// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.gameManager.ZoneManager; import engine.math.Vector3fImmutable; import engine.mbEnums.GameObjectType; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.Protocol; import engine.objects.AbstractCharacter; import engine.objects.Building; public class MoveToPointMsg extends ClientNetMsg { private int sourceType; //ordinal of the character type that sent this message 54=PlayerCharacter private int sourceID; // uuid of the source character of this message private float startLat; //start loc of move message (offset if inside a building not world loc) private float startLon; //start loc of move message (offset if inside a building not world loc) private float startAlt; //start loc of move message (offset if inside a building not world loc) private float endLat; //end loc of move message (offset if inside a building not world loc) private float endLon; //end loc of move message (offset if inside a building not world loc) private float endAlt; //end loc of move message (offset if inside a building not world loc) private int startLocType; // enum ordinal of the object player is inside 0=nothing 8=building private int inBuildingUUID; // uuid of the building character is currently inside private int inBuilding; // is inside a building 0=true -1=false private int inBuildingFloor; // floor of building character is currently in -1=not inside building 0/1/2/3 = floor number private byte initiatedByAttack; // move message sent as a result of move to target to attack 0=false 1=true private byte unknown03; /** * This is the general purpose constructor. */ public MoveToPointMsg() { super(Protocol.MOVETOPOINT); } public MoveToPointMsg(MoveToPointMsg msg) { super(Protocol.MOVETOPOINT); this.sourceType = msg.sourceType; this.sourceID = msg.sourceID; this.startLat = msg.startLat; this.startLon = msg.startLon; this.startAlt = msg.startAlt; this.endLat = msg.endLat; this.endLon = msg.endLon; this.endAlt = msg.endAlt; this.startLocType = msg.startLocType; this.inBuildingUUID = msg.inBuildingUUID; this.inBuilding = msg.inBuilding; this.inBuildingFloor = msg.inBuildingFloor; this.initiatedByAttack = msg.initiatedByAttack; this.unknown03 = msg.unknown03; } //Moving Furniture out of building to unload properly. //for outside regions only public MoveToPointMsg(Building building) { super(Protocol.MOVETOPOINT); this.sourceType = building.getObjectType().ordinal(); this.sourceID = building.getObjectUUID(); this.startLat = building.getLoc().x; this.startLon = building.getLoc().z; this.startAlt = building.getLoc().y; this.endLat = building.getLoc().x; this.endLon = building.getLoc().z; this.endAlt = building.getLoc().y; this.startLocType = 0; this.inBuildingUUID = 0; this.inBuilding = -1; this.inBuildingFloor = -1; this.initiatedByAttack = 0; this.unknown03 = 0; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public MoveToPointMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.MOVETOPOINT, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.sourceType); writer.putInt(this.sourceID); writer.putFloat(this.startLat); writer.putFloat(this.startAlt); writer.putFloat(this.startLon); writer.putFloat(this.endLat); writer.putFloat(this.endAlt); writer.putFloat(this.endLon); writer.putInt(this.startLocType); writer.putInt(this.inBuildingUUID); writer.putInt(this.inBuilding); writer.putInt(this.inBuildingFloor); writer.put((byte) 0); writer.put((byte) 0); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.sourceType = reader.getInt(); this.sourceID = reader.getInt(); this.startLat = reader.getFloat(); this.startAlt = reader.getFloat(); this.startLon = reader.getFloat(); this.endLat = reader.getFloat(); this.endAlt = reader.getFloat(); this.endLon = reader.getFloat(); this.startLocType = reader.getInt(); this.inBuildingUUID = reader.getInt(); this.inBuilding = reader.getInt(); this.inBuildingFloor = reader.getInt(); this.initiatedByAttack = reader.get(); this.unknown03 = reader.get(); } public int getSourceType() { return this.sourceType; } public void setSourceType(int value) { this.sourceType = value; } public int getSourceID() { return this.sourceID; } public void setSourceID(int value) { this.sourceID = value; } public float getStartLat() { return this.startLat; } public void setStartLat(float value) { this.startLat = value; } public float getStartLon() { return this.startLon; } public void setStartLon(float value) { this.startLon = value; } public float getStartAlt() { return this.startAlt; } public void setStartAlt(float value) { this.startAlt = value; } public float getEndLat() { return this.endLat; } public void setEndLat(float value) { this.endLat = value; } public float getEndLon() { return this.endLon; } public void setEndLon(float value) { this.endLon = value; } public float getEndAlt() { return this.endAlt; } public void setEndAlt(float value) { this.endAlt = value; } public int getStartLocType() { return this.startLocType; } public void setStartLocType(int value) { this.startLocType = value; } public int getInBuildingUUID() { return this.inBuildingUUID; } public void setInBuildingUUID(int value) { this.inBuildingUUID = value; } public int getInBuilding() { return this.inBuilding; } public void setInBuilding(int value) { this.inBuilding = value; } public void setInBuildingFloor(int value) { this.inBuildingFloor = value; } public void setStartCoord(Vector3fImmutable value) { this.startLat = value.x; this.startAlt = value.y; this.startLon = value.z; } public void setEndCoord(Vector3fImmutable value) { this.endLat = value.x; this.endAlt = value.y; this.endLon = value.z; } public void clearTarget() { this.startLocType = 0; this.inBuildingUUID = 0; } public void setPlayer(AbstractCharacter ac) { this.sourceType = ac.getObjectType().ordinal(); this.sourceID = ac.getObjectUUID(); this.setStartCoord(ac.getLoc()); this.setEndCoord(ac.getEndLoc()); this.startLocType = 0; this.inBuildingUUID = 0; this.inBuilding = ac.getInBuilding(); this.inBuildingFloor = ac.getInFloorID(); } public void setTarget(AbstractCharacter ac, Building target) { if (target == null) { this.setStartCoord(ac.getLoc()); this.setEndCoord(ac.getEndLoc()); this.startLocType = 0; this.inBuildingUUID = 0; this.inBuilding = -1; this.inBuildingFloor = -1; } else { Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc()); Vector3fImmutable convertLocEnd = convertLocStart; if (ac.isMoving()) convertLocEnd = ZoneManager.convertWorldToLocal(target, ac.getEndLoc()); this.setStartCoord(convertLocStart); this.setEndCoord(convertLocEnd); this.startLocType = GameObjectType.Building.ordinal(); this.inBuildingUUID = target.getObjectUUID(); this.inBuilding = ac.getInBuilding(); this.inBuildingFloor = ac.getInFloorID(); } } public int getUnknown03() { return unknown03; } public int getInitiatedFromAttack() { return initiatedByAttack; } public int getInBuildingFloor() { return this.inBuildingFloor; } }