// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.Enum.GameObjectType; import engine.gameManager.PowersManager; import engine.math.Vector3fImmutable; import engine.net.client.msg.PerformActionMsg; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.objects.PlayerCharacter; import engine.powers.ActionsBase; import engine.powers.EffectsBase; import engine.powers.PowersBase; import java.util.HashSet; public class PersistentAoeJob extends AbstractEffectJob { private final AbstractEffectJob aej; private int iteration = 0; private Vector3fImmutable targetLoc; private Vector3fImmutable lastLoc; public PersistentAoeJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, AbstractEffectJob aej, Vector3fImmutable targetLoc) { super(source, target, stackType, trains, action, power, eb); this.aej = aej; if (target != null && this.target.getObjectType() == GameObjectType.PlayerCharacter) this.targetLoc = this.target.getLoc(); else this.targetLoc = targetLoc; this.lastLoc = targetLoc; } @Override protected void doJob() { if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null) return; if (!this.source.isAlive()) PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); else if (this.iteration < this.power.getChantIterations()) { this.skipSendEffect = true; this.iteration++; if (this.target != null){ this.lastLoc = this.target.getLoc(); this.targetLoc = this.target.getLoc(); } String stackType = action.getStackType(); stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(action.getUUID()) : stackType; HashSet awolist = null; if (this.source instanceof PlayerCharacter) awolist = PowersManager.getAllTargets(null, this.targetLoc, (PlayerCharacter) this.source, this.power); else awolist = new HashSet<>(); PerformActionMsg msg = new PerformActionMsg(power.getToken(), 9999, source .getObjectType().ordinal(), source.getObjectUUID(), source.getObjectType().ordinal(), source.getObjectUUID(), 0, 0, 0, 2, 0); for (AbstractWorldObject awo : awolist) { //judge the defense of the target if (awo == null || PowersManager.testAttack((PlayerCharacter) this.source, awo, this.power, msg)) continue; PowersManager.finishApplyPowerA((AbstractCharacter) this.source, awo, this.targetLoc, this.power, this.trains, true); if (this.target != null && !this.target.isAlive()){ this.target = null; } } if (AbstractWorldObject.IsAbstractCharacter(source)) ((AbstractCharacter) this.source).addPersistantAoe(stackType, (int) (this.power.getChantDuration() * 1000), this, this.eb, this.trains); } else PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); } @Override protected void _cancelJob() { } public int getIteration() { return this.iteration; } public int inc() { this.iteration++; return this.iteration; } }