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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.Enum;
import engine.exception.MsgSendException;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.guild.GuildControlMsg;
import engine.net.client.msg.guild.GuildListMsg;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;

public class GuildControlHandler extends AbstractClientMsgHandler {

    public GuildControlHandler() {
        super(GuildControlMsg.class);
    }

    // TODO Don't think this protocolMsg (0x3235E5EA) is actually player history. so
    // take further look at it.
    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
        GuildControlMsg msg = (GuildControlMsg) baseMsg;
        Dispatch dispatch;

        // until we know what it's for, just echo it back.
        msg.setUnknown05((byte) 1);

        //Send a GuildList msg
        if (msg.getUnknown01() == 1) {

            PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
            //TODO figure out why GL can't be changed and IC can't be banished
            //Bounce back the rank options
            msg.setGM((byte) (GuildStatusController.isGuildLeader(player.getGuildStatus()) ? 1 : 0));

            dispatch = Dispatch.borrow(player, msg);
            DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);

            if (GuildStatusController.isInnerCouncil(player.getGuildStatus()) || GuildStatusController.isGuildLeader(player.getGuildStatus())) {
                dispatch = Dispatch.borrow(player, new GuildListMsg(player.getGuild()));
                DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
            } else
                ErrorPopupMsg.sendErrorMsg(player, "Only guild leader and inner council have such authority!");


        } else if (msg.getUnknown01() == 2) {
            PlayerCharacter player = SessionManager.getPlayerCharacter(origin);

            //If we don't get a valid PC for whatever reason.. just ignore it.
            PlayerCharacter pc = PlayerCharacter.getFromCache(msg.getUnknown03());

            if (pc != null) {
                dispatch = Dispatch.borrow(player, new GuildListMsg(pc));
                DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
            }
        }

        return true;
    }

}