|
||||
int trains = msg.getNumTrains();
|
||||
|
||||
@@ -367,10 +349,8 @@ public enum PowersManager {
|
||||
msg.setNumTrains(trains);
|
||||
}
|
||||
|
||||
//double stack point values for some useless disc spells
|
||||
switch(pb.token){
|
||||
case 429420458: // BH eyes
|
||||
case 429601664: // huntsman skin the beast
|
||||
msg.setNumTrains(msg.getNumTrains() * 2);
|
||||
break;
|
||||
}
|
||||
@@ -510,23 +490,6 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
if(!passed){
|
||||
if (playerCharacter.getRace().getName().contains("Shade")) {
|
||||
if(playerCharacter.getHidden() > 0){
|
||||
switch(msg.getPowerUsedID()){
|
||||
case -1851459567:
|
||||
case 2094922127:
|
||||
case -355707373:
|
||||
case 246186475:
|
||||
case 666419835:
|
||||
case 1480354319:
|
||||
passed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!passed)
|
||||
return true;
|
||||
}
|
||||
@@ -639,12 +602,12 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// update cast (use skill) fail condition
|
||||
if(pb.token != 429396028 && pb.breaksForm) {
|
||||
if(pb.token != 429396028) {
|
||||
playerCharacter.cancelOnCast();
|
||||
}
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell() && pb.breaksForm)
|
||||
if (pb.isSpell())
|
||||
playerCharacter.cancelOnSpell();
|
||||
|
||||
// get cast time in ms.
|
||||
@@ -785,11 +748,10 @@ public enum PowersManager {
|
||||
|
||||
// make person casting stand up if spell (unless they're casting a chant which does not make them stand up)
|
||||
// update cast (use skill) fail condition
|
||||
if(pb.breaksForm)
|
||||
caster.cancelOnCast();
|
||||
caster.cancelOnCast();
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell() && pb.breaksForm)
|
||||
if (pb.isSpell())
|
||||
caster.cancelOnSpell();
|
||||
|
||||
// get cast time in ms.
|
||||
@@ -825,36 +787,17 @@ public enum PowersManager {
|
||||
if (playerCharacter == null || msg == null)
|
||||
return;
|
||||
|
||||
|
||||
//handle sprint for bard sprint
|
||||
if(msg.getPowerUsedID() == 429005674){
|
||||
msg.setPowerUsedID(429611355);
|
||||
}
|
||||
|
||||
//handle root and snare break for wildkin's chase
|
||||
if(msg.getPowerUsedID() == 429494441) {
|
||||
//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
|
||||
// //use sneak instead of hide
|
||||
// PowersBase pb = PowersManager.getPowerByToken(429397210);
|
||||
// int offsetTrains = (40 - msg.getNumTrains()) ;
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
|
||||
// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
|
||||
//}
|
||||
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
||||
}
|
||||
|
||||
//handle power block portion for shade hide
|
||||
if(playerCharacter.getRace().getName().contains("Shade")) {
|
||||
if (msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514) {
|
||||
int trains = msg.getNumTrains() - 1;
|
||||
if (trains < 1)
|
||||
trains = 1;
|
||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40,true);
|
||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, msg.getPowerUsedID(), msg.getNumTrains(), false);
|
||||
}
|
||||
}
|
||||
if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
PlayerCharacter target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
|
||||
if (msg.getPowerUsedID() == 429601664)
|
||||
if(target.getPromotionClassID() != 2516)
|
||||
PlayerCharacter.getPlayerCharacter(msg.getTargetID()).removeEffectBySource(EffectSourceType.Transform, msg.getNumTrains(), true);
|
||||
}
|
||||
|
||||
if (playerCharacter.isCasting()) {
|
||||
playerCharacter.update(false);
|
||||
playerCharacter.updateStamRegen(-100);
|
||||
@@ -1420,7 +1363,7 @@ public enum PowersManager {
|
||||
if (pc == null)
|
||||
return;
|
||||
|
||||
PlayerCharacter source = PlayerCharacter.getFromCache(msg.getSourceID());
|
||||
PlayerCharacter source = PlayerManager.getFromCache(msg.getSourceID());
|
||||
if (source == null)
|
||||
return;
|
||||
|
||||
@@ -2465,13 +2408,6 @@ public enum PowersManager {
|
||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||
sendPowerMsg(pc, 4, dodgeMsg);
|
||||
return true;
|
||||
} else if (testPassive(pc, tarAc, "Block")) {
|
||||
// Dodge fired, send dodge message
|
||||
PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
|
||||
dodgeMsg.setTargetType(awo.getObjectType().ordinal());
|
||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||
sendPowerMsg(pc, 4, dodgeMsg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -2519,12 +2455,7 @@ public enum PowersManager {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
||||
// Handle Dodge passive
|
||||
boolean passiveFired = false;
|
||||
passiveFired = testPassive(caster, tarAc, "Dodge");
|
||||
if(!passiveFired)
|
||||
passiveFired = testPassive(caster, tarAc, "Block");
|
||||
|
||||
return passiveFired;
|
||||
return testPassive(caster, tarAc, "Dodge");
|
||||
}
|
||||
return false;
|
||||
} else
|
||||
@@ -2913,126 +2844,6 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean breakForm(int token) {
|
||||
switch (token) {
|
||||
case 429505865:
|
||||
case 429407561:
|
||||
case 429492073:
|
||||
case 429644123:
|
||||
case 429393769:
|
||||
case 429545819:
|
||||
case 429426537:
|
||||
case 429590377:
|
||||
case 429508425:
|
||||
case 429541193:
|
||||
case 429573961:
|
||||
case 427924330:
|
||||
case 429402918:
|
||||
case 429545688:
|
||||
case 429005674:
|
||||
case 429637823:
|
||||
case 429590426:
|
||||
case 428066972:
|
||||
case 429441862:
|
||||
case 431611756:
|
||||
case 431578988:
|
||||
case 429502506:
|
||||
case 429398191:
|
||||
case 429447384:
|
||||
case 428892191:
|
||||
case 431579167:
|
||||
case 430977067:
|
||||
case 429409100:
|
||||
case 429441868:
|
||||
case 429594877:
|
||||
case 427908971:
|
||||
case 683741153:
|
||||
case 429770569:
|
||||
case 429452379:
|
||||
case 429605055:
|
||||
case 429086971:
|
||||
case 429443230:
|
||||
case 429505400:
|
||||
case 429492122:
|
||||
case 429643992:
|
||||
case 550062236:
|
||||
case 429498252:
|
||||
case 429611224:
|
||||
case 429441834:
|
||||
