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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.jobs;

import engine.Enum.GameObjectType;
import engine.InterestManagement.WorldGrid;
import engine.job.AbstractScheduleJob;
import engine.objects.AbstractCharacter;
import engine.objects.Mob;
import engine.objects.NPC;

public class UpgradeNPCJob extends AbstractScheduleJob {

    private final AbstractCharacter rankingAC;
    boolean success;

    public UpgradeNPCJob(AbstractCharacter ac) {
        super();
        this.rankingAC = ac;
    }

    @Override
    protected void doJob() {

        int newRank;

        if (this.rankingAC.getObjectType() == GameObjectType.NPC) {


            if (this.rankingAC == null)  //NPC could've been removed...
                return;
            newRank = (this.rankingAC.getRank() * 10) + 10;


            ((NPC) this.rankingAC).setRank(newRank);
            ((NPC) this.rankingAC).setUpgradeDateTime(null);
        } else if (this.rankingAC.getObjectType() == GameObjectType.Mob) {
            if (this.rankingAC == null)  //NPC could've been removed...
                return;
            newRank = (this.rankingAC.getRank() * 10) + 10;


            ((Mob) this.rankingAC).setRank(newRank);
            Mob.setUpgradeDateTime((Mob) this.rankingAC, null);
            WorldGrid.updateObject(this.rankingAC);

        }

    }

    @Override
    protected void _cancelJob() {
    }

}