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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.Enum;
import engine.Enum.GuildHistoryType;
import engine.InterestManagement.WorldGrid;
import engine.db.archive.DataWarehouse;
import engine.db.archive.GuildRecord;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.guild.DisbandGuildMsg;
import engine.net.client.msg.guild.LeaveGuildMsg;
import engine.objects.Bane;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;

public class DisbandGuildHandler extends AbstractClientMsgHandler {

    public DisbandGuildHandler() {
        super(DisbandGuildMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

        PlayerCharacter player;
        Guild guild;
        Dispatch dispatch;

        player = SessionManager.getPlayerCharacter(origin);

        //don't allow non guild leaders to disband guild.

        if (player == null || GuildStatusController.isGuildLeader(player.getGuildStatus()) == false)
            return true;

        guild = player.getGuild();

        if (guild == null || guild.isEmptyGuild())
            return true;

        // Don't allow disbanding if a city is owned
        // *** Refactor: We should allow this by abandoning the tree first.

        if (guild.getOwnedCity() != null) {
            ErrorPopupMsg.sendErrorMsg(player, "You cannot disband a soverign guild!");
            return true;
        }

        Bane guildBane = Bane.getBaneByAttackerGuild(guild);

        if (guildBane != null) {
            ErrorPopupMsg.sendErrorMsg(player, "You cannot disband a guild with an active bane!");
            return true;
        }

        if (guild.getSubGuildList().size() > 0) {
            ErrorPopupMsg.sendErrorMsg(player, "You cannot disband a nation!");
            return true;
        }

        // Send message to guild (before kicking everyone out of it)

        ChatManager.chatGuildInfo(guild, guild.getName() + " has been disbanded!");

        // Log event to data warehous

        GuildRecord guildRecord = GuildRecord.borrow(guild, Enum.RecordEventType.DISBAND);
        DataWarehouse.pushToWarehouse(guildRecord);

        // Remove us as a subguild of our nation

        if (guild.getNation() != null && Guild.sameGuild(guild, guild.getNation()) == false && guild.getNation().isEmptyGuild() == false)
            guild.getNation().removeSubGuild(guild);

        // Update all online guild players

        for (PlayerCharacter pcs : Guild.GuildRoster(guild)) {

            guild.removePlayer(pcs, GuildHistoryType.DISBAND);
        }

        //Save Guild data

        player.setGuildLeader(false);
        player.setInnerCouncil(false);
        guild.setGuildLeaderUUID(0);
        guild.setNation(null);

        DbManager.GuildQueries.DELETE_GUILD(guild);

        DbManager.removeFromCache(guild);
        WorldGrid.removeObject(guild, player);

        // Send message back to client

        LeaveGuildMsg leaveGuildMsg = new LeaveGuildMsg();
        leaveGuildMsg.setMessage("You guild has been disbanded!");
        dispatch = Dispatch.borrow(player, leaveGuildMsg);
        DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);

        return true;
    }

}