case 428918940:
|
||||
case 429633739:
|
||||
case 429633579:
|
||||
case 429568043:
|
||||
case 429048646:
|
||||
case 428392639:
|
||||
case 428425407:
|
||||
case 429054168:
|
||||
case 429021400:
|
||||
case 428955864:
|
||||
case 429119704:
|
||||
case 428890328:
|
||||
case 428923096:
|
||||
case 429218008:
|
||||
case 429086936:
|
||||
case 428988632:
|
||||
case 428688204:
|
||||
case 429514603:
|
||||
case 428924959:
|
||||
case 429393818:
|
||||
case 429720966:
|
||||
case 428982463:
|
||||
case 427933887:
|
||||
case 429572287:
|
||||
case 429501222:
|
||||
case 430694431:
|
||||
case 429436131:
|
||||
case 430006124:
|
||||
case 429611355:
|
||||
case 428005600:
|
||||
case 427935608:
|
||||
case 428949695:
|
||||
case 427988218:
|
||||
case 429414616:
|
||||
case 429496495:
|
||||
case 429428796:
|
||||
case 563795754:
|
||||
case 428988217:
|
||||
case 429432716:
|
||||
case 428955899:
|
||||
case 429393286:
|
||||
case 550062220:
|
||||
case 429495557:
|
||||
case 429401278:
|
||||
case 428377478:
|
||||
case 429409094:
|
||||
case 428191947:
|
||||
case 429434474:
|
||||
case 429403363:
|
||||
case 429512920:
|
||||
case 429419611:
|
||||
case 429645676:
|
||||
case 429602895:
|
||||
case 429605071:
|
||||
case 429592428:
|
||||
case 429500010:
|
||||
case 429406602:
|
||||
case 429426586:
|
||||
case 429633898:
|
||||
case 550062212:
|
||||
case 429994027:
|
||||
case 430813227:
|
||||
case 429928491:
|
||||
case 430026795:
|
||||
case 429517915:
|
||||
case 431854842:
|
||||
case 429767544:
|
||||
case 429502507:
|
||||
case 428398816:
|
||||
case 429446315:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -93,10 +93,13 @@ public enum SimulationManager {
|
||||
}
|
||||
try {
|
||||
|
||||
if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime))
|
||||
if ((_updatePulseTime != 0)
|
||||
&& (System.currentTimeMillis() > _updatePulseTime))
|
||||
pulseUpdate();
|
||||
} catch (Exception e) {
|
||||
Logger.error("Fatal error in Update Pulse: DISABLED");
|
||||
Logger.error(
|
||||
"Fatal error in Update Pulse: DISABLED");
|
||||
// _runegatePulseTime = 0;
|
||||
}
|
||||
|
||||
try {
|
||||
@@ -157,11 +160,7 @@ public enum SimulationManager {
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
try {
|
||||
player.update(false);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
player.update(false);
|
||||
}
|
||||
|
||||
_updatePulseTime = System.currentTimeMillis() + 500;
|
||||
|
||||
@@ -151,7 +151,7 @@ public enum TradeManager {
|
||||
}
|
||||
|
||||
public static void invalidTradeRequest(InvalidTradeRequestMsg msg) {
|
||||
PlayerCharacter requester = PlayerCharacter.getFromCache(msg.getRequesterID());
|
||||
PlayerCharacter requester = PlayerManager.getFromCache(msg.getRequesterID());
|
||||
Dispatch dispatch;
|
||||
|
||||
dispatch = Dispatch.borrow(requester, msg);
|
||||
|
||||
@@ -68,7 +68,7 @@ public abstract class AbstractJob implements Runnable {
|
||||
this.markStopRunTime();
|
||||
}
|
||||
|
||||
public abstract void doJob();
|
||||
protected abstract void doJob();
|
||||
|
||||
public void executeJob(String threadName) {
|
||||
this.workerID.set(threadName);
|
||||
|
||||
@@ -17,7 +17,7 @@ public abstract class AbstractScheduleJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public abstract void doJob();
|
||||
protected abstract void doJob();
|
||||
|
||||
public void cancelJob() {
|
||||
JobScheduler.getInstance().cancelScheduledJob(this);
|
||||
|
||||
@@ -16,7 +16,7 @@ public class JobContainer implements Comparable<JobContainer> {
|
||||
final long timeOfExecution;
|
||||
final boolean noTimer;
|
||||
|
||||
public JobContainer(AbstractJob job, long timeOfExecution) {
|
||||
JobContainer(AbstractJob job, long timeOfExecution) {
|
||||
if (job == null) {
|
||||
throw new IllegalArgumentException("No 'null' jobs allowed.");
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
package engine.job;
|
||||
|
||||
import engine.server.world.WorldServer;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
public class JobThread implements Runnable {
|
||||
private final AbstractJob currentJob;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
|
||||
private static Long nextThreadPrint;
|
||||
|
||||
public JobThread(AbstractJob job){
|
||||
this.currentJob = job;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
if (this.currentJob != null) {
|
||||
if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
|
||||
try {
|
||||
this.currentJob.doJob();
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
} else {
|
||||
Logger.warn("JobThread could not acquire lock in time, skipping job.");
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void startJobThread(AbstractJob job){
|
||||
JobThread jobThread = new JobThread(job);
|
||||
Thread thread = new Thread(jobThread);
|
||||
thread.setName("JOB THREAD: " + job.getWorkerID());
|
||||
thread.start();
|
||||
|
||||
if(JobThread.nextThreadPrint == null){
|
||||
JobThread.nextThreadPrint = System.currentTimeMillis();
|
||||
}else{
|
||||
if(JobThread.nextThreadPrint < System.currentTimeMillis()){
|
||||
JobThread.tryPrintThreads();
|
||||
JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void tryPrintThreads(){
|
||||
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup();
|
||||
while (rootGroup.getParent() != null) {
|
||||
rootGroup = rootGroup.getParent();
|
||||
}
|
||||
|
||||
// Estimate the number of threads
|
||||
int activeThreads = rootGroup.activeCount();
|
||||
|
||||
// Create an array to hold the threads
|
||||
Thread[] threads = new Thread[activeThreads];
|
||||
|
||||
// Get the active threads
|
||||
rootGroup.enumerate(threads, true);
|
||||
|
||||
int availableThreads = Runtime.getRuntime().availableProcessors();
|
||||
|
||||
// Print the count
|
||||
if(threads.length > 30)
|
||||
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads);
|
||||
}
|
||||
}
|
||||
@@ -58,13 +58,10 @@ public class JobWorker extends ControlledRunnable {
|
||||
} else {
|
||||
|
||||
// execute the new job..
