// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.powers.poweractions; import engine.Enum; import engine.Enum.ItemType; import engine.gameManager.ChatManager; import engine.gameManager.FinalCombatManager; import engine.math.Vector3fImmutable; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.LootMsg; import engine.objects.*; import engine.powers.ActionsBase; import engine.powers.PowersBase; import engine.server.MBServerStatics; import java.sql.ResultSet; import java.sql.SQLException; import java.util.concurrent.ThreadLocalRandom; import static engine.math.FastMath.sqr; public class StealPowerAction extends AbstractPowerAction { /** * ResultSet Constructor */ public StealPowerAction(ResultSet rs) throws SQLException { super(rs); } protected static boolean stealSuccess(PlayerCharacter pc, AbstractWorldObject awo) { if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null) return false; int levelDif = pc.getLevel() - ((AbstractCharacter) awo).getLevel(); if (!pc.getPowers().containsKey(429396028)) return false; CharacterPower cp = pc.getPowers().get(429396028); int trains = cp.getTotalTrains(); float chance = 20 + (trains * 1.5f) + levelDif; chance = (chance < 5f) ? 5f : chance; chance = (chance > 85f) ? 85f : chance; float roll = ThreadLocalRandom.current().nextFloat() * 100f; return roll < chance; } //called to get amount of gold to steal between 0 and max gold protected static int getAmountToSteal(Item item) { if (item.template.item_type.equals(ItemType.GOLD)) { int amount = item.getNumOfItems(); if (amount < 1) return -1; int a = ThreadLocalRandom.current().nextInt(amount + 1); int b = ThreadLocalRandom.current().nextInt(amount + 1); int c = ThreadLocalRandom.current().nextInt(amount + 1); return (a + b + c) / 3; } else return 0; } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item))) return; PlayerCharacter sourcePlayer = (PlayerCharacter) source; if (sourcePlayer.isSafeMode()) return; if (!sourcePlayer.isAlive()) return; //prevent stealing no steal mob loot if (awo instanceof MobLoot && ((MobLoot) awo).noSteal()) return; Item tar = (Item) awo; AbstractWorldObject owner = (AbstractWorldObject) tar.getOwner(); if (owner == null) return; AbstractCharacter ownerAC = null; if (AbstractWorldObject.IsAbstractCharacter(owner)) ownerAC = (AbstractCharacter) owner; if (ownerAC != null) if (ownerAC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) return; //only steal from players or mobs if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { PlayerCharacter ownerPC = (PlayerCharacter) owner; if (ownerPC.isSafeMode() || sourcePlayer.inSafeZone() || ownerPC.inSafeZone()) return; if (ownerPC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) return; //dupe check, validate player has item if (!tar.validForInventory(ownerPC.getClientConnection(), ownerPC, ownerPC.getCharItemManager()))//pc.getCharItemManager())) return; //mark thief and target as player aggressive sourcePlayer.setLastPlayerAttackTime(); ownerPC.setLastPlayerAttackTime(); //Handle target attacking back if in combat and has no other target FinalCombatManager.handleRetaliate(ownerAC, sourcePlayer); } else return; ClientConnection origin = sourcePlayer.getClientConnection(); if (origin == null) return; int amount = getAmountToSteal(tar); //test probability of steal success if (!stealSuccess(sourcePlayer, owner)) { ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, false, false, -1); return; } else { ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, true, false, amount); //TODO send steal failure success } //attempt transfer item CharacterItemManager myCIM = sourcePlayer.getCharItemManager(); CharacterItemManager ownerCIM = ((AbstractCharacter) owner).getCharItemManager(); if (myCIM == null || ownerCIM == null) return; if (tar.template.item_type.equals(ItemType.GOLD)) { //stealing gold if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount)) return; } else { //stealing items if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null) return; } //send loot message to person stealing. LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar); Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm); DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY); //update thief's inventory if (sourcePlayer.getCharItemManager() != null) sourcePlayer.getCharItemManager().updateInventory(); //update victims inventory if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { PlayerCharacter ownerPC = (PlayerCharacter) owner; if (ownerPC.getCharItemManager() != null) ownerPC.getCharItemManager().updateInventory(); } //TODO if victim is trading, cancel trade window for both people involved in trade } @Override protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) { } @Override protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int numTrains, ActionsBase ab, PowersBase pb, int duration) { // TODO Auto-generated method stub } }