// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.FurnitureMsg;
import engine.objects.PlayerCharacter;

public class FurnitureHandler extends AbstractClientMsgHandler {

    public FurnitureHandler() {
        super(FurnitureMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg,
                                    ClientConnection origin) throws MsgSendException {

        FurnitureMsg msg = (FurnitureMsg) baseMsg;

        PlayerCharacter pc = origin.getPlayerCharacter();
        if (pc == null) {
            return false;
        }

        if (msg.getType() == 1)
            msg.setType(2);

        if (msg.getType() == 3)
            msg.setType(2);
        Dispatch dispatch = Dispatch.borrow(pc, msg);
        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
        return true;
    }

}