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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.jobs;

import engine.Enum.GameObjectType;
import engine.gameManager.DbManager;
import engine.job.AbstractScheduleJob;
import engine.objects.AbstractGameObject;
import engine.objects.Building;
import engine.objects.PlayerCharacter;

public class DatabaseUpdateJob extends AbstractScheduleJob {

    private final AbstractGameObject ago;
    private final String type;

    public DatabaseUpdateJob(AbstractGameObject ago, String type) {
        super();
        this.ago = ago;
        this.type = type;
    }

    @Override
    protected void doJob() {
        if (this.ago == null)
            return;
        ago.removeDatabaseJob(this.type, false);

        if (ago.getObjectType().equals(GameObjectType.PlayerCharacter)) {

            PlayerCharacter pc = (PlayerCharacter) ago;

            switch (this.type) {
                case "Skills":
                    pc.updateSkillsAndPowersToDatabase();
                    break;
                case "Stats":
                    DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_STATS(pc);
                    break;
                case "EXP":
                    DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_EXPERIENCE(pc);
                    break;
            }

        } else if (ago instanceof Building) {
            Building b = (Building) ago;
            if (this.type.equals("health"))
                DbManager.BuildingQueries.UPDATE_BUILDING_HEALTH(b.getObjectUUID(), (int) (b.getHealth()));
        }

    }

    @Override
    protected void _cancelJob() {
    }
}