/* HashSet playerFriendSet = PlayerFriendsMap.get(playerUID); playerFriendSet.add(friendUID); * Copyright 2013 MagicBane Emulator Project * All Rights Reserved */ package engine.net.client.msg; import engine.Enum.GameObjectType; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.PlayerCharacter; public class RequestBallListMessage extends ClientNetMsg { public static int REQUEST = 0; public int playerID; public String errorMessage; public int msgType; /** * This is the general purpose constructor. */ public RequestBallListMessage(PlayerCharacter pc) { super(Protocol.REQUESTBALLLIST); } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public RequestBallListMessage(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.REQUESTBALLLIST, origin, reader); } /** * Copy constructor */ public RequestBallListMessage(RequestBallListMessage msg) { super(Protocol.REQUESTBALLLIST); } /** * Deserializes the subclass specific items from the supplied ByteBufferReader. */ @Override protected void _deserialize(ByteBufferReader reader) { reader.getInt(); this.playerID = reader.getInt(); this.msgType = reader.getInt(); this.errorMessage = reader.getString(); } /** * Serializes the subclass specific items to the supplied ByteBufferWriter. */ @Override protected void _serialize(ByteBufferWriter writer) { writer.putInt(GameObjectType.PlayerCharacter.ordinal()); writer.putInt(this.playerID); writer.putInt(this.msgType); writer.putString(this.errorMessage); } }