// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.jobs; import engine.Enum.GameObjectType; import engine.InterestManagement.WorldGrid; import engine.job.AbstractScheduleJob; import engine.objects.AbstractCharacter; import engine.objects.Mob; import engine.objects.NPC; public class UpgradeNPCJob extends AbstractScheduleJob { private final AbstractCharacter rankingAC; boolean success; public UpgradeNPCJob(AbstractCharacter ac) { super(); this.rankingAC = ac; } @Override protected void doJob() { int newRank; if (this.rankingAC.getObjectType() == GameObjectType.NPC) { if (this.rankingAC == null) //NPC could've been removed... return; newRank = (this.rankingAC.getRank() * 10) + 10; ((NPC) this.rankingAC).setRank(newRank); ((NPC) this.rankingAC).setUpgradeDateTime(null); } else if (this.rankingAC.getObjectType() == GameObjectType.Mob) { if (this.rankingAC == null) //NPC could've been removed... return; newRank = (this.rankingAC.getRank() * 10) + 10; ((Mob) this.rankingAC).setRank(newRank); Mob.setUpgradeDateTime((Mob) this.rankingAC, null); WorldGrid.updateObject(this.rankingAC); } } @Override protected void _cancelJob() { } }