|
||||
//this.currentJob.executeJob(this.getThreadName());
|
||||
if(this.currentJob != null) {
|
||||
JobThread.startJobThread(this.currentJob);
|
||||
this.currentJob = null;
|
||||
}
|
||||
this.currentJob.executeJob(this.getThreadName());
|
||||
this.currentJob = null;
|
||||
}
|
||||
Thread.yield();
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public abstract void doJob();
|
||||
protected abstract void doJob();
|
||||
|
||||
@Override
|
||||
protected abstract void _cancelJob();
|
||||
@@ -117,7 +117,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
public void endEffect() {
|
||||
if (this.eb == null || this.power == null)
|
||||
if (this.eb == null)
|
||||
return;
|
||||
this.eb.endEffect(this.source, this.target, this.trains, this.power, this);
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public class ActivateBaneJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
City city;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class AttackJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
CombatManager.doCombat(this.source, slot);
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ public class BaneDefaultTimeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
//bane already set.
|
||||
if (this.bane.getLiveDate() != null) {
|
||||
|
||||
@@ -97,7 +97,7 @@ public class BasicScheduledJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (execution == null) {
|
||||
Logger.error("BasicScheduledJob executed with nothing to execute.");
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class BonusCalcJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.ac != null) {
|
||||
this.ac.applyBonuses();
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class CSessionCleanupJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
SessionManager.cSessionCleanup(secKey);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ public class ChangeAltitudeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.ac != null)
|
||||
MovementManager.finishChangeAltitude(ac, targetAlt);
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ public class ChantJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||
return;
|
||||
PlayerBonuses bonuses = null;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class CloseGateJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (building == null) {
|
||||
Logger.error("Rungate building was null");
|
||||
|
||||
@@ -37,7 +37,7 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.target.getObjectType().equals(GameObjectType.Building)
|
||||
&& ((Building) this.target).isVulnerable() == false) {
|
||||
_cancelJob();
|
||||
@@ -60,8 +60,6 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
||||
|
||||
if (this.iteration < 0) {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
eb.startEffect((AbstractCharacter) this.source, this.target, this.trains, this);
|
||||
return;
|
||||
}
|
||||
this.skipSendEffect = true;
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.jobs;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Building;
|
||||
@@ -28,7 +29,7 @@ public class DatabaseUpdateJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.ago == null)
|
||||
return;
|
||||
ago.removeDatabaseJob(this.type, false);
|
||||
@@ -39,7 +40,7 @@ public class DatabaseUpdateJob extends AbstractScheduleJob {
|
||||
|
||||
switch (this.type) {
|
||||
case "Skills":
|
||||
pc.updateSkillsAndPowersToDatabase();
|
||||
PlayerManager.updateSkillsAndPowersToDatabase(pc);
|
||||
break;
|
||||
case "Stats":
|
||||
DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_STATS(pc);
|
||||
|
||||
@@ -29,7 +29,7 @@ public class DebugTimerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.pc == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public class DeferredPowerJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
//Power ended with no attack, cancel weapon power boost
|
||||
if (this.source != null && this.source instanceof PlayerCharacter) {
|
||||
((PlayerCharacter) this.source).setWeaponPower(null);
|
||||
|
||||
@@ -22,7 +22,7 @@ public class DisconnectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.origin != null) {
|
||||
this.origin.disconnect();
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
int doorNumber;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
//cancel fear for mob.
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class FinishCooldownTimeJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishCooldownTime(this.msg, this.pc);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class FinishEffectTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class FinishRecycleTimeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishRecycleTime(this.msg, this.pc, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ public class FinishSpireEffectJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
PlayerCharacter pc = (PlayerCharacter) target;
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ package engine.jobs;
|
||||
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
@@ -31,7 +31,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.target == null)
|
||||
return;
|
||||
@@ -64,7 +64,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
if (this.source.region != null)
|
||||
this.target.setRegion(this.source.region);
|
||||
//teleport target to source
|
||||
target.teleport(source.getLoc());
|
||||
PlayerManager.teleport(target, source.getLoc());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -28,7 +28,7 @@ public class LoadEffectsJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.originToSend == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ public class LogoutCharacterJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
server.logoutCharacter(this.pc);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ public class NoTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -40,7 +40,7 @@ public class PersistentAoeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||
return;
|
||||
|
||||
@@ -45,7 +45,7 @@ public class RefreshGroupJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.pc == null || this.origin == null || grp == null) {
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class RemoveCorpseJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.corpse != null)
|
||||
Corpse.removeCorpse(corpse, true);
|
||||
|
||||
@@ -25,7 +25,7 @@ public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (spire == null)
|
||||
return;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
package engine.jobs;
|
||||
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.math.Bounds;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -30,7 +31,7 @@ public class StuckJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
Vector3fImmutable stuckLoc;
|
||||
Building building = null;
|
||||
@@ -69,7 +70,7 @@ public class StuckJob extends AbstractScheduleJob {
|
||||
return;
|
||||
}
|
||||
|
||||
player.teleport(stuckLoc);
|
||||
PlayerManager.teleport(player, stuckLoc);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class SummonSendJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.source == null)
|
||||
return;
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.jobs;
|
||||
|
||||
import engine.gameManager.PlayerManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -39,7 +40,7 @@ public class TeleportJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.pc == null || this.npc == null || this.origin == null)
|
||||
return;
|
||||
@@ -52,7 +53,7 @@ public class TeleportJob extends AbstractScheduleJob {
|
||||
return;
|
||||
}
|
||||
|
||||
pc.teleport(loc);
|
||||
PlayerManager.teleport(pc, loc);
|
||||
|
||||
if (this.setSafeMode)
|
||||
pc.setSafeMode();
|
||||
|
||||
@@ -35,7 +35,7 @@ public class TrackJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
|
||||
return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class TransferStatOTJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
|
||||
return;
|
||||
if (!this.target.isAlive()) {
|
||||
|
||||
@@ -26,7 +26,7 @@ public class UpdateGroupJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.group == null)
|
||||
return;
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
package engine.jobs;
|
||||
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
/*
|
||||
@@ -22,7 +20,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
|
||||
// Must have a building to rank!
