// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.Enum;
import engine.Enum.*;
import engine.InterestManagement.WorldGrid;
import engine.ai.MobileFSM;
import engine.ai.MobileFSM.STATE;
import engine.exception.SerializationException;
import engine.gameManager.*;
import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ErrorPopupMsg;
import engine.net.client.msg.ManageCityAssetsMsg;
import engine.net.client.msg.PetMsg;
import engine.net.client.msg.PlaceAssetMsg;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.server.MBServerStatics;
import org.joda.time.DateTime;
import org.pmw.tinylog.Logger;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import java.util.concurrent.locks.ReentrantReadWriteLock;

import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;

public class Mob extends AbstractIntelligenceAgent {

    private static final ReentrantReadWriteLock createLock = new ReentrantReadWriteLock();
    // Variables NOT to be stored in db
    private static int staticID = 0;
    private static final ConcurrentHashMap<Integer, Mob> mobMapByDBID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
    private final ReentrantReadWriteLock lock = new ReentrantReadWriteLock();

    //mob specific
    public final ConcurrentHashMap<Integer, Boolean> playerAgroMap = new ConcurrentHashMap<>();
    public long nextCastTime = 0;
    public long nextCallForHelp = 0;
    public ReentrantReadWriteLock minionLock = new ReentrantReadWriteLock();
    public boolean despawned = false;
    public Vector3fImmutable destination = Vector3fImmutable.ZERO;
    public Vector3fImmutable localLoc = Vector3fImmutable.ZERO;
    public HashMap<Integer, Integer> mobPowers;
    protected int dbID; //the database ID
    protected int loadID;
    protected boolean isMob;
    public MobBase mobBase;
    protected float spawnRadius;
    public int spawnTime;
    //used by static mobs
    protected int parentZoneID;
    public Zone parentZone;
    protected float statLat;
    protected float statLon;
    protected float statAlt;
    public Building building;
    public Contract contract;
    private int currentID;
    private int ownerUID = 0; //only used by pets
    public boolean hasLoot = false;
    private AbstractWorldObject fearedObject = null;
    private int buildingID;
    private boolean isSiege = false;
    public boolean isPlayerGuard = false;
    private long timeToSpawnSiege;
    public AbstractCharacter npcOwner;
    public Vector3fImmutable inBuildingLoc = null;
    private boolean noAggro = false;
    public STATE state = STATE.Disabled;
    private int aggroTargetID = 0;
    private boolean walkingHome = true;
    private long lastAttackTime = 0;
    public long deathTime = 0;
    public final ConcurrentHashMap<Mob, Integer> siegeMinionMap = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
    private int patrolPointIndex = 0;
    private int lastMobPowerToken = 0;
    private HashMap<Integer, MobEquipment> equip = null;
    public String nameOverride = "";
    private Regions lastRegion = null;
    private long despawnTime = 0;
    private DeferredPowerJob weaponPower;
    private DateTime upgradeDateTime = null;
    private boolean lootSync = false;
    public int equipmentSetID = 0;
    public int runeSetID = 0;
    public int bootySetID = 0;

    /**
     * No Id Constructor
     */
    public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent,
               short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc,
               Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild,
               byte runningTrains, int npcType, boolean isMob, Zone parent, Building building, int contractID) {
        super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit,
                walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains);

        this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
        this.state = STATE.Idle;
        this.loadID = npcType;
        this.isMob = isMob;
        this.mobBase = MobBase.getMobBase(loadID);
        this.currentID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET;
        this.parentZone = parent;
        this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
        this.building = building;

        if (building != null)
            this.buildingID = building.getObjectUUID();
        else this.buildingID = 0;

        if (contractID == 0)
            this.contract = null;
        else
            this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);

        if (this.contract != null)
            this.level = 10;

        //initializeMob(false, false);
        clearStatic();
    }

    /**
     * Normal Constructor
     */
    public Mob(String firstName, String lastName, short statStrCurrent, short statDexCurrent, short statConCurrent,
               short statIntCurrent, short statSpiCurrent, short level, int exp, boolean sit, boolean walk, boolean combat, Vector3fImmutable bindLoc,
               Vector3fImmutable currentLoc, Vector3fImmutable faceDir, short healthCurrent, short manaCurrent, short stamCurrent, Guild guild,
               byte runningTrains, int npcType, boolean isMob, Zone parent, int newUUID, Building building, int contractID) {
        super(firstName, lastName, statStrCurrent, statDexCurrent, statConCurrent, statIntCurrent, statSpiCurrent, level, exp, sit,
                walk, combat, bindLoc, currentLoc, faceDir, healthCurrent, manaCurrent, stamCurrent, guild, runningTrains, newUUID);
        this.state = STATE.Idle;
        this.dbID = newUUID;
        this.loadID = npcType;
        this.isMob = isMob;

        if (contractID == 0)
            this.contract = null;
        else
            this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);

        this.mobBase = MobBase.getMobBase(loadID);
        this.parentZone = parent;
        this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
        this.building = building;
        initializeMob(false, false, false);
        clearStatic();
    }

    /**
     * Pet Constructor
     */
    public Mob(MobBase mobBase, Guild guild, Zone parent, short level, PlayerCharacter owner, int tableID) {
        super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, owner.getLoc(), owner.getLoc(), owner.getFaceDir(), (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID);
        this.state = STATE.Idle;
        this.dbID = tableID;
        this.loadID = mobBase.getObjectUUID();
        this.isMob = true;
        this.mobBase = mobBase;
        this.parentZone = parent;
        this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
        this.ownerUID = owner.getObjectUUID();
        initializeMob(true, false, false);
        clearStatic();
    }

    //SIEGE CONSTRUCTOR
    public Mob(MobBase mobBase, Guild guild, Zone parent, short level, Vector3fImmutable loc, int tableID, boolean isPlayerGuard) {
        super(mobBase.getFirstName(), "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, level, 0, false, true, false, loc, loc, Vector3fImmutable.ZERO, (short) mobBase.getHealthMax(), (short) 0, (short) 0, guild, (byte) 0, tableID);
        this.dbID = tableID;
        this.loadID = mobBase.getObjectUUID();
        this.isMob = true;
        this.mobBase = mobBase;
        this.parentZone = parent;
        this.parentZoneID = (parent != null) ? parent.getObjectUUID() : 0;
        this.ownerUID = 0;
        this.equip = new HashMap<>();
        initializeMob(false, true, isPlayerGuard);
        clearStatic();
    }

    /**
     * ResultSet Constructor
     */
    public Mob(ResultSet rs) throws SQLException {

        super(rs);

        try {
            this.dbID = rs.getInt(1);
            this.state = STATE.Idle;
            this.loadID = rs.getInt("mob_mobbaseID");
            this.gridObjectType = GridObjectType.DYNAMIC;
            this.spawnRadius = rs.getFloat("mob_spawnRadius");
            this.spawnTime = rs.getInt("mob_spawnTime");
            this.isMob = true;
            this.parentZone = null;
            this.statLat = rs.getFloat("mob_spawnX");
            this.statAlt = rs.getFloat("mob_spawnY");
            this.statLon = rs.getFloat("mob_spawnZ");

            this.localLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);

            this.parentZoneID = rs.getInt("parent");
            this.level = (short) rs.getInt("mob_level");
            int buildingID = rs.getInt("mob_buildingID");

            try {
                this.building = BuildingManager.getBuilding(buildingID);
            } catch (Exception e) {
                this.building = null;
                Logger.error(e.getMessage());
            }

            int contractID = rs.getInt("mob_contractID");

            if (contractID == 0)
                this.contract = null;
            else
                this.contract = DbManager.ContractQueries.GET_CONTRACT(contractID);

            if (this.contract != null)
                if (NPC.ISGuardCaptain(contract.getContractID())) {
                    this.spawnTime = 60 * 15;
                    this.isPlayerGuard = true;
                    this.nameOverride = contract.getName();
                }

            int guildID = rs.getInt("mob_guildUID");


             if (this.building != null)
                this.guild = this.building.getGuild();
            else
                this.guild = Guild.getGuild(guildID);

            if (this.guild == null)
                this.guild = Guild.getErrantGuild();

            java.util.Date sqlDateTime;
            sqlDateTime = rs.getTimestamp("upgradeDate");

            if (sqlDateTime != null)
                upgradeDateTime = new DateTime(sqlDateTime);
            else
                upgradeDateTime = null;

