// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.jobs;

import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.PowersManager;
import engine.job.AbstractScheduleJob;
import engine.job.JobContainer;
import engine.net.client.msg.ErrorPopupMsg;
import engine.objects.PlayerCharacter;

import java.util.concurrent.ConcurrentHashMap;

public class FinishSummonsJob extends AbstractScheduleJob {

    PlayerCharacter source;
    PlayerCharacter target;

    public FinishSummonsJob(PlayerCharacter source, PlayerCharacter target) {
        super();
        this.source = source;
        this.target = target;
    }

    @Override
    protected void doJob() {

        if (this.target == null)
            return;

        //clear summon timer

        ConcurrentHashMap<String, JobContainer> timers = this.target.getTimers();

        if (timers != null && timers.containsKey("Summon"))
            timers.remove("Summon");

        if (this.source == null || !this.source.isAlive() || !this.target.isAlive())
            return;

        // cannot summon a player in combat
        if (this.target.isCombat()) {

            ErrorPopupMsg.sendErrorMsg(this.source, "Cannot summon player in combat.");

            PowersManager.finishRecycleTime(428523680, this.source, false);
            return;
        }

        if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
            ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
            ErrorPopupMsg.sendErrorMsg(this.source, "Target is blocked from receiving summons!");
            return;
        }

        if (this.source.region != null)
            this.target.setRegion(this.source.region);
        //teleport target to source
        target.teleport(source.getLoc());
    }

    @Override
    protected void _cancelJob() {
    }

    public PlayerCharacter getSource() {
        return this.source;
    }

    public PlayerCharacter getTarget() {
        return this.target;
    }
}