|
||||
@@ -43,18 +41,6 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
|
||||
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
|
||||
|
||||
if(rankingBuilding.getBlueprint().isWallPiece()){
|
||||
City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc);
|
||||
if(cityObject.getTOL().getRank() == 8) {
|
||||
if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) {
|
||||
float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax;
|
||||
float newMax = rankingBuilding.healthMax * 1.1f;
|
||||
rankingBuilding.setMaxHitPoints(newMax);
|
||||
rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Reload the object
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class UpgradeNPCJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
int newRank;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ public class UseItemJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class UseMobPowerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class UsePowerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
|
||||
}
|
||||
|
||||
|
||||
+59
-104
@@ -9,7 +9,6 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3f;
|
||||
@@ -17,9 +16,7 @@ import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.utilities.CombatUtilities;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PerformActionMsg;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
@@ -49,19 +46,18 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
//mob casting disabled
|
||||
//if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
|
||||
//if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
// mob.updateLocation();
|
||||
// return;
|
||||
//}
|
||||
if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
|
||||
//if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
// mob.updateLocation();
|
||||
// return;
|
||||
//}
|
||||
//}
|
||||
if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target))
|
||||
return;
|
||||
@@ -86,7 +82,7 @@ public class MobAI {
|
||||
if(mob.StrongholdGuardian || mob.StrongholdEpic){
|
||||
// attempt to ground all players in attack range
|
||||
for(int i : mob.playerAgroMap.keySet()){
|
||||
PlayerCharacter tar = PlayerCharacter.getFromCache(i);
|
||||
PlayerCharacter tar = PlayerManager.getFromCache(i);
|
||||
if(tar != null && tar.loc.distanceSquared(mob.loc) < 80){
|
||||
PowersManager.applyPower(mob,tar,tar.loc, 111111,40,false);
|
||||
}
|
||||
@@ -107,14 +103,10 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if(target.getPet() != null && target.getPet().isAlive()){
|
||||
mob.setCombatTarget(target.getPet());
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (MovementUtilities.outOfAggroRange(mob, target)) {
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -161,12 +153,6 @@ public class MobAI {
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
try{
|
||||
InterestManager.forceLoad(mob);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
@@ -182,14 +168,14 @@ public class MobAI {
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playercity != null)
|
||||
for (Mob guard : playercity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
@@ -264,9 +250,6 @@ public class MobAI {
|
||||
target.setCombatTarget(mob);
|
||||
}
|
||||
}
|
||||
|
||||
if(target.combatTarget == null)
|
||||
target.setCombatTarget(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||
}
|
||||
@@ -335,32 +318,28 @@ public class MobAI {
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis() - 1000L;
|
||||
if(mob.isPlayerGuard == true){
|
||||
|
||||
if(mob.nextCastTime > System.currentTimeMillis())
|
||||
return false;
|
||||
int contractID;
|
||||
|
||||
if(mob.isPlayerGuard){
|
||||
|
||||
int contractID = 0;
|
||||
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion) && mob.npcOwner != null)
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
|
||||
contractID = mob.npcOwner.contract.getContractID();
|
||||
else if(mob.contract != null)
|
||||
else
|
||||
contractID = mob.contract.getContractID();
|
||||
|
||||
if(Enum.MinionType.ContractToMinionMap.containsKey(contractID) && !Enum.MinionType.ContractToMinionMap.get(contractID).isMage())
|
||||
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mob.mobPowers == null || mob.mobPowers.isEmpty())
|
||||
if (mob.mobPowers.isEmpty())
|
||||
return false;
|
||||
|
||||
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
||||
mob.setCombatTarget(null);
|
||||
return false;
|
||||
}
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis();
|
||||
|
||||
return mob.nextCastTime <= System.currentTimeMillis();
|
||||
|
||||
@@ -419,9 +398,6 @@ public class MobAI {
|
||||
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||
|
||||
if(mobPower.powerCategory.equals(Enum.PowerCategoryType.DEBUFF))
|
||||
return false;
|
||||
|
||||
//check for hit-roll
|
||||
|
||||
if (mobPower.requiresHitRoll)
|
||||
@@ -445,9 +421,9 @@ public class MobAI {
|
||||
msg.setUnknown04(2);
|
||||
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
long delay = 20000L;
|
||||
mob.nextCastTime = System.currentTimeMillis() + delay;
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -570,6 +546,7 @@ public class MobAI {
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -726,8 +703,8 @@ public class MobAI {
|
||||
DefaultLogic(mob);
|
||||
break;
|
||||
}
|
||||
//if(mob.isAlive())
|
||||
// RecoverHealth(mob);
|
||||
if(mob.isAlive())
|
||||
RecoverHealth(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DetermineAction" + " " + e.getMessage());
|
||||
}
|
||||
@@ -737,10 +714,6 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
//do not switch target if you already have one, dropping out of range is handled elsewhere
|
||||
if(aiAgent.combatTarget != null)
|
||||
return;
|
||||
|
||||
//looks for and sets mobs combatTarget
|
||||
|
||||
if (!aiAgent.isAlive())
|
||||
@@ -751,7 +724,7 @@ public class MobAI {
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||
PlayerCharacter loadedPlayer = PlayerManager.getFromCache(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
|
||||
@@ -908,7 +881,6 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if(Mob.discDroppers.contains(aiAgent))
|
||||