            // Submit upgrade job if NPC is currently set to rank.

            if (this.upgradeDateTime != null)
                Mob.submitUpgradeJob(this);

            this.mobBase = MobBase.getMobBase(loadID);

            this.setObjectTypeMask(MBServerStatics.MASK_MOB | this.getTypeMasks());

            if (this.mobBase != null && this.spawnTime == 0)
                this.spawnTime = this.mobBase.getSpawnTime();

            this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);

            this.setParentZone(ZoneManager.getZoneByUUID(this.parentZoneID));

            this.equipmentSetID = rs.getInt("equipmentSet");
            this.runeSetID = rs.getInt("runeSet");
            this.bootySetID = rs.getInt("bootySet");

            if (this.contract != null)
                this.equipmentSetID = this.contract.getEquipmentSet();

            this.nameOverride = rs.getString("mob_name");

        } catch (Exception e) {
            Logger.error(currentID + "");
        }

        try {
            initializeMob(false, false, this.isPlayerGuard);
        } catch (Exception e) {
            Logger.error(e);
        }

    }

    public static void __serializeForClientMsg(Mob mob, ByteBufferWriter writer) throws SerializationException {
    }

    public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer, boolean hideAsciiLastName)
            throws SerializationException {
        Mob.serializeForClientMsgOtherPlayer(mob, writer);
    }

    public static void serializeForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer)
            throws SerializationException {
        writer.putInt(0);
        writer.putInt(0);

        int tid = (mob.mobBase != null) ? mob.mobBase.getLoadID() : 0;
        int classID = MobBase.GetClassType(mob.mobBase.getObjectUUID());
        if (mob.isPet()) {
            writer.putInt(2);
            writer.putInt(3);
            writer.putInt(0);
            writer.putInt(2522);
            writer.putInt(GameObjectType.NPCClassRune.ordinal());
            writer.putInt(mob.currentID);
        } else if (tid == 100570) { //kur'adar
            writer.putInt(3);
            Mob.serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), 2518); //warrior class
            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
        } else if (tid == 100962 || tid == 100965) { //Spydraxxx the Mighty, Denigo Tantric
            writer.putInt(2);
            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneTwo.ordinal(), 252621); //guard rune
        } else if (mob.contract != null || mob.isPlayerGuard) {
            writer.putInt(3);
            serializeRune(mob, writer, 3, GameObjectType.NPCClassRuneTwo.ordinal(), MobBase.GetClassType(mob.getMobBaseID())); //warrior class
            serializeRune(mob, writer, 5, GameObjectType.NPCClassRuneThree.ordinal(), 252621); //guard rune
        } else {

            writer.putInt(1);
        }

        //Generate Race Rune
        writer.putInt(1);
        writer.putInt(0);

        if (mob.mobBase != null)
            writer.putInt(mob.mobBase.getLoadID());
        else
            writer.putInt(mob.loadID);

        writer.putInt(mob.getObjectType().ordinal());
        writer.putInt(mob.currentID);

        //Send Stats
        writer.putInt(5);
        writer.putInt(0x8AC3C0E6); //Str
        writer.putInt(0);
        writer.putInt(0xACB82E33); //Dex
        writer.putInt(0);
        writer.putInt(0xB15DC77E); //Con
        writer.putInt(0);
        writer.putInt(0xE07B3336); //Int
        writer.putInt(0);
        writer.putInt(0xFF665EC3); //Spi
        writer.putInt(0);

        if (!mob.nameOverride.isEmpty()) {
            writer.putString(mob.nameOverride);
            writer.putInt(0);
        } else {
            writer.putString(mob.firstName);
            writer.putString(mob.lastName);

        }


        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);

        writer.put((byte) 0);
        writer.putInt(mob.getObjectType().ordinal());
        writer.putInt(mob.currentID);

        if (mob.mobBase != null) {
            writer.putFloat(mob.mobBase.getScale());
            writer.putFloat(mob.mobBase.getScale());
            writer.putFloat(mob.mobBase.getScale());
        } else {
            writer.putFloat(1.0f);
            writer.putFloat(1.0f);
            writer.putFloat(1.0f);
        }

        //Believe this is spawn loc, ignore for now
        writer.putVector3f(mob.getLoc());

        //Rotation
        writer.putFloat(mob.getRot().y);

        //Inventory Stuff
        writer.putInt(0);

        // get a copy of the equipped items.


        if (mob.equip != null) {

            writer.putInt(mob.equip.size());

            for (MobEquipment me : mob.equip.values()) {
                MobEquipment.serializeForClientMsg(me, writer);
            }
        } else {
            writer.putInt(0);
        }

        writer.putInt(mob.getRank());
        writer.putInt(mob.getLevel());
        writer.putInt(mob.getIsSittingAsInt()); //Standing
        writer.putInt(mob.getIsWalkingAsInt()); //Walking
        writer.putInt(mob.getIsCombatAsInt()); //Combat
        writer.putInt(2); //Unknown
        writer.putInt(1); //Unknown - Headlights?
        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);
        writer.put((byte) 0);
        writer.put((byte) 0);
        writer.put((byte) 0);
        writer.putInt(0);

        if (mob.contract != null && mob.npcOwner == null) {
            writer.put((byte) 1);
            writer.putLong(0);
            writer.putLong(0);

            if (mob.contract != null)
                writer.putInt(mob.contract.getIconID());
            else
                writer.putInt(0); //npc icon ID

        } else
            writer.put((byte) 0);


        if (mob.npcOwner != null) {
            writer.put((byte) 1);
            writer.putInt(GameObjectType.PlayerCharacter.ordinal());
            writer.putInt(131117009);
            writer.putInt(mob.npcOwner.getObjectType().ordinal());
            writer.putInt(mob.npcOwner.getObjectUUID());
            writer.putInt(8);
        } else
            writer.put((byte) 0);

        if (mob.isPet()) {

            writer.put((byte) 1);

            if (mob.getOwner() != null) {
                writer.putInt(mob.getOwner().getObjectType().ordinal());
                writer.putInt(mob.getOwner().getObjectUUID());
            } else {
                writer.putInt(0); //ownerType
                writer.putInt(0); //ownerID
            }
        } else {
            writer.put((byte) 0);
        }
        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);

        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);

        if (!mob.isAlive() && !mob.isPet() && !mob.isNecroPet() && !mob.isSiege && !mob.isPlayerGuard) {
            writer.putInt(0);
            writer.putInt(0);
        }

        writer.put((byte) 0);
        Guild._serializeForClientMsg(mob.getGuild(), writer);
        //		writer.putInt(0);
        //		writer.putInt(0);
        if (mob.mobBase != null && mob.mobBase.getObjectUUID() == 100570) {
            writer.putInt(2);
            writer.putInt(0x00008A2E);
            writer.putInt(0x1AB84003);
        } else if (mob.isSiege) {
            writer.putInt(1);
            writer.putInt(74620179);
        } else
            writer.putInt(0);

        //		writer.putInt(1);
        //		writer.putInt(0); //0xAC13C5E9 - alternate textures
        writer.putInt(0); //0xB8400300
        writer.putInt(0);

        //TODO Guard
        writer.put((byte) 0);
        //		writer.put((byte)0); //Is guard..

        writer.putFloat(mob.healthMax);
        writer.putFloat(mob.health.get());

        //TODO Peace Zone
        writer.put((byte) 1); //0=show tags, 1=don't

        //DON't LOAD EFFECTS FOR DEAD MOBS.

        if (!mob.isAlive())
            writer.putInt(0);
        else {
            int indexPosition = writer.position();
            writer.putInt(0); //placeholder for item cnt
            int total = 0;

            //	Logger.info("",""+ mob.getEffects().size());
            for (Effect eff : mob.getEffects().values()) {
                if (eff.isStatic())
                    continue;
                if (!eff.serializeForLoad(writer))
                    continue;
                ++total;
            }

            writer.putIntAt(total, indexPosition);
        }

        //        // Effects
        writer.put((byte) 0);
    }

    private static void serializeRune(Mob mob, ByteBufferWriter writer, int type, int objectType, int runeID) {
        writer.putInt(type);
        writer.putInt(0);
        writer.putInt(runeID);
        writer.putInt(objectType);
        writer.putInt(mob.currentID);
    }

