@ -29,7 +29,10 @@ import engine.server.world.WorldServer;
				@@ -29,7 +29,10 @@ import engine.server.world.WorldServer;
					 
			
		
	
		
			
				
					import  engine.session.Session ;  
			
		
	
		
			
				
					import  org.pmw.tinylog.Logger ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  java.util.* ;  
			
		
	
		
			
				
					import  java.util.ArrayList ;  
			
		
	
		
			
				
					import  java.util.HashSet ;  
			
		
	
		
			
				
					import  java.util.Iterator ;  
			
		
	
		
			
				
					import  java.util.Set ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					public  enum  ChatManager  {  
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -186,53 +189,6 @@ public enum ChatManager {
				@@ -186,53 +189,6 @@ public enum ChatManager {
					 
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if ( text . startsWith ( "./junk" ) ) {   
			
		
	
		
			
				
					            //junk command
   
			
		
	
		
			
				
					            PlayerCharacter  pc  =  ( PlayerCharacter ) player ;   
			
		
	
		
			
				
					            for ( Item  i  :  pc . getCharItemManager ( ) . getInventory ( ) ) {   
			
		
	
		
			
				
					                ItemBase  ib  =  i . getItemBase ( ) ;   
			
		
	
		
			
				
					                if ( ib . isGlass ( )  | |  ib . getType ( ) . equals ( Enum . ItemType . CONTRACT )  | |  ib . isVorg ( )  | |  ib . getType ( ) . equals ( Enum . ItemType . RUNE )   
			
		
	
		
			
				
					                        | |  ib . getType ( ) . equals ( Enum . ItemType . SCROLL )  | |  ib . getType ( ) . equals ( Enum . ItemType . POTION )  | |  ib . getType ( ) . equals ( Enum . ItemType . RESOURCE )   
			
		
	
		
			
				
					                        | |  ib . getType ( ) . equals ( Enum . ItemType . OFFERING )  | |  ib . getType ( ) . equals ( Enum . ItemType . REALMCHARTER ) )   
			
		
	
		
			
				
					                    continue ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                int  value  =  ib . getBaseValue ( ) ;   
			
		
	
		
			
				
					                if ( pc . getCharItemManager ( ) . getGoldInventory ( ) . getNumOfItems ( )  +  value  >  MBServerStatics . PLAYER_GOLD_LIMIT )   
			
		
	
		
			
				
					                    continue ;  // cannot hold gold value
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                pc . getCharItemManager ( ) . addGoldToInventory ( value , false ) ;   
			
		
	
		
			
				
					                pc . getCharItemManager ( ) . junk ( i ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            pc . getCharItemManager ( ) . updateInventory ( ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if ( text . startsWith ( "./stackresources" ) ) {   
			
		
	
		
			
				
					            HashMap < Integer , Integer >  resources  =  new  HashMap < > ( ) ;   
			
		
	
		
			
				
					            PlayerCharacter  pc  =  ( PlayerCharacter ) player ;   
			
		
	
		
			
				
					            for ( Item  i  :  pc . getCharItemManager ( ) . getInventory ( ) ) {   
			
		
	
		
			
				
					                ItemBase  ib  =  i . getItemBase ( ) ;   
			
		
	
		
			
				
					                if ( ib . getType ( ) . equals ( Enum . ItemType . RESOURCE ) ) {   
			
		
	
		
			
				
					                    if ( resources . containsKey ( ib . getUUID ( ) ) ) {   
			
		
	
		
			
				
					                        //already logged this resource, add to count
   
			
		
	
		
			
				
					                        int  count  =  resources . get ( ib . getUUID ( ) ) ;   
			
		
	
		
			
				
					                        count  + =  i . getNumOfItems ( ) ;   
			
		
	
		
			
				
					                        resources . put ( ib . getUUID ( ) , count ) ;   
			
		
	
		
			
				
					                    } else {   
			
		
	
		
			
				
					                        //have not logged this resource yet
   
			
		
	
		
			
				
					                        resources . put ( ib . getUUID ( ) , i . getNumOfItems ( ) ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    pc . getCharItemManager ( ) . junk ( i ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            for ( int  id  :  resources . keySet ( ) ) {   
			
		
	
		
			
				
					                ItemBase  ib  =  ItemBase . getItemBase ( id ) ;   
			
		
	
		
			
				
					                MobLoot  ml  =  new  MobLoot ( pc , ib , resources . get ( id ) , false ) ;   
			
		
	
		
			
				
					                Item  i  =  ml . promoteToItem ( pc ) ;   
			
		
	
		
			
				
					                pc . getCharItemManager ( ) . addItemToInventory ( i ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            pc . getCharItemManager ( ) . updateInventory ( ) ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( ChatManager . isDevCommand ( text )  = =  true )  {   
			
		
	
		
			
				
					            ChatManager . processDevCommand ( player ,  text ) ;   
			
		
	
		
			
				
					            return ;