@@ -917,7 +889,7 @@ public class MobAI {
|
||||
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
|
||||
return;
|
||||
|
||||
if (aiAgent.despawned && System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (!Zone.respawnQue.contains(aiAgent)) {
|
||||
Zone.respawnQue.add(aiAgent);
|
||||
}
|
||||
@@ -938,10 +910,8 @@ public class MobAI {
|
||||
if (mob.getCombatTarget() == null)
|
||||
return;
|
||||
|
||||
if(!mob.isCombat())
|
||||
enterCombat(mob);
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.outOfAggroRange(mob, (PlayerCharacter) mob.getCombatTarget()) && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
@@ -989,6 +959,7 @@ public class MobAI {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||
|
||||
//guard captain pulls his minions home with him
|
||||
@@ -1006,7 +977,7 @@ public class MobAI {
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet())
|
||||
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
|
||||
PlayerManager.getFromCache((int) playerEntry.getKey()).setHateValue(0);
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -1018,11 +989,6 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
float rangeSquared = mob.getRange() * mob.getRange();
|
||||
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
||||
|
||||
@@ -1097,8 +1063,8 @@ public class MobAI {
|
||||
if(mob.combatTarget == null)
|
||||
return;
|
||||
|
||||
//if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
// mob.setCombatTarget(null);
|
||||
if(city._playerMemory.contains(mob.combatTarget.getObjectUUID()) && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
@@ -1108,17 +1074,17 @@ public class MobAI {
|
||||
if (mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
|
||||
//AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
|
||||
//if (newTarget != null) {
|
||||
if (newTarget != null) {
|
||||
|
||||
// if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
// if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
// mob.setCombatTarget(newTarget);
|
||||
// } else
|
||||
// mob.setCombatTarget(newTarget);
|
||||
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
mob.setCombatTarget(newTarget);
|
||||
} else
|
||||
mob.setCombatTarget(newTarget);
|
||||
|
||||
//}
|
||||
}
|
||||
CheckMobMovement(mob);
|
||||
CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
@@ -1170,10 +1136,6 @@ public class MobAI {
|
||||
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
||||
mob.killCharacter("no owner");
|
||||
|
||||
if(!mob.isSiege())
|
||||
mob.BehaviourType.canRoam = true;
|
||||
|
||||
|
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
@@ -1204,24 +1166,25 @@ public class MobAI {
|
||||
try {
|
||||
|
||||
//check for players that can be aggroed if mob is agressive and has no target
|
||||
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false && !mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.Mob))
|
||||
|
||||
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
//if (mob.BehaviourType.isAgressive) {
|
||||
if (mob.BehaviourType.isAgressive) {
|
||||
|
||||
// AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
|
||||
// if (newTarget != null)
|
||||
// mob.setCombatTarget(newTarget);
|
||||
// else {
|
||||
// if (mob.getCombatTarget() == null) {
|
||||
// if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
// SafeGuardAggro(mob); //safehold guard
|
||||
// else
|
||||
// CheckForAggro(mob); //normal aggro
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
if (newTarget != null)
|
||||
mob.setCombatTarget(newTarget);
|
||||
else {
|
||||
if (mob.getCombatTarget() == null) {
|
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
SafeGuardAggro(mob); //safehold guard
|
||||
else
|
||||
CheckForAggro(mob); //normal aggro
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//check if mob can move for patrol or moving to target
|
||||
|
||||
@@ -1233,7 +1196,6 @@ public class MobAI {
|
||||
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
||||
}
|
||||
@@ -1253,7 +1215,7 @@ public class MobAI {
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||
PlayerCharacter loadedPlayer = PlayerManager.getFromCache(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
|
||||
@@ -1414,7 +1376,7 @@ public class MobAI {
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
||||
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
|
||||
PlayerCharacter potentialTarget = PlayerManager.getFromCache((int) playerEntry.getKey());
|
||||
|
||||
if (potentialTarget.equals(mob.getCombatTarget()))
|
||||
continue;
|
||||
@@ -1452,11 +1414,4 @@ public class MobAI {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void enterCombat(Mob mob){
|
||||
mob.setCombat(true);
|
||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||
rwss.setPlayer(mob);
|
||||
DispatchMessage.sendToAllInRange(mob, rwss);
|
||||
}
|
||||
}
|
||||
@@ -28,26 +28,18 @@ public class MobAIThread implements Runnable{
|
||||
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
|
||||
while (true) {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
if (zone != null && zone.zoneMobSet != null) {
|
||||
synchronized (zone.zoneMobSet) {
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
try {
|
||||
if (mob != null) {
|
||||
MobAI.DetermineAction(mob);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
|
||||
}
|
||||
}
|
||||
|
||||
for (Mob mob : zone.zoneMobSet) {
|
||||
|
||||
try {
|
||||
if (mob != null)
|
||||
MobAI.DetermineAction(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e);
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
try {
|
||||
Thread.sleep(100);
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("AI Thread interrupted", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void startAIThread() {
|
||||
|
||||
@@ -13,9 +13,6 @@ import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collection;
|
||||
|
||||
/**
|
||||
* Thread blocks until MagicBane dispatch messages are
|
||||
* enqueued then processes them in FIFO order. The collection
|
||||
@@ -28,48 +25,41 @@ import java.util.Collection;
|
||||
|
||||
public class MobRespawnThread implements Runnable {
|
||||
|
||||
private volatile boolean running = true;
|
||||