    /**
     * Generate a random quantity of gold for this mob.
     *
     * @return Quantity of gold
     */
    public static int randomGoldAmount(Mob mob) {

        // percentage chance to drop gold

        //R8 mobs have 100% gold drop.
        if (mob.getLevel() < 80)
            if ((ThreadLocalRandom.current().nextDouble() * 100d) > MBServerStatics.GOLD_DROP_PERCENTAGE_CHANCE)
                return 0;


        int level = mob.getLevel();
        level = Math.max(level, 0);
        level = Math.min(level, 50);

        double minGold;
        double maxGold;

        if (mob.mobBase != null) {
            minGold = mob.mobBase.getMinGold();
            maxGold = mob.mobBase.getMaxGold();
        } else {
            minGold = MBServerStatics.GOLD_DROP_MINIMUM_PER_MOB_LEVEL[level];
            maxGold = MBServerStatics.GOLD_DROP_MAXIMUM_PER_MOB_LEVEL[level];
        }

        double gold = (ThreadLocalRandom.current().nextDouble() * (maxGold - minGold) + minGold);

        //server specific gold multiplier

        gold *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());

        //modify for hotzone

        if (ZoneManager.inHotZone(mob.getLoc()))
            gold *= Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());

        return (int) gold;
    }

    public static Mob createMob(int loadID, Vector3fImmutable spawn, Guild guild, boolean isMob, Zone parent, Building building, int contractID) {

        Mob mobWithoutID = new Mob("", "", (short) 0, (short) 0, (short) 0, (short) 0,
                (short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO,
                (short) 1, (short) 1, (short) 1, guild, (byte) 0, loadID, isMob, parent, building, contractID);

        if (parent != null) {
            mobWithoutID.setRelPos(parent, spawn.x - parent.absX, spawn.y - parent.absY, spawn.z - parent.absZ);
        }


        if (mobWithoutID.mobBase == null) {
            return null;
        }
        Mob mob;
        try {
            mob = DbManager.MobQueries.ADD_MOB(mobWithoutID, isMob);
            mob.setObjectTypeMask(MBServerStatics.MASK_MOB | mob.getTypeMasks());
            mob.setMob();
            mob.setParentZone(parent);
        } catch (Exception e) {
            Logger.error("SQLException:" + e.getMessage());
            mob = null;
        }
        return mob;
    }

    public static Mob createPet(int loadID, Guild guild, Zone parent, PlayerCharacter owner, short level) {
        MobBase mobBase = MobBase.getMobBase(loadID);
        Mob mob = null;
        if (mobBase == null || owner == null) {
            return null;
        }
        createLock.writeLock().lock();
        level += 20;
        try {
            mob = new Mob(mobBase, guild, parent, level, owner, 0);
            if (mob.mobBase == null) {
                return null;
            }
            mob.runAfterLoad();

            Vector3fImmutable loc = owner.getLoc();
            if (parent != null) {
                mob.setRelPos(parent, loc.x - parent.absX, loc.y - parent.absY, loc.z - parent.absZ);
            }
            DbManager.addToCache(mob);
            mob.setPet(owner, true);
            mob.setWalkMode(false);
            mob.state = STATE.Awake;

        } catch (Exception e) {
            Logger.error(e);
        } finally {
            createLock.writeLock().unlock();
        }

        return mob;
    }

    public static int nextStaticID() {
        int id = Mob.staticID;
        Mob.staticID++;
        return id;
    }

    public static Mob getMob(int id) {

        if (id == 0)
            return null;

        Mob mob = (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
        if (mob != null)
            return mob;
        return DbManager.MobQueries.GET_MOB(id);
    }

    public static Mob getFromCache(int id) {


        return (Mob) DbManager.getFromCache(GameObjectType.Mob, id);
    }

    public static Mob getFromCacheDBID(int id) {
        if (Mob.mobMapByDBID.containsKey(id)) {
            return Mob.mobMapByDBID.get(id);
        }
        return null;
    }

    private static float getModifiedAmount(CharacterSkill skill) {

        if (skill == null)
            return 0f;

        return skill.getModifiedAmount();
    }

    public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {

        HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);

        for (AbstractWorldObject awo : mobsInRange) {
            Mob mob = (Mob) awo;

            //Mob is not attacking anyone, skip.
            if (mob.getCombatTarget() == null)
                continue;

            //Mob not attacking target's target, let's not be failmu and skip this target.
            if (mob.getCombatTarget() != target)
                continue;

            //target is mob's combat target, LETS GO.
            if (source.getHateValue() > target.getHateValue()) {
                mob.setCombatTarget(source);
                MobileFSM.setAggro(mob, source.getObjectUUID());
            }
        }
    }

    public static void submitUpgradeJob(Mob mob) {

        JobContainer jc;

        if (mob.getUpgradeDateTime() == null) {
            Logger.error("Failed to get Upgrade Date");
            return;
        }

        // Submit upgrade job for future date or current instant

        if (mob.getUpgradeDateTime().isAfter(DateTime.now()))
            jc = JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob),
                    mob.getUpgradeDateTime().getMillis());
        else
            JobScheduler.getInstance().scheduleJob(new UpgradeNPCJob(mob), 0);

    }

    public static int getUpgradeTime(Mob mob) {

        if (mob.getRank() < 7)
            return (mob.getRank() * 8);

        return 0;
    }

    public static int getUpgradeCost(Mob mob) {

        int upgradeCost;

        upgradeCost = Integer.MAX_VALUE;

        if (mob.getRank() < 7)
            return (mob.getRank() * 100650) + 21450;

        return upgradeCost;
    }

    public static void setUpgradeDateTime(Mob mob, DateTime upgradeDateTime) {

        if (!DbManager.MobQueries.updateUpgradeTime(mob, upgradeDateTime)) {
            Logger.error("Failed to set upgradeTime for building " + mob.currentID);
            return;
        }
        mob.upgradeDateTime = upgradeDateTime;
    }

    private void clearStatic() {

        if (this.parentZone != null)
            this.parentZone.zoneMobSet.remove(this);

        this.parentZone = null;
        this.statLat = 0f;
        this.statLon = 0f;
        this.statAlt = 0f;
    }

    private void initializeMob(boolean isPet, boolean isSiege, boolean isGuard) {

        if (this.mobBase != null) {

            this.gridObjectType = GridObjectType.DYNAMIC;
            this.healthMax = this.mobBase.getHealthMax();
            this.manaMax = 0;
            this.staminaMax = 0;
            this.setHealth(this.healthMax);
            this.mana.set(this.manaMax);
            this.stamina.set(this.staminaMax);

            if (!this.nameOverride.isEmpty())
                this.firstName = this.nameOverride;
            else
                this.firstName = this.mobBase.getFirstName();
            if (isPet) {
                this.setObjectTypeMask(MBServerStatics.MASK_PET | this.getTypeMasks());
                if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
                    this.setLoc(this.getLoc());
            }
            if (!isPet && this.contract == null) {
                this.level = (short) this.mobBase.getLevel();
            }

        } else
            this.level = 1;

        // Use slot locations and add as a hireling
        // only if this building has a blueprint.
        // otherwise use the mob cache location.

        if (this.building != null && building.getBlueprintUUID() != 0) {

            int maxSlots = 10;

            for (int slot = 1; slot < maxSlots + 1; slot++)
                if (!this.building.getHirelings().containsValue(slot)) {
                    this.building.getHirelings().put(this, slot);
                    break;
                }
        }

        //set bonuses
        this.bonuses = new PlayerBonuses(this);

        //TODO set these correctly later
        this.rangeHandOne = 8;
        this.rangeHandTwo = -1;
        this.minDamageHandOne = 0;
        this.maxDamageHandOne = 0;
        this.minDamageHandTwo = 1;
        this.maxDamageHandTwo = 4;
        this.atrHandOne = 300;
        this.atrHandOne = 300;
        this.defenseRating = (short) this.mobBase.getDefenseRating();
        this.isActive = true;

        this.charItemManager.load();

