// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.effectmodifiers;

import engine.jobs.AbstractEffectJob;
import engine.objects.*;
import engine.wpak.data.ModifierEntry;

import java.sql.ResultSet;
import java.sql.SQLException;

public class HealthFullEffectModifier extends AbstractEffectModifier {

    public HealthFullEffectModifier(ResultSet rs) throws SQLException {
        super(rs);
    }

    public HealthFullEffectModifier(ModifierEntry rs) {
        super(rs);
    }

    @Override
    protected void _applyEffectModifier(AbstractCharacter source, AbstractWorldObject awo, int trains, AbstractEffectJob effect) {

    }

    @Override
    public void applyBonus(AbstractCharacter ac, int trains) {
        Float amount = 0f;
        PlayerBonuses bonus = ac.getBonuses();
        if (this.percentMod != 0f) { //Stat Percent Modifiers
            if (this.useRampAdd)
                amount = this.percentMod + (this.ramp * trains);
            else
                amount = this.percentMod * (1 + (this.ramp * trains));
            amount = amount / 100;
            bonus.addFloat(this, amount);
        } else { //Stat Modifiers
            if (this.useRampAdd)
                amount = this.minMod + (this.ramp * trains);
            else
                amount = this.minMod * (1 + (this.ramp * trains));
            bonus.addFloat(this, amount);
        }
    }

    @Override
    public void applyBonus(Item item, int trains) {
    }

    @Override
    public void applyBonus(Building building, int trains) {
    }
}