private static final long RESPAWN_INTERVAL = 100; // Configurable interval
|
||||
|
||||
public MobRespawnThread() {
|
||||
Logger.info("MobRespawnThread initialized.");
|
||||
Logger.info(" MobRespawnThread thread has started!");
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
while (running) {
|
||||
try {
|
||||
Collection<Zone> zones = ZoneManager.getAllZones();
|
||||
if (zones != null) {
|
||||
for (Zone zone : zones) {
|
||||
synchronized (zone) { // Optional: Synchronize on zone
|
||||
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = Zone.respawnQue.iterator().next();
|
||||
if (respawner != null) {
|
||||
respawner.respawn();
|
||||
Zone.respawnQue.remove(respawner);
|
||||
Zone.lastRespawn = System.currentTimeMillis();
|
||||
Thread.sleep(100);
|
||||
}
|
||||
}
|
||||
}
|
||||
while (true) {
|
||||
|
||||
try {
|
||||
for (Zone zone : ZoneManager.getAllZones()) {
|
||||
|
||||
if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = zone.respawnQue.iterator().next();
|
||||
|
||||
if (respawner == null)
|
||||
continue;
|
||||
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
Thread.sleep(100); // Prevent busy-waiting
|
||||
} catch (Exception e) {
|
||||
Logger.error("Error in MobRespawnThread", e);
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
}
|
||||
Logger.info("MobRespawnThread stopped.");
|
||||
}
|
||||
|
||||
public void stop() {
|
||||
running = false;
|
||||
}
|
||||
|
||||
public static void startRespawnThread() {
|
||||
Thread respawnThread = new Thread(new MobRespawnThread());
|
||||
Thread respawnThread;
|
||||
respawnThread = new Thread(new MobRespawnThread());
|
||||
respawnThread.setName("respawnThread");
|
||||
respawnThread.start();
|
||||
}
|
||||
|
||||
@@ -101,10 +101,9 @@ public class CombatUtilities {
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
||||
}else if (target.getObjectType() == GameObjectType.Building)
|
||||
else if (target.getObjectType() == GameObjectType.Building)
|
||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
||||
|
||||
//Don't send 0 damage kay thanx.
|
||||
@@ -141,29 +140,21 @@ public class CombatUtilities {
|
||||
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defense = 0;
|
||||
int atr = agent.mobBase.getAtr();
|
||||
if(agent.getBonuses() != null){
|
||||
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
|
||||
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
|
||||
}
|
||||
int atr = agent.getAtrHandOne();
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
PlayerCharacter pc = (PlayerCharacter)target;
|
||||
pc.combatStats.calculateDefense();
|
||||
defense = pc.combatStats.defense;
|
||||
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||
break;
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
if (mob.isSiege())
|
||||
defense = atr;
|
||||
else
|
||||
defense = ((Mob) target).mobBase.getDefense();
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
}
|
||||
return !CombatManager.LandHit(atr,defense);
|
||||
return CombatManager.LandHit(atr,defense);
|
||||
}
|
||||
|
||||
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
||||
@@ -201,10 +192,12 @@ public class CombatUtilities {
|
||||
return;
|
||||
|
||||
int anim = 75;
|
||||
float speed;
|
||||
|
||||
//handle the retaliate here because even if the mob misses you can still retaliate
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
if (mainHand)
|
||||
speed = agent.getSpeedHandOne();
|
||||
else
|
||||
speed = agent.getSpeedHandTwo();
|
||||
|
||||
DamageType dt = DamageType.Crush;
|
||||
|
||||
@@ -259,12 +252,12 @@ public class CombatUtilities {
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(agent) - getMinDmg(agent);
|
||||
double damage1 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(agent) - getMinDmg(agent);
|
||||
double damage2 = getMinDmg(agent) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
@@ -286,6 +279,11 @@ public class CombatUtilities {
|
||||
if (((Mob) target).isSiege())
|
||||
return;
|
||||
|
||||
//handle the retaliate
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob) {
|
||||
Mob targetMob = (Mob) target;
|
||||
if (targetMob.isSiege())
|
||||
@@ -309,9 +307,9 @@ public class CombatUtilities {
|
||||
float damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
if (agent.BehaviourType.equals(MobBehaviourType.Pet1)) {
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.isPlayerGuard()) {
|
||||
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
@@ -320,9 +318,9 @@ public class CombatUtilities {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//if (((AbstractCharacter) target).isSit()) {
|
||||
// damage *= 2.5f; //increase damage if sitting
|
||||
//}
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
}
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
||||
}
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
@@ -351,8 +349,8 @@ public class CombatUtilities {
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(agent);
|
||||
double maxDmg = getMaxDmg(agent);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
@@ -368,8 +366,8 @@ public class CombatUtilities {
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(agent);
|
||||
double max = getMaxDmg(agent);
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
@@ -410,48 +408,92 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
double minDmg = getMinDmg(agent);
|
||||
double maxDmg = getMaxDmg(agent);
|
||||
DamageType dt = getDamageType(agent);
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
double damage = ThreadLocalRandom.current().nextInt((int)minDmg,(int)maxDmg + 1);
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0));
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(Mob agent) {
|
||||
if(agent.getEquip() != null){
|
||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
||||
return agent.minDamageHandOne;
|
||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
||||
return agent.getMinDamageHandTwo();
|
||||
}else{
|
||||
return agent.minDamageHandOne;
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}else{
|
||||
return agent.minDamageHandOne;
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(Mob agent) {
|
||||
if(agent.getEquip() != null){