        //load AI for general mobs.

        if (isPet || isSiege || (isGuard && this.contract == null))
            this.currentID = (--Mob.staticID);
        else
            this.currentID = this.dbID;

        if (!isPet && !isSiege && !this.isPlayerGuard)
            loadInventory();

        //store mobs by Database ID

        if (!isPet && !isSiege)
            Mob.mobMapByDBID.put(this.dbID, this);
    }

    /*
     * Getters
     */
    @Override
    public int getDBID() {
        return this.dbID;
    }

    public int getLoadID() {
        return loadID;
    }

    @Override
    public int getObjectUUID() {
        return currentID;
    }

    public float getSpawnX() {
        return this.statLat;
    }

    /*
     * Serialization
     */

    public float getSpawnY() {
        return this.statAlt;
    }

    public float getSpawnZ() {
        return this.statLon;
    }

    public float getSpawnRadius() {
        return this.spawnRadius;
    }

    public int getSpawnTime() {

        if (this.spawnTime == 0)
            return MBServerStatics.RESPAWN_TIMER;
        else
            return this.spawnTime * 1000;
    }

    public void setSpawnTime(int value) {
        this.spawnTime = value;
    }

    //use getSpawnTime instead. This is just for init tables
    public int getTrueSpawnTime() {
        return this.spawnTime;
    }

    public String getSpawnTimeAsString() {
        if (this.spawnTime == 0)
            return MBServerStatics.DEFAULT_SPAWN_TIME_MS / 1000 + " seconds (Default)";
        else
            return this.spawnTime + " seconds";

    }

    @Override
    public MobBase getMobBase() {
        return this.mobBase;
    }

    public int getMobBaseID() {

        if (this.mobBase != null)
            return this.mobBase.getObjectUUID();

        return 0;
    }

    public Vector3fImmutable getTrueBindLoc() {
        return this.bindLoc;
    }

    public Zone getParentZone() {
        return this.parentZone;
    }

    public void setParentZone(Zone zone) {

        if (this.parentZone == null){
            zone.zoneMobSet.add(this);
            this.parentZone = zone;
        }

        if ( this.building != null) {

            Vector3fImmutable localLoc = new Vector3fImmutable(this.statLat,this.statAlt,this.statLon);
            Vector3fImmutable buildingWorldLoc = ZoneManager.convertLocalToWorld(this.building, localLoc);
            this.setBindLoc(buildingWorldLoc);
            this.setLoc(buildingWorldLoc);
            this.endLoc = buildingWorldLoc;
            this.stopMovement(endLoc);
            return;
        }

            Vector3fImmutable localLoc = new Vector3fImmutable(this.statLat + zone.absX, this.statAlt + zone.absY, this.statLon + zone.absZ);
            this.setBindLoc(localLoc);
            this.setLoc(localLoc);
            this.endLoc = localLoc;
            this.stopMovement(endLoc);
        }

    public int getParentZoneID() {

        if (this.parentZone != null)
            return this.parentZone.getObjectUUID();

        return 0;
    }

    @Override
    public int getGuildUUID() {

        if (this.guild == null)
            return 0;

        return this.guild.getObjectUUID();
    }

    @Override
    public PlayerCharacter getOwner() {

        if (!this.isPet())
            return null;

        if (this.ownerUID == 0)
            return null;

        return PlayerCharacter.getFromCache(this.ownerUID);
    }

    public void setOwner(PlayerCharacter value) {

        if (value == null)
            this.ownerUID = 0;
        else
            this.ownerUID = value.getObjectUUID();
    }

    @Override
    public AbstractWorldObject getFearedObject() {
        return this.fearedObject;
    }

    public void setFearedObject(AbstractWorldObject awo) {
        this.fearedObject = awo;
    }

    @Override
    public Vector3fImmutable getBindLoc() {

        if (this.isPet() && !this.isSiege)
            return this.getOwner() != null ? this.getOwner().getLoc() : this.getLoc();
        return this.bindLoc;
    }

    public void calculateModifiedStats() {

        float strVal = this.mobBase.getMobBaseStats().getBaseStr();
        float dexVal = this.mobBase.getMobBaseStats().getBaseDex();
        float conVal = 0; // I believe this will desync the Mobs Health if we call it.
        float intVal = this.mobBase.getMobBaseStats().getBaseInt();
        float spiVal = this.mobBase.getMobBaseStats().getBaseSpi();

        // TODO modify for equipment
        if (this.bonuses != null) {
            // modify for effects
            strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
            dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
            conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
            intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
            spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);

            // apply dex penalty for armor
            // modify percent amounts. DO THIS LAST!
            strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
            dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
            conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
            intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
            spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
        } else {
            // apply dex penalty for armor
        }

        // Set current stats
        this.statStrCurrent = (strVal < 1) ? (short) 1 : (short) strVal;
        this.statDexCurrent = (dexVal < 1) ? (short) 1 : (short) dexVal;
        this.statConCurrent = (conVal < 1) ? (short) 1 : (short) conVal;
        this.statIntCurrent = (intVal < 1) ? (short) 1 : (short) intVal;
        this.statSpiCurrent = (spiVal < 1) ? (short) 1 : (short) spiVal;

    }

    @Override
    public float getSpeed() {
        float bonus = 1;
        if (this.bonuses != null)
            // get rune and effect bonuses
            bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));

        if (this.isPlayerGuard) {
            switch (this.mobBase.getLoadID()) {
                case 2111:
                    if (this.isWalk())
                        if (this.isCombat())
                            return Enum.Guards.HumanArcher.getWalkCombatSpeed() * bonus;
                        else return Enum.Guards.HumanArcher.getWalkSpeed() * bonus;
                    else
                        return Enum.Guards.HumanArcher.getRunSpeed() * bonus;

                case 14103:
                    if (this.isWalk())
                        if (this.isCombat())
                            return Enum.Guards.UndeadArcher.getWalkCombatSpeed() * bonus;
                        else return Enum.Guards.UndeadArcher.getWalkSpeed() * bonus;
                    else
                        return Enum.Guards.UndeadArcher.getRunSpeed() * bonus;
            }
        }
        //return combat speeds
        if (this.isCombat()) {
            if (this.isWalk()) {
                if (this.mobBase.getWalkCombat() <= 0)
                    return MBServerStatics.MOB_SPEED_WALKCOMBAT * bonus;
                return this.mobBase.getWalkCombat() * bonus;
            } else {
                if (this.mobBase.getRunCombat() <= 0)
                    return MBServerStatics.MOB_SPEED_RUNCOMBAT * bonus;
                return this.mobBase.getRunCombat() * bonus;
            }
            //not combat return normal speeds
        } else {
            if (this.isWalk()) {
                if (this.mobBase.getWalk() <= 0)
                    return MBServerStatics.MOB_SPEED_WALK * bonus;
                return this.mobBase.getWalk() * bonus;
            } else {
                if (this.mobBase.getRun() <= 0)
                    return MBServerStatics.MOB_SPEED_RUN * bonus;
                return this.mobBase.getRun() * bonus;
            }
        }

    }

    @Override
    public float getPassiveChance(String type, int AttackerLevel, boolean fromCombat) {
        //TODO add this later for dodge
        return 0f;
    }

    /**
     * @ Kill this Character
     */
    @Override
    public void killCharacter(AbstractCharacter attacker) {


        this.stopMovement(this.getMovementLoc());

        if (attacker != null) {

            if (attacker.getObjectType() == GameObjectType.PlayerCharacter) {
                Group g = GroupManager.getGroup((PlayerCharacter) attacker);

                // Give XP, now handled inside the Experience Object
                if (!this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isPlayerGuard)
                    Experience.doExperience((PlayerCharacter) attacker, this, g);
            } else if (attacker.getObjectType().equals(GameObjectType.Mob)) {
                Mob mobAttacker = (Mob) attacker;

                if (mobAttacker.isPet()) {

                    PlayerCharacter owner = mobAttacker.getOwner();

                    if (owner != null) {

                        if (!this.isPet() && !this.isNecroPet() && !this.isSummonedPet() && !this.isPlayerGuard) {
                            Group g = GroupManager.getGroup(owner);

                            // Give XP, now handled inside the Experience Object
                            Experience.doExperience(owner, this, g);
                        }

                    }
                }
            }
        }
        killCleanup();
    }

    public void updateLocation() {

        if (!this.isMoving())
            return;

        if (state == STATE.Disabled)
            return;

        if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
            //Target is stunned or rooted. Don't move

            this.stopMovement(this.getMovementLoc());

            return;
        }

        Vector3fImmutable newLoc = this.getMovementLoc();

        if (newLoc.equals(this.getEndLoc())) {
            this.stopMovement(newLoc);
            return;
            //Next upda
        }

        setLoc(newLoc);
        //Next update will be end Loc, lets stop him here.

