// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.net.client.msg; import engine.exception.SerializationException; import engine.net.AbstractConnection; import engine.net.ByteBufferReader; import engine.net.ByteBufferWriter; import engine.net.client.Protocol; import engine.objects.AbstractGameObject; public class TransferItemFromEquipToInventoryMsg extends ClientNetMsg { private int playerType; private int playerUUID; private int slotNumber; /** * This is the general purpose constructor. */ public TransferItemFromEquipToInventoryMsg(AbstractGameObject ago, int slotNumber) { super(Protocol.UNEQUIP); this.playerType = ago.getObjectType().ordinal(); this.playerUUID = ago.getObjectUUID(); this.slotNumber = slotNumber; } /** * This constructor is used by NetMsgFactory. It attempts to deserialize the * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading * past the limit) then this constructor Throws that Exception to the * caller. */ public TransferItemFromEquipToInventoryMsg(AbstractConnection origin, ByteBufferReader reader) { super(Protocol.UNEQUIP, origin, reader); } /** * Serializes the subclass specific items to the supplied NetMsgWriter. */ @Override protected void _deserialize(ByteBufferReader reader) { this.playerType = reader.getInt(); this.playerUUID = reader.getInt(); this.slotNumber = reader.getInt(); } /** * Deserializes the subclass specific items from the supplied NetMsgReader. */ @Override protected void _serialize(ByteBufferWriter writer) throws SerializationException { writer.putInt(this.playerType); writer.putInt(this.playerUUID); writer.putInt(this.slotNumber); } /** * @return the slotNumber */ public int getSlotNumber() { return slotNumber; } public int getPlayerType() { return playerType; } public void setPlayerType(int playerType) { this.playerType = playerType; } public int getPlayerUUID() { return playerUUID; } public void setPlayerUUID(int playerUUID) { this.playerUUID = playerUUID; } }