|
||||
if(agent.getEquip().get(ItemSlotType.RHELD) != null){
|
||||
return agent.maxDamageHandOne;
|
||||
}else if(agent.getEquip().get(ItemSlotType.LHELD) != null){
|
||||
return agent.getMaxDamageHandTwo();
|
||||
}else{
|
||||
return agent.maxDamageHandOne;
|
||||
}
|
||||
}else{
|
||||
return agent.maxDamageHandOne;
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -98,24 +98,20 @@ public class MovementUtilities {
|
||||
|
||||
}
|
||||
|
||||
public static boolean outOfAggroRange(Mob agent, AbstractCharacter target) {
|
||||
public static boolean inRangeDropAggro(Mob agent, AbstractCharacter target) {
|
||||
|
||||
Vector3fImmutable sl = agent.getLoc();
|
||||
Vector3fImmutable tl = target.getLoc();
|
||||
|
||||
float disSq = sl.distanceSquared(tl);
|
||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
float range = agent.getRange() + 150;
|
||||
|
||||
|
||||
//float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||
|
||||
|
||||
|
||||
if (range > 200)
|
||||
range = 200;
|
||||
|
||||
|
||||
return disSq > (range * range);
|
||||
return distanceSquaredToTarget < sqr(range);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -38,7 +38,7 @@ public abstract class AbstractConnection implements
|
||||
protected final AtomicBoolean execTask = new AtomicBoolean(false);
|
||||
protected final ReentrantLock writeLock = new ReentrantLock();
|
||||
protected final ReentrantLock readLock = new ReentrantLock();
|
||||
public long lastMsgTime = System.currentTimeMillis();
|
||||
protected long lastMsgTime = System.currentTimeMillis();
|
||||
protected long lastKeepAliveTime = System.currentTimeMillis();
|
||||
protected long lastOpcode = -1;
|
||||
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
|
||||
|
||||
@@ -87,7 +87,6 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
|
||||
this.processChangeRequests();
|
||||
this.auditSocketChannelToConnectionMap();
|
||||
//this.selector.select();
|
||||
this.selector.select(250L);
|
||||
this.processNewEvents();
|
||||
|
||||
@@ -665,7 +664,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (runStatus) {
|
||||
this.ac.connMan.receive(sk);
|
||||
this.ac.execTask.compareAndSet(true, false);
|
||||
@@ -694,7 +693,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (runStatus) {
|
||||
this.ac.connMan.sendFinish(sk);
|
||||
this.ac.execTask.compareAndSet(true, false);
|
||||
|
||||
@@ -23,7 +23,7 @@ public class CheckNetMsgFactoryJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
NetMsgFactory factory = conn.getFactory();
|
||||
|
||||
// Make any/all msg possible
|
||||
|
||||
@@ -26,7 +26,7 @@ public class ConnectionMonitorJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.cnt >= 5) {
|
||||
this.connMan.auditSocketChannelToConnectionMap();
|
||||
|
||||
@@ -44,16 +44,9 @@ public class ClientConnection extends AbstractConnection {
|
||||
public ReentrantLock buyLock = new ReentrantLock();
|
||||
public boolean desyncDebug = false;
|
||||
public byte[] lastByteBuffer;
|
||||
public long lastTargetSwitchTime;
|
||||
protected SessionID sessionID = null;
|
||||
private byte cryptoInitTries = 0;
|
||||
|
||||
public int strikes = 0;
|
||||
public Long lastStrike = 0L;
|
||||
|
||||
public int finalStrikes = 0;
|
||||
public long finalStrikeRefresh = 0L;
|
||||
|
||||
public ClientConnection(ClientConnectionManager connMan,
|
||||
SocketChannel sockChan) {
|
||||
super(connMan, sockChan, true);
|
||||
@@ -234,10 +227,10 @@ public class ClientConnection extends AbstractConnection {
|
||||
SessionManager.remSession(
|
||||
SessionManager.getSession(sessionID));
|
||||
} catch (NullPointerException e) {
|
||||
//Logger
|
||||
//.error(
|
||||
//"Tried to remove improperly initialized session. Skipping." +
|
||||
//e);
|
||||
Logger
|
||||
.error(
|
||||
"Tried to remove improperly initialized session. Skipping." +
|
||||
e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,6 @@ import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import engine.session.Session;
|
||||
import engine.util.KeyCloneAudit;
|
||||
import engine.util.StringUtils;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -239,11 +238,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
if(pc.getRaceID() == 1999 && msg.getSlotNumber() == MBServerStatics.SLOT_FEET){
|
||||
forceTransferFromEquipToInventory(msg, origin, "Saetors Cannot Wear FEET Slot Items");
|
||||
return;
|
||||
}
|
||||
|
||||
//dupe check
|
||||
if (!i.validForInventory(origin, pc, itemManager))
|
||||
return;
|
||||
@@ -609,19 +603,19 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
switch (type) {
|
||||
case MBServerStatics.STAT_STR_ID:
|
||||
pc.addStr(msg.getAmount());
|
||||
PlayerManager.addStr(pc, msg.getAmount());
|
||||
break;
|
||||
case MBServerStatics.STAT_DEX_ID:
|
||||
pc.addDex(msg.getAmount());
|
||||
PlayerManager.addDex(pc, msg.getAmount());
|
||||
break;
|
||||
case MBServerStatics.STAT_CON_ID:
|
||||
pc.addCon(msg.getAmount());
|
||||
PlayerManager.addCon(pc, msg.getAmount());
|
||||
break;
|
||||
case MBServerStatics.STAT_INT_ID:
|
||||
pc.addInt(msg.getAmount());
|
||||
PlayerManager.addInt(pc, msg.getAmount());
|
||||
break;
|
||||
case MBServerStatics.STAT_SPI_ID:
|
||||
pc.addSpi(msg.getAmount());
|
||||
PlayerManager.addSpi(pc, msg.getAmount());
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -647,7 +641,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
// ResetAfterDeath player
|
||||
sourcePlayer.respawnLock.writeLock().lock();
|
||||
try {
|
||||
sourcePlayer.respawn(true, false, true);
|
||||
PlayerManager.respawn(sourcePlayer, true, false, true);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
@@ -711,7 +705,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
switch (targetType) {
|
||||
case PlayerCharacter:
|
||||
|
||||
characterTarget = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
characterTarget = PlayerManager.getFromCache(msg.getTargetID());
|
||||
if (characterTarget == null)
|
||||
return;
|
||||
if (characterTarget.isAlive())
|
||||
@@ -725,7 +719,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true));
|
||||
break;
|
||||
case NPC:
|
||||
characterTarget = NPC.getFromCache(msg.getTargetID());