    }

    /*
     * Database
     */

    @Override
    public void killCharacter(String reason) {
        killCleanup();
    }

    private void killCleanup() {
        Dispatch dispatch;

        try {
            if (this.isSiege) {
                this.deathTime = System.currentTimeMillis();
                this.state = STATE.Dead;
                try {
                    this.clearEffects();
                } catch (Exception e) {
                    Logger.error(e.getMessage());
                }
                this.combatTarget = null;
                this.hasLoot = false;
                this.playerAgroMap.clear();

                this.timeToSpawnSiege = System.currentTimeMillis() + 60 * 15 * 1000;

                if (this.isPet()) {

                    PlayerCharacter petOwner = this.getOwner();

                    if (petOwner != null) {
                        this.setOwner(null);
                        petOwner.setPet(null);
                        PetMsg petMsg = new PetMsg(5, null);
                        dispatch = Dispatch.borrow(this.getOwner(), petMsg);
                        DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
                    }
                }

            } else if (this.isPet() || this.isNecroPet()) {
                this.state = STATE.Disabled;

                this.combatTarget = null;
                this.hasLoot = false;

                if (this.parentZone != null)
                    this.parentZone.zoneMobSet.remove(this);

                try {
                    this.clearEffects();
                } catch (Exception e) {
                    Logger.error(e.getMessage());
                }
                this.playerAgroMap.clear();
                WorldGrid.RemoveWorldObject(this);

                DbManager.removeFromCache(this);

                // YEAH BONUS CODE!  THANKS UNNAMED ASSHOLE!
                //WorldServer.removeObject(this);
                //WorldGrid.INSTANCE.removeWorldObject(this);
                //owner.getPet().disableIntelligence();

                PlayerCharacter petOwner = this.getOwner();

                if (petOwner != null) {
                    this.setOwner(null);
                    petOwner.setPet(null);
                    PetMsg petMsg = new PetMsg(5, null);
                    dispatch = Dispatch.borrow(petOwner, petMsg);
                    DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
                }
            } else {

                //cleanup effects

                this.deathTime = System.currentTimeMillis();
                this.state = STATE.Dead;

                playerAgroMap.clear();

                if (!this.isPlayerGuard) {

                    ArrayList<MobLoot> alml = LootTable.getMobLootDeath(this, this.getLevel(), this.getLootTable());

                    for (MobLoot ml : alml) {
                        this.charItemManager.addItemToInventory(ml);
                    }

                    if (this.equip != null) {

                        for (MobEquipment me : equip.values()) {
                            if (me.getDropChance() == 0)
                                continue;

                            float chance = ThreadLocalRandom.current().nextFloat();

                            if (chance <= me.getDropChance()) {
                                MobLoot ml = new MobLoot(this, me.getItemBase(), false);
                                this.charItemManager.addItemToInventory(ml);
                            }
                        }
                    }
                }

            }
            try {
                this.clearEffects();
            } catch (Exception e) {
                Logger.error(e.getMessage());
            }

            this.combat = false;
            this.walkMode = true;
            this.combatTarget = null;

            this.hasLoot = this.charItemManager.getInventoryCount() > 0;

        } catch (Exception e) {
            Logger.error(e);
        }
    }

    public void respawn() {
        //Commenting out Mob ID rotation.

        this.despawned = false;
        this.playerAgroMap.clear();
        this.setCombatTarget(null);
        this.setHealth(this.healthMax);
        this.stamina.set(this.staminaMax);
        this.mana.set(this.manaMax);
        this.combat = false;
        this.walkMode = true;
        this.combatTarget = null;
        this.isAlive.set(true);

        this.lastBindLoc = this.bindLoc;
        this.bindLoc = this.lastBindLoc;
        this.setLoc(this.lastBindLoc);
        this.stopMovement(this.lastBindLoc);
        NPCManager.applyRuneSetEffects(this);
        this.recalculateStats();

        this.setHealth(this.healthMax);

        if (!this.isSiege && !this.isPlayerGuard && contract == null)
            loadInventory();

    }

    public void despawn() {

        this.despawned = true;

        //WorldServer.removeObject(this);
        WorldGrid.RemoveWorldObject(this);
        this.charItemManager.clearInventory();
        this.despawnTime = System.currentTimeMillis();
        //		this.setLoc(Vector3fImmutable.ZERO);
    }

    //Sets the relative position to a parent zone
    public void setRelPos(Zone zone, float locX, float locY, float locZ) {

        //update mob zone map

        if (this.parentZone != null)
            this.parentZone.zoneMobSet.remove(this);

        zone.zoneMobSet.add(this);

        this.statLat = locX;
        this.statAlt = locY;
        this.statLon = locZ;
        this.parentZone = zone;
        this.setBindLoc(new Vector3fImmutable(this.statLat + zone.absX, this.statAlt + zone.absY, this.statLon + zone.absZ));
    }

    public boolean canRespawn() {
        return System.currentTimeMillis() > this.despawnTime + 4000;
    }

    @Override
    public boolean canBeLooted() {
        return !this.isAlive();
    }

    public int getTypeMasks() {

        if (this.mobBase == null)
            return 0;

        return this.mobBase.getTypeMasks();
    }

    /**
     * Clears and sets the inventory of the Mob. Must be called every time the
     * mob is spawned or respawned.
     */
    private void loadInventory() {

        if (!MBServerStatics.ENABLE_MOB_LOOT)
            return;

        this.charItemManager.clearInventory();
        this.charItemManager.clearEquip();

        if (isPlayerGuard)
            return;

        int gold = Mob.randomGoldAmount(this);

        if (gold > 0 && this.getLootTable() != 0) {
            addGoldToInventory(gold);
        }

        //add random loot to mob
        boolean inHotzone = ZoneManager.inHotZone(this.getLoc());
        ArrayList<MobLoot> alml = LootTable.getMobLoot(this, this.getLevel(), this.getLootTable(), inHotzone); //add hotzone check in later

        for (MobLoot ml : alml) {
            this.charItemManager.addItemToInventory(ml);
        }

//send announcement if disc or godly rune
        for (Item it : this.getInventory()) {
            ItemBase ib = it.getItemBase();
            if (ib.isDiscRune()) {
                //if disc rune send system message
                ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " in " + this.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
                chatMsg.setMessageType(10);
                chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
                DispatchMessage.dispatchMsgToAll(chatMsg);
            }
            if (ib.isStatRune() && ib.getName().toLowerCase().contains("of the gods")) {
                //godly rune send system message
                ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " in " + this.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
                chatMsg.setMessageType(10);
                chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
                DispatchMessage.dispatchMsgToAll(chatMsg);
                return;
            }
        }

        //add special loot to mob
    }

    private int getLootTable() {

        if (this.mobBase == null)
            return 0;

        return this.mobBase.getLootTable();
    }

    /**
     * Sets the quantity of gold in the inventory. Calling this multiple times
     * will overwrite the gold amount.
     *
     * @param quantity Quantity of gold.
     */
    private void addGoldToInventory(int quantity) {
        MobLoot gold = new MobLoot(this, quantity);
        this.charItemManager.addItemToInventory(gold);
    }

    @Override
    public void updateDatabase() {
        //		DbManager.MobQueries.updateDatabase(this);
    }

    public int removeFromDatabase() {
        return DbManager.MobQueries.DELETE_MOB(this);
    }

    public void refresh() {
        if (this.isAlive())
            WorldGrid.updateObject(this);
    }

    public void recalculateStats() {

        try {
            calculateModifiedStats();
        } catch (Exception e) {
            Logger.error(e.getMessage());
        }

        try {
            calculateAtrDefenseDamage();
        } catch (Exception e) {
            Logger.error(this.getMobBaseID() + " /" + e.getMessage());
        }
        try {
            calculateMaxHealthManaStamina();
        } catch (Exception e) {
            Logger.error(e.getMessage());
        }

