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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.poweractions;

import engine.math.Vector3fImmutable;
import engine.mbEnums;
import engine.net.client.ClientConnection;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.objects.Mob;
import engine.objects.PlayerCharacter;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.wpak.data.PowerAction;


public class CharmPowerAction extends AbstractPowerAction {

    private int levelCap;
    private int levelCapRamp;

    public CharmPowerAction(PowerAction powerAction) {
        super(powerAction);
        this.levelCap = powerAction.levelCap;
        this.levelCapRamp = powerAction.levelCurve.ordinal();
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {

        if (source == null || awo == null || !(awo.getObjectType().equals(mbEnums.GameObjectType.Mob)) || !(source.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)))
            return;

        PlayerCharacter owner = (PlayerCharacter) source;
        ClientConnection origin = owner.getClientConnection();

        if (origin == null)
            return;

        //verify is mob, not pet or guard
        Mob mob = (Mob) awo;
        if (!(mob.agentType.equals(mbEnums.AIAgentType.MOBILE)))
            return;

        //make sure mob isn't too high level
        int cap = this.levelCap + (this.levelCapRamp * trains);
        if (mob.getLevel() > cap && pb.getToken() != 1577464266)
            return;

        //turn mob into pet.
        owner.commandSiegeMinion(mob);
    }

    @Override
    protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
                                int numTrains, ActionsBase ab, PowersBase pb, int duration) {
        // TODO Auto-generated method stub

    }
}