|
||||
characterTarget = NPCManager.getFromCache(msg.getTargetID());
|
||||
if (characterTarget == null)
|
||||
return;
|
||||
break;
|
||||
@@ -815,7 +809,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal()) {
|
||||
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
tar = PlayerCharacter.getFromCache(targetID);
|
||||
tar = PlayerManager.getFromCache(targetID);
|
||||
|
||||
if (tar == null)
|
||||
return;
|
||||
@@ -824,7 +818,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
|
||||
} else if (targetType == GameObjectType.NPC.ordinal())
|
||||
tar = NPC.getFromCache(targetID);
|
||||
tar = NPCManager.getFromCache(targetID);
|
||||
else if (targetType == GameObjectType.Mob.ordinal())
|
||||
tar = Mob.getFromCache(targetID);
|
||||
if (tar == null)
|
||||
@@ -1019,9 +1013,9 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
AbstractCharacter tar = null;
|
||||
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal())
|
||||
tar = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
tar = PlayerManager.getFromCache(msg.getTargetID());
|
||||
else if (targetType == GameObjectType.NPC.ordinal())
|
||||
tar = NPC.getFromCache(msg.getTargetID());
|
||||
tar = NPCManager.getFromCache(msg.getTargetID());
|
||||
else if (targetType == GameObjectType.Mob.ordinal())
|
||||
tar = Mob.getFromCache(msg.getTargetID());
|
||||
|
||||
@@ -1156,7 +1150,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (sourcePlayer == null)
|
||||
return;
|
||||
|
||||
NPC npc = NPC.getFromCache(msg.getNPCID());
|
||||
NPC npc = NPCManager.getFromCache(msg.getNPCID());
|
||||
|
||||
if (npc == null)
|
||||
return;
|
||||
@@ -1172,7 +1166,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
if (con == null)
|
||||
return;
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
float bargain = PlayerManager.getBargain(sourcePlayer);
|
||||
|
||||
float profit = npc.getBuyPercent(sourcePlayer) + bargain;
|
||||
|
||||
@@ -1205,7 +1199,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (itemMan == null)
|
||||
return;
|
||||
|
||||
NPC npc = NPC.getFromCache(msg.getNPCID());
|
||||
NPC npc = NPCManager.getFromCache(msg.getNPCID());
|
||||
|
||||
if (npc == null)
|
||||
return;
|
||||
@@ -1277,7 +1271,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
float durabilityMax = sell.getDurabilityMax();
|
||||
float damagedModifier = durabilityCurrent / durabilityMax;
|
||||
cost *= damagedModifier;
|
||||
float bargain = player.getBargain();
|
||||
float bargain = PlayerManager.getBargain(player);
|
||||
|
||||
float profit = npc.getBuyPercent(player) + bargain;
|
||||
|
||||
@@ -1369,7 +1363,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (sourcePlayer == null)
|
||||
return;
|
||||
|
||||
NPC npc = NPC.getFromCache(msg.getNpcID());
|
||||
NPC npc = NPCManager.getFromCache(msg.getNpcID());
|
||||
|
||||
if (npc == null)
|
||||
return;
|
||||
@@ -1397,7 +1391,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (itemMan == null) {
|
||||
return;
|
||||
}
|
||||
NPC npc = NPC.getFromCache(msg.getNPCID());
|
||||
NPC npc = NPCManager.getFromCache(msg.getNPCID());
|
||||
if (npc == null) {
|
||||
return;
|
||||
}
|
||||
@@ -1428,7 +1422,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
}
|
||||
int cost = me.getMagicValue();
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
float bargain = PlayerManager.getBargain(sourcePlayer);
|
||||
switch(npc.getContractID()){
|
||||
case 1201:
|
||||
cost = ItemBase.getDiscPrice(ib.getUUID());
|
||||
@@ -1509,7 +1503,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
int cost = buy.getBaseValue();
|
||||
if (buy.isID() || buy.isCustomValue())
|
||||
cost = buy.getMagicValue();
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
float bargain = PlayerManager.getBargain(sourcePlayer);
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
@@ -1629,7 +1623,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
NPC npc = NPC.getFromCache(msg.getNPCID());
|
||||
NPC npc = NPCManager.getFromCache(msg.getNPCID());
|
||||
|
||||
if (npc == null)
|
||||
return;
|
||||
@@ -1827,7 +1821,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
long type = player.getTimeStamp("LastRecallType");
|
||||
|
||||
if (type == 1) { //recall to bind
|
||||
player.teleport(player.getBindLoc());
|
||||
PlayerManager.teleport(player, player.getBindLoc());
|
||||
player.setSafeMode();
|
||||
} else { //recall to rg
|
||||
float dist = 9999999999f;
|
||||
@@ -1848,7 +1842,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
//nearest runegate found. teleport characterTarget
|
||||
|
||||
if (rg != null) {
|
||||
player.teleport(rg.getLoc());
|
||||
PlayerManager.teleport(player, rg.getLoc());
|
||||
player.setSafeMode();
|
||||
}
|
||||
}
|
||||
@@ -1886,7 +1880,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
switch (protocolMsg) {
|
||||
case SETSELECTEDOBECT:
|
||||
KeyCloneAudit.auditTargetMsg(msg);
|
||||
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
|
||||
break;
|
||||
|
||||
|
||||
@@ -13,10 +13,7 @@ import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.GuildHistoryType;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.GuildManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -83,7 +80,7 @@ public class AcceptInviteToGuildHandler extends AbstractClientMsgHandler {
|
||||
player.setGuild(guild);
|
||||
|
||||
// Cleanup guild stuff
|
||||
player.resetGuildStatuses();
|
||||
PlayerManager.resetGuildStatuses(player);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
@@ -78,7 +78,7 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size() && building.getRank() != 8)
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
|
||||
return false;
|
||||
|
||||
Item contractItem = Item.getFromCache(msg.getContractItem());
|
||||
|
||||
@@ -53,7 +53,7 @@ public class ArcLoginNotifyMsgHandler extends AbstractClientMsgHandler {
|
||||
GroupManager.RefreshOthersGroupList(player);
|
||||
}
|
||||
|
||||
player.setEnteredWorld(true);
|
||||
PlayerManager.setEnteredWorld(player, true);
|
||||
// Set player active
|
||||
player.resetRegenUpdateTime();
|
||||
player.setActive(true);
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user