        Resists.calculateResists(this);
    }

    public void calculateMaxHealthManaStamina() {
        float h = 1f;
        float m = 0f;
        float s = 0f;

        h = this.mobBase.getHealthMax();
        m = this.statSpiCurrent;
        s = this.statConCurrent;

        // Apply any bonuses from runes and effects
        if (this.bonuses != null) {
            h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
            m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
            s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);

            //apply effects percent modifiers. DO THIS LAST!
            h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
            m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
            s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
        }

        // Set max health, mana and stamina
        if (h > 0)
            this.healthMax = h;
        else
            this.healthMax = 1;

        if (m > -1)
            this.manaMax = m;
        else
            this.manaMax = 0;

        if (s > -1)
            this.staminaMax = s;
        else
            this.staminaMax = 0;

        // Update health, mana and stamina if needed
        if (this.getHealth() > this.healthMax)
            this.setHealth(this.healthMax);

        if (this.mana.get() > this.manaMax)
            this.mana.set(this.manaMax);

        if (this.stamina.get() > this.staminaMax)
            this.stamina.set(staminaMax);

    }

    public void calculateAtrDefenseDamage() {

        if (this.charItemManager == null || this.equip == null) {
            Logger.error("Player " + currentID + " missing skills or equipment");
            defaultAtrAndDamage(true);
            defaultAtrAndDamage(false);
            this.defenseRating = 0;
            return;
        }

        try {
            calculateAtrDamageForWeapon(
                    this.equip.get(MBServerStatics.SLOT_MAINHAND), true, this.equip.get(MBServerStatics.SLOT_OFFHAND));
        } catch (Exception e) {

            this.atrHandOne = (short) this.mobBase.getAttackRating();
            this.minDamageHandOne = (short) this.mobBase.getMinDmg();
            this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
            this.rangeHandOne = 6.5f;
            this.speedHandOne = 20;
            Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
        }

        try {
            calculateAtrDamageForWeapon(this.equip.get(MBServerStatics.SLOT_OFFHAND), false, this.equip.get(MBServerStatics.SLOT_MAINHAND));

        } catch (Exception e) {

            this.atrHandTwo = (short) this.mobBase.getAttackRating();
            this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
            this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
            this.rangeHandTwo = 6.5f;
            this.speedHandTwo = 20;
            Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
        }

        try {
            float defense = this.mobBase.getDefenseRating();
            defense += getShieldDefense(equip.get(MBServerStatics.SLOT_OFFHAND));
            defense += getArmorDefense(equip.get(MBServerStatics.SLOT_HELMET));
            defense += getArmorDefense(equip.get(MBServerStatics.SLOT_CHEST));
            defense += getArmorDefense(equip.get(MBServerStatics.SLOT_ARMS));
            defense += getArmorDefense(equip.get(MBServerStatics.SLOT_GLOVES));
            defense += getArmorDefense(equip.get(MBServerStatics.SLOT_LEGGINGS));
            defense += getArmorDefense(equip.get(MBServerStatics.SLOT_FEET));
            defense += getWeaponDefense(equip);

            if (this.bonuses != null) {
                // add any bonuses
                defense += (short) this.bonuses.getFloat(ModType.DCV, SourceType.None);

                // Finally multiply any percent modifiers. DO THIS LAST!
                float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);


                defense = (short) (defense * pos_Bonus);

                //Lucky rune applies next

                float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
                defense = (short) (defense * (1 + neg_Bonus));


            } else {
                // TODO add error log here
                Logger.error("Error: missing bonuses");
            }

            defense = (defense < 1) ? 1 : defense;
            this.defenseRating = (short) (defense + 0.5f);
        } catch (Exception e) {
            Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
            this.defenseRating = (short) this.mobBase.getDefense();
        }
        // calculate defense for equipment
    }

    private float getWeaponDefense(HashMap<Integer, MobEquipment> equipped) {
        MobEquipment weapon = equipped.get(MBServerStatics.SLOT_MAINHAND);
        ItemBase wb = null;
        CharacterSkill skill, mastery;
        float val = 0;
        boolean unarmed = false;
        if (weapon == null) {
            weapon = equipped.get(MBServerStatics.SLOT_OFFHAND);

            if (weapon == null)
                unarmed = true;
            else
                wb = weapon.getItemBase();

        } else
            wb = weapon.getItemBase();

        if (wb == null)
            unarmed = true;

        if (unarmed) {
            skill = null;
            mastery = null;
        } else {
            skill = this.skills.get(wb.getSkillRequired());
            mastery = this.skills.get(wb.getMastery());
        }

        if (skill != null)
            val += (int) skill.getModifiedAmount() / 2f;

        if (mastery != null)
            val += (int) mastery.getModifiedAmount() / 2f;

        return val;
    }

    private float getShieldDefense(MobEquipment shield) {

        if (shield == null)
            return 0;

        ItemBase ab = shield.getItemBase();

        if (ab == null || !ab.isShield())
            return 0;

        CharacterSkill blockSkill = this.skills.get("Block");
        float skillMod;

        if (blockSkill == null) {
            skillMod = CharacterSkill.getQuickMastery(this, "Block");

            if (skillMod == 0f)
                return 0;

        } else
            skillMod = blockSkill.getModifiedAmount();

        //			// Only fighters and healers can block
        //			if (this.baseClass != null && (this.baseClass.getUUID() == 2500 || this.baseClass.getUUID() == 2501))
        //				this.bonuses.setBool("Block", true);

        float def = ab.getDefense();
        //apply item defense bonuses
        // float val = ((float)ab.getDefense()) * (1 + (skillMod / 100));
        return (def * (1 + ((int) skillMod / 100f)));
    }

    private float getArmorDefense(MobEquipment armor) {

        if (armor == null)
            return 0;

        ItemBase ib = armor.getItemBase();

        if (ib == null)
            return 0;

        if (!ib.getType().equals(ItemType.ARMOR))
            return 0;

        if (ib.getSkillRequired().isEmpty())
            return ib.getDefense();

        CharacterSkill armorSkill = this.skills.get(ib.getSkillRequired());

        if (armorSkill == null)
            return ib.getDefense();

        float def = ib.getDefense();

        //apply item defense bonuses

        return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
    }

    private void calculateAtrDamageForWeapon(MobEquipment weapon, boolean mainHand, MobEquipment otherHand) {

        int baseStrength = 0;

        float skillPercentage, masteryPercentage;
        float mastDam;

        // make sure weapon exists
        boolean noWeapon = false;
        ItemBase wb = null;

        if (weapon == null)
            noWeapon = true;
        else {

            ItemBase ib = weapon.getItemBase();

            if (ib == null)
                noWeapon = true;
            else {

                if (ib.getType().equals(ItemType.WEAPON) == false) {
                    defaultAtrAndDamage(mainHand);
                    return;
                } else
                    wb = ib;
            }
        }
        float min, max;
        float speed = 20f;
        boolean strBased = false;

        // get skill percentages and min and max damage for weapons

        if (noWeapon) {

            if (mainHand)
                this.rangeHandOne = this.mobBase.getAttackRange();
            else
                this.rangeHandTwo = -1; // set to do not attack

            skillPercentage = getModifiedAmount(this.skills.get("Unarmed Combat"));
            masteryPercentage = getModifiedAmount(this.skills.get("Unarmed Combat Mastery"));

            if (masteryPercentage == 0f)
                mastDam = CharacterSkill.getQuickMastery(this, "Unarmed Combat Mastery");
            else
                mastDam = masteryPercentage;

            // TODO Correct these
            min = this.mobBase.getMinDmg();
            max = this.mobBase.getMaxDmg();
        } else {

            if (mainHand)
                this.rangeHandOne = weapon.getItemBase().getRange() * (1 + (baseStrength / 600));
            else
                this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (baseStrength / 600));

            skillPercentage = getModifiedAmount(this.skills.get(wb.getSkillRequired()));
            masteryPercentage = getModifiedAmount(this.skills.get(wb.getMastery()));

            if (masteryPercentage == 0f)
                mastDam = 0f;
            else
                mastDam = masteryPercentage;

            min = wb.getMinDamage();
            max = wb.getMaxDamage();
            strBased = wb.isStrBased();
        }

