package engine.mobileAI; import engine.Enum; import engine.InterestManagement.WorldGrid; import engine.gameManager.*; import engine.mobileAI.Threads.MobAIThread; import engine.mobileAI.utilities.CombatUtilities; import engine.mobileAI.utilities.MovementUtilities; import engine.objects.*; import engine.server.MBServerStatics; import org.pmw.tinylog.Logger; import java.util.HashSet; import java.util.concurrent.ThreadLocalRandom; public class MobAi2 { public enum State { Idle, Patrolling, Attacking, Dead } public static State getState(Mob mob){ if(!mob.isAlive()) return State.Dead; if(mob.playerAgroMap.isEmpty()) return State.Idle; if(mob.combatTarget != null) return State.Attacking; return State.Patrolling; } public static void runAI(Mob mob){ //these will be handled in special conditions later switch(mob.BehaviourType){ case GuardCaptain: case GuardMinion: case Pet1: case GuardWallArcher: case HamletGuard: case SimpleStandingGuard: return; } switch(getState(mob)){ case Idle: if(mob.isMoving()) mob.stopMovement(mob.getMovementLoc()); if(mob.combatTarget != null) { mob.setCombatTarget(null); mob.setCombat(false); } return; case Dead: respawn(mob); break; case Patrolling: patrol(mob); break; case Attacking: attack(mob); break; } } //handles respawning and de-spawning for mobs and their corpses public static void respawn(Mob mob){ //if mob doesn't have a death time somehow, set it to now if (mob.deathTime == 0) mob.setDeathTime(System.currentTimeMillis()); //only execute this logic is the mob hasn't de-spawned yet if (!mob.despawned) { //if the inventory is empty, the mob can disappear if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) { mob.despawn(); mob.deathTime = System.currentTimeMillis(); return; } //if the mob has been dead for 10 seconds it can disappear if (System.currentTimeMillis() > mob.deathTime + 10000L) { mob.despawn(); mob.deathTime = System.currentTimeMillis(); return; } } //disc dropper respawns are handled elsewhere if(Mob.discDroppers.contains(mob)) return; //if mob isn't queued for respawn, do so now if (!Zone.respawnQue.contains(mob)) { if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) { Zone.respawnQue.add(mob); } } } //handles patrolling and looking for potential combat targets public static void patrol(Mob mob){ HashSet potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()), MBServerStatics.MASK_PLAYER); for(AbstractWorldObject awo : potentialTargets){ PlayerCharacter target = (PlayerCharacter) awo; if(mob.canSee(target)) mob.setCombatTarget(target); if(mob.combatTarget != null) { mob.stopMovement(mob.getMovementLoc()); return; } } if(mob.isMoving() || !mob.BehaviourType.canRoam) return; int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR; if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis()) return; if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) mob.lastPatrolPointIndex = 0; mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); mob.lastPatrolPointIndex += 1; MovementUtilities.aiMove(mob, mob.destination, true); } public static void attack(Mob mob){ AbstractWorldObject target = mob.combatTarget; if (target == null || !target.isAlive()) { mob.setCombatTarget(null); return; } if(!mob.isCombat()) mob.setCombat(true); if (!CombatUtilities.inRangeToAttack(mob, target)) { if(mob.nextChaseUpdate < System.currentTimeMillis()) { mob.nextChaseUpdate = System.currentTimeMillis() + 1500L; MovementUtilities.aiMove(mob, target.loc, false); } return; } switch (target.getObjectType()) { case PlayerCharacter: PlayerCharacter targetPlayer = (PlayerCharacter) target; AttackPlayer(mob, targetPlayer); break; case Building: Building targetBuilding = (Building) target; AttackBuilding(mob, targetBuilding); break; case Mob: Mob targetMob = (Mob) target; AttackMob(mob, targetMob); break; } } public static void AttackPlayer(Mob mob, PlayerCharacter target) { try { if (!mob.canSee(target)) { mob.setCombatTarget(null); return; } if (mob.BehaviourType.callsForHelp) MobCallForHelp(mob); if (!MovementUtilities.inRangeDropAggro(mob, target)) { mob.setCombatTarget(null); return; } if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { //no weapons, default mob attack speed 3 seconds. if (System.currentTimeMillis() < mob.getLastAttackTime()) return; // ranged mobs can't attack while running. skip until they finally stop. if (mob.isMoving() && mob.getRange() > 20) return; // add timer for last attack. ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 11000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int delay = 3000; if (mob.isSiege()) delay = 11000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } } if (target.getPet() != null) if (target.getPet().getCombatTarget() == null && target.getPet().assist) target.getPet().setCombatTarget(mob); } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage()); } } public static void AttackBuilding(Mob mob, Building target) { try { if(mob == null || target == null) return; if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { mob.setCombatTarget(null); return; } City playerCity = ZoneManager.getCityAtLocation(mob.getLoc()); if (playerCity != null) for (Mob guard : playerCity.getParent().zoneMobSet) if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild())) guard.setCombatTarget(mob); if (mob.isSiege()) MovementManager.sendRWSSMsg(mob); ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 15000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 15000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 15000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage()); } } public static void AttackMob(Mob mob, Mob target) { try { if (mob.getRange() >= 30 && mob.isMoving()) return; //no weapons, default mob attack speed 3 seconds. ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase offHand = mob.getWeaponItemBase(false); if (mainHand == null && offHand == null) { CombatUtilities.combatCycle(mob, target, true, null); int delay = 3000; if (mob.isSiege()) delay = 11000; mob.setLastAttackTime(System.currentTimeMillis() + delay); } else if (mob.getWeaponItemBase(true) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); } else if (mob.getWeaponItemBase(false) != null) { int attackDelay = 3000; if (mob.isSiege()) attackDelay = 11000; CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); if (target.getCombatTarget() == null) { target.setCombatTarget(mob); } } } catch (Exception e) { Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage()); } } public static void MobCallForHelp(Mob mob) { if (mob.nextCallForHelp == 0) mob.nextCallForHelp = System.currentTimeMillis(); if (mob.nextCallForHelp > System.currentTimeMillis()) return; Zone mobCamp = mob.getParentZone(); for (Mob helper : mobCamp.zoneMobSet) { if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { helper.setCombatTarget(mob.getCombatTarget()); break; } } mob.nextCallForHelp = System.currentTimeMillis() + 30000L; } }