// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.exception.SerializationException; import engine.gameManager.BuildingManager; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.Building; import engine.objects.GuildTag; public class TaxCityMsg extends ClientNetMsg { private int buildingID; private int msgType; public TaxCityMsg(Building building, int msgType) { super(Protocol.TAXCITY); this.buildingID = building.getObjectUUID(); this.msgType = msgType; } public TaxCityMsg() { super(Protocol.TAXCITY); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public TaxCityMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.TAXCITY, origin, reader); } //CALL THIS AFTER SANITY CHECKS AND BEFORE UPDATING HEALTH/GOLD. /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.msgType = reader.getInt(); reader.getInt(); //object Type.. always building this.buildingID = reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); reader.getInt(); } // Precache and configure this message before we serialize it /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(0); writer.putInt(GameObjectType.Building.ordinal()); writer.putInt(this.buildingID); Building building = BuildingManager.getBuildingFromCache(this.buildingID); writer.putInt(0); writer.putFloat(.2f); GuildTag._serializeForDisplay(building.getGuild().getGuildTag(), writer); GuildTag._serializeForDisplay(building.getGuild().getGuildTag(), writer); } public int getGuildID() { return buildingID; } public int getMsgType() { return msgType; } public void setMsgType(int msgType) { this.msgType = msgType; } }