        // calculate atr
        float atr = this.mobBase.getAttackRating();

        //atr += ((int) skillPercentage * 4f); //<-round down skill% -
        //atr += ((int) masteryPercentage * 3f);

        if (this.statStrCurrent > this.statDexCurrent)
            atr += statStrCurrent / 2;
        else
            atr += statDexCurrent / 2;

        // add in any bonuses to atr
        if (this.bonuses != null) {
            // Add any base bonuses
            atr += this.bonuses.getFloat(ModType.OCV, SourceType.None);

            // Finally use any multipliers. DO THIS LAST!
            float pos_Bonus = 1 + this.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None);


            atr *= pos_Bonus;

            // next precise

//			atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));

            //and negative percent modifiers
            //TODO DO DEBUFFS AFTER?? wILL TEst when finished
            float neg_Bonus = this.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);


            atr *= (1 + neg_Bonus);
        }

        atr = (atr < 1) ? 1 : atr;

        // set atr
        if (mainHand)
            this.atrHandOne = (short) (atr + 0.5f);
        else
            this.atrHandTwo = (short) (atr + 0.5f);

        //calculate speed

        if (wb != null)
            speed = wb.getSpeed();
        else
            speed = 20f; //unarmed attack speed

        if (this.bonuses != null && this.bonuses.getFloat(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
            speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));

        if (speed < 10)
            speed = 10;

        //add min/max damage bonuses for weapon  **REMOVED

        //if duel wielding, cut damage by 30%
        // calculate damage
        float minDamage;
        float maxDamage;
        float pri = (strBased) ? (float) this.statStrCurrent : (float) this.statDexCurrent;
        float sec = (strBased) ? (float) this.statDexCurrent : (float) this.statStrCurrent;

        minDamage = (float) (min * ((0.0315f * Math.pow(pri, 0.75f)) + (0.042f * Math.pow(sec, 0.75f)) + (0.01f * ((int) skillPercentage + (int) mastDam))));
        maxDamage = (float) (max * ((0.0785f * Math.pow(pri, 0.75f)) + (0.016f * Math.pow(sec, 0.75f)) + (0.0075f * ((int) skillPercentage + (int) mastDam))));

        minDamage = (float) ((int) (minDamage + 0.5f)); //round to nearest decimal
        maxDamage = (float) ((int) (maxDamage + 0.5f)); //round to nearest decimal
        //	Logger.info("MobCalculateDamage", "Mob with ID "+ this.getObjectUUID() +   " and MOBBASE with ID " + this.getMobBaseID() + " returned " + minDamage + "/" + maxDamage + " modified Damage.");

        //add Base damage last.
        float minDamageMod = this.mobBase.getDamageMin();
        float maxDamageMod = this.mobBase.getDamageMax();

        minDamage += minDamageMod;
        maxDamage += maxDamageMod;

        // add in any bonuses to damage
        if (this.bonuses != null) {
            // Add any base bonuses
            minDamage += this.bonuses.getFloat(ModType.MinDamage, SourceType.None);
            maxDamage += this.bonuses.getFloat(ModType.MaxDamage, SourceType.None);

            // Finally use any multipliers. DO THIS LAST!
            minDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None));
            maxDamage *= (1 + this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None));
        }

        // set damages
        if (mainHand) {
            this.minDamageHandOne = (short) minDamage;
            this.maxDamageHandOne = (short) maxDamage;
            this.speedHandOne = 30;
        } else {
            this.minDamageHandTwo = (short) minDamage;
            this.maxDamageHandTwo = (short) maxDamage;
            this.speedHandTwo = 30;
        }
    }

    private void defaultAtrAndDamage(boolean mainHand) {

        if (mainHand) {
            this.atrHandOne = 0;
            this.minDamageHandOne = 0;
            this.maxDamageHandOne = 0;
            this.rangeHandOne = -1;
            this.speedHandOne = 20;
        } else {
            this.atrHandTwo = 0;
            this.minDamageHandTwo = 0;
            this.maxDamageHandTwo = 0;
            this.rangeHandTwo = -1;
            this.speedHandTwo = 20;
        }
    }

    public void setInBuildingLoc(Building inBuilding, AbstractCharacter ac) {

        Mob mob = null;

        NPC npc = null;


        if (ac.getObjectType().equals(GameObjectType.Mob))
            mob = (Mob) ac;

        else if (ac.getObjectType().equals(GameObjectType.NPC))
            npc = (NPC) ac;

        // *** Refactor : Need to take a look at this, make sure
        // npc's are loaded in correct spots.

        BuildingModelBase buildingModel = BuildingModelBase.getModelBase(inBuilding.getMeshUUID());

        Vector3fImmutable slotLocation = Vector3fImmutable.ZERO;

        if (buildingModel != null) {


            int putSlot = -1;
            BuildingLocation buildingLocation = null;

            //-1 slot means no slot available in building.

            if (npc != null) {
                if (npc.getSiegeMinionMap().containsKey(this))
                    putSlot = npc.getSiegeMinionMap().get(this);
            } else if (mob != null)
                if (mob.getSiegeMinionMap().containsKey(this))
                    putSlot = mob.getSiegeMinionMap().get(this);

            int count = 0;

            for (BuildingLocation slotLoc : buildingModel.getLocations())
                if (slotLoc.getType() == 6)
                    count++;


            buildingLocation = buildingModel.getSlotLocation((count) - putSlot);

            if (buildingLocation != null) {
                slotLocation = buildingLocation.getLoc();
            }

        }

        this.inBuildingLoc = slotLocation;

    }

    public ItemBase getWeaponItemBase(boolean mainHand) {

        if (this.equipmentSetID != 0) {

            if (equip != null) {
                MobEquipment me = null;

                if (mainHand)
                    me = equip.get(1); //mainHand
                else
                    me = equip.get(2); //offHand

                if (me != null) {

                    ItemBase ib = me.getItemBase();

                    if (ib != null)
                        return ib;

                }
            }
        }
        MobBase mb = this.mobBase;

        if (mb != null) {

            if (equip != null) {

                MobEquipment me = null;

                if (mainHand)
                    me = equip.get(1); //mainHand
                else
                    me = equip.get(2); //offHand

                if (me != null) {

                    ItemBase ib = me.getItemBase();

					return ib;
                }
            }
        }
        return null;
    }

    @Override
    public void runAfterLoad() {

        try {
            if (this.equipmentSetID != 0)
                this.equip = MobBase.loadEquipmentSet(this.equipmentSetID);
            else
                this.equip = new HashMap<>();

        } catch (Exception e) {
            Logger.error(e.getMessage());
        }
        mobPowers = new HashMap<Integer, Integer>();
        //mobPowers = DbManager.MobBaseQueries.LOAD_STATIC_POWERS(this.getMobBaseID());
        if (PowersManager.AllMobPowers.containsKey(this.getMobBaseID()) == true) {
            mobPowers = PowersManager.AllMobPowers.get(this.getMobBaseID());
        }
        if (this.equip == null) {
            Logger.error("Null equipset returned for uuid " + currentID);
            this.equip = new HashMap<>(0);
        }

        try {
            NPCManager.applyRuneSetEffects(this);
            recalculateStats();
            this.setHealth(this.healthMax);

            // Set bounds for this mobile
            Bounds mobBounds = Bounds.borrow();
            mobBounds.setBounds(this.getLoc());
            this.setBounds(mobBounds);

        } catch (Exception e) {
            Logger.error(e.getMessage());
        }
    }

