// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; public class RandomMsg extends ClientNetMsg { private int max; private int roll; private int sourceType; private int sourceID; /** * This is the general purpose constructor. */ public RandomMsg() { super(Protocol.RANDOM); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the ByteBuffer into a message. If a BufferUnderflow occurs (based on reading past the limit) then this constructor Throws that Exception to the caller. */ public RandomMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.RANDOM, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.max); writer.putInt(this.roll); writer.putInt(this.sourceType); writer.putInt(this.sourceID); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.max = reader.getInt(); this.roll = reader.getInt(); this.sourceType = reader.getInt(); this.sourceID = reader.getInt(); } public int getMax() { return this.max; } public int getRoll() { return this.roll; } public int getSourceType() { return this.sourceType; } public int getSourceID() { return this.sourceID; } public void setMax(int value) { this.max = value; } public void setRoll(int value) { this.roll = value; } public void setSourceType(int value) { this.sourceType = value; } public void setSourceID(int value) { this.sourceID = value; } }