// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.objects; public class LootRow { private int valueOne; private int valueTwo; private int valueThree; private String action; /** * Generic Constructor */ public LootRow(int valueOne, int valueTwo, int valueThree, String action) { this.valueOne = valueOne; this.valueTwo = valueTwo; this.valueThree = valueThree; this.action = action; } public int getValueOne() { return this.valueOne; } public int getValueTwo() { return this.valueTwo; } public int getValueThree() { return this.valueThree; } public String getAction() { return this.action; } public void setValueOne(int value) { this.valueOne = value; } public void setValueTwo(int value) { this.valueTwo = value; } public void setValueThree(int value) { this.valueThree = value; } public void setAction(String value) { this.action = value; } }