    @Override
    protected ConcurrentHashMap<Integer, CharacterPower> initializePowers() {
        return new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
    }

    public boolean canSee(PlayerCharacter target) {
        return this.mobBase.getSeeInvis() >= target.getHidden();
    }

    public int getBuildingID() {
        return buildingID;
    }

    public void setBuildingID(int buildingID) {
        this.buildingID = buildingID;
    }

    public boolean isSiege() {
        return isSiege;
    }

    public void setSiege(boolean isSiege) {
        this.isSiege = isSiege;
    }

    public long getTimeToSpawnSiege() {
        return timeToSpawnSiege;
    }

    public void setTimeToSpawnSiege(long timeToSpawnSiege) {
        this.timeToSpawnSiege = timeToSpawnSiege;
    }

    public void setNpcOwner(AbstractCharacter npcOwner) {
        this.npcOwner = npcOwner;
    }

    public boolean isNecroPet() {
        return this.mobBase.isNecroPet();
    }

    public void handleDirectAggro(AbstractCharacter ac) {

        if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) == false)
            return;

        PlayerCharacter player = (PlayerCharacter) ac;

        if (this.getCombatTarget() == null) {
            MobileFSM.setAggro(this, player.getObjectUUID());
            return;
        }

        if (player.getObjectUUID() == this.getCombatTarget().getObjectUUID())
            return;

        if (this.getCombatTarget().getObjectType() == GameObjectType.PlayerCharacter) {

            if (ac.getHateValue() > ((PlayerCharacter) this.getCombatTarget()).getHateValue()) {
                this.setCombatTarget(player);
                MobileFSM.setAggro(this, player.getObjectUUID());
            }
        }
    }

    public void setRank(int newRank) {

        DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank);
        this.level = (short) newRank;

    }

    public boolean isRanking() {

        return this.upgradeDateTime != null;
    }

    public boolean isNoAggro() {
        return noAggro;
    }

    public void setNoAggro(boolean noAggro) {
        this.noAggro = noAggro;
    }

    public int getAggroTargetID() {
        return aggroTargetID;
    }

    public void setAggroTargetID(int aggroTargetID) {
        this.aggroTargetID = aggroTargetID;
    }

    public boolean isWalkingHome() {
        return walkingHome;
    }

    public void setWalkingHome(boolean walkingHome) {
        this.walkingHome = walkingHome;
    }

    public long getLastAttackTime() {
        return lastAttackTime;
    }

    public void setLastAttackTime(long lastAttackTime) {
        this.lastAttackTime = lastAttackTime;
    }

    public void setDeathTime(long deathTime) {
        this.deathTime = deathTime;
    }

    public boolean isHasLoot() {
        return hasLoot;
    }

    public DeferredPowerJob getWeaponPower() {
        return weaponPower;
    }

    public void setWeaponPower(DeferredPowerJob weaponPower) {
        this.weaponPower = weaponPower;
    }

    public ConcurrentHashMap<Mob, Integer> getSiegeMinionMap() {
        return siegeMinionMap;
    }

    public DateTime getUpgradeDateTime() {

        lock.readLock().lock();

        try {
            return upgradeDateTime;
        } finally {
            lock.readLock().unlock();
        }
    }

    public Contract getContract() {
        return contract;
    }

    public void setContract(Contract contract) {
        this.contract = contract;
    }

    public boolean isPlayerGuard() {
        return isPlayerGuard;
    }

    public void setPlayerGuard(boolean isPlayerGuard) {
        this.isPlayerGuard = isPlayerGuard;
    }

    public int getPatrolPointIndex() {
        return patrolPointIndex;
    }

    public void setPatrolPointIndex(int patrolPointIndex) {
        this.patrolPointIndex = patrolPointIndex;
    }

    public int getLastMobPowerToken() {
        return lastMobPowerToken;
    }

    public void setLastMobPowerToken(int lastMobPowerToken) {
        this.lastMobPowerToken = lastMobPowerToken;
    }

    public Regions getLastRegion() {
        return lastRegion;
    }

    public void setLastRegion(Regions lastRegion) {
        this.lastRegion = lastRegion;
    }

    public boolean isLootSync() {
        return lootSync;
    }

    public void setLootSync(boolean lootSync) {
        this.lootSync = lootSync;
    }

    public HashMap<Integer, MobEquipment> getEquip() {
        return equip;
    }

    public int getEquipmentSetID() {
        return equipmentSetID;
    }

    public String getNameOverride() {
        return nameOverride;
    }

    public void processUpgradeMob(PlayerCharacter player) {

        lock.writeLock().lock();

        try {

            building = this.building;

            // Cannot upgrade an npc not within a building

            if (building == null)
                return;

            // Cannot upgrade an npc at max rank

            if (this.getRank() == 7)
                return;

            // Cannot upgrade an npc who is currently ranking

            if (this.isRanking())
                return;

            int rankCost = Mob.getUpgradeCost(this);

            // SEND NOT ENOUGH GOLD ERROR

            if (rankCost > building.getStrongboxValue()) {
                sendErrorPopup(player, 127);
                return;
            }

            try {

                if (!building.transferGold(-rankCost, false)) {
                    return;
                }

                DateTime dateToUpgrade = DateTime.now().plusHours(Mob.getUpgradeTime(this));
                Mob.setUpgradeDateTime(this, dateToUpgrade);

                // Schedule upgrade job

                Mob.submitUpgradeJob(this);

            } catch (Exception e) {
                PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
            }

        } catch (Exception e) {
            Logger.error(e);
        } finally {
            lock.writeLock().unlock();
        }
    }

    public void processRedeedMob(ClientConnection origin) {

        // Member variable declaration
        PlayerCharacter player;
        Contract contract;
        CharacterItemManager itemMan;
        ItemBase itemBase;
        Item item;

        this.lock.writeLock().lock();

        try {

            player = SessionManager.getPlayerCharacter(origin);
            itemMan = player.getCharItemManager();


            contract = this.getContract();

            if (!player.getCharItemManager().hasRoomInventory((short) 1)) {
                ErrorPopupMsg.sendErrorPopup(player, 21);
                return;
            }


            if (!building.getHirelings().containsKey(this))
                return;

            if (!NPCManager.removeMobileFromBuilding(this, building)) {
                PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
                return;
            }

            building.getHirelings().remove(this);

            itemBase = ItemBase.getItemBase(contract.getContractID());

            if (itemBase == null) {
                Logger.error("Could not find Contract for npc: " + this.getObjectUUID());
                return;
            }

            boolean itemWorked = false;

            item = new Item(itemBase, player.getObjectUUID(), OwnerType.PlayerCharacter, (byte) ((byte) this.getRank() - 1), (byte) ((byte) this.getRank() - 1),
                    (short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0,
                    new ArrayList<>(), "");
            item.setNumOfItems(1);
            item.containerType = Enum.ItemContainerType.INVENTORY;

            try {
                item = DbManager.ItemQueries.ADD_ITEM(item);
                itemWorked = true;
            } catch (Exception e) {
                Logger.error(e);
            }
            if (itemWorked) {
                itemMan.addItemToInventory(item);
                itemMan.updateInventory();
            }

            ManageCityAssetsMsg mca = new ManageCityAssetsMsg();
            mca.actionType = NPC.SVR_CLOSE_WINDOW;
            mca.setTargetType(building.getObjectType().ordinal());
            mca.setTargetID(building.getObjectUUID());
            origin.sendMsg(mca);


        } catch (Exception e) {
            Logger.error(e);
        } finally {
            this.lock.writeLock().unlock();
        }

    }

    public void dismiss() {

        if (this.isPet()) {

            if (this.isSummonedPet()) { //delete summoned pet

                WorldGrid.RemoveWorldObject(this);
                DbManager.removeFromCache(this);
                if (this.getObjectType() == GameObjectType.Mob) {
                    this.state = STATE.Disabled;
                    if (this.getParentZone() != null)
                        this.getParentZone().zoneMobSet.remove(this);
                }

            } else { //revert charmed pet
                this.setMob();
                this.setCombatTarget(null);
                //				if (this.isAlive())
                //					WorldServer.updateObject(this);
            }
            //clear owner
            PlayerCharacter owner = this.getOwner();

            //close pet window
            if (owner != null) {
                Mob pet = owner.getPet();
                PetMsg pm = new PetMsg(5, null);
                Dispatch dispatch = Dispatch.borrow(owner, pm);
                DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);

                if (pet != null && pet.getObjectUUID() == this.getObjectUUID())
                    owner.setPet(null);

                if (this.getObjectType().equals(GameObjectType.Mob))
                    this.setOwner(null);
            }


        }
    }

}