// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg.chat; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.AbstractCharacter; import engine.objects.AbstractWorldObject; import engine.server.world.WorldServer; public class ChatShoutMsg extends AbstractChatMsg { /** * This is the general purpose constructor. */ public ChatShoutMsg(AbstractWorldObject source, String message) { super(Protocol.CHATSHOUT, source, message); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public ChatShoutMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.CHATSHOUT, origin, reader); } /** * Copy constructor */ public ChatShoutMsg(ChatShoutMsg msg) { super(msg); } /** * Deserializes the subclass specific items from the supplied ByteBufferReader. */ @Override protected void _deserialize(ByteBufferReader reader) { this.sourceType = reader.getInt(); this.sourceID = reader.getInt(); this.unknown01 = reader.getInt(); this.message = reader.getString(); this.sourceName = reader.getString(); this.unknown02 = reader.getInt(); } /** * Serializes the subclass specific items to the supplied ByteBufferWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(this.sourceType); writer.putInt(this.sourceID); writer.putInt(this.unknown01); writer.putString(this.message); if (this.source == null) { // TODO log error here writer.putString(""); writer.putInt(0); } else { writer.putString(((AbstractCharacter) this.source).getFirstName()); writer.putInt(WorldServer.worldMapID); } } }