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Dev_Cmd_Fixes
| Author | SHA1 | Date | |
|---|---|---|---|
| 221ae0a58b |
@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
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public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
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// Column name must match what NPC/Mob loaders read ("equipmentSet").
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// Using the wrong column here causes the update to fail silently and
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// dev command to report "Unable to find Equipset" despite a valid ID.
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
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preparedStatement.setInt(1, equipSetID);
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preparedStatement.setLong(2, npc.getObjectUUID());
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@@ -467,4 +471,4 @@ public class dbNPCHandler extends dbHandlerBase {
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return false;
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}
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}
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}
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}
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@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
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mobWithoutID.parentZone = parent;
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mobWithoutID.parentZoneID = parent.getObjectUUID();
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// NPC in a Building derives position from slot
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// Ensure spawn coordinates are persisted for DB insert
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// statLat/statAlt/statLon represent local (zone-relative) spawn
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// coordinates used by the DB handler when creating the mob row.
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if (spawn != null && parent != null) {
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// Convert world coordinates to zone-local spawn coordinates
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Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
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mobWithoutID.statLat = localSpawn.x;
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mobWithoutID.statAlt = localSpawn.y;
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mobWithoutID.statLon = localSpawn.z;
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}
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// NPC in a Building derives position from slot
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if (mobWithoutID.building != null)
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mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
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@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
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newNPC.bindLoc = Vector3fImmutable.ZERO;
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newNPC.parentZoneUUID = parent.getObjectUUID();
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newNPC.guildUUID = guild.getObjectUUID();
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// guild may be null when spawning via ./npc; default to 0
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newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
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if (building == null)
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newNPC.buildingUUID = 0;
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@@ -1347,4 +1348,4 @@ public class NPC extends AbstractCharacter {
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}
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}
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}
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}
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