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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.msg.guild;

import engine.Enum;
import engine.Enum.GameObjectType;
import engine.gameManager.SessionManager;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.Guild;
import engine.objects.GuildHistory;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;

import java.util.ArrayList;


public class GuildListMsg extends ClientNetMsg {

    private GuildListMessageType glm;

    /**
     * Type 1 Constructor	- Guild Roster
     */
    public GuildListMsg(Guild g) {
        super(Protocol.SENDMEMBERENTRY);
        this.glm = new GuildListMessageType1(g);
    }

    /**
     * Type 4 Constructor  - Guild History
     */
    public GuildListMsg(PlayerCharacter pc) {
        super(Protocol.SENDMEMBERENTRY);
        this.glm = new GuildListMessageType2(pc);
    }

    /**
     * This constructor is used by NetMsgFactory. It attempts to deserialize the
     * ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
     * past the limit) then this constructor Throws that Exception to the
     * caller.
     */
    public GuildListMsg(AbstractConnection origin, ByteBufferReader reader) {
        super(Protocol.SENDMEMBERENTRY, origin, reader);
    }

    /**
     * Serializes the subclass specific items to the supplied ByteBufferWriter.
     */
    @Override
    protected void _serialize(ByteBufferWriter writer) {

        //TODO Find Default and null check this
        this.glm._serialize(writer);
    }

    /**
     * Deserializes the subclass specific items from the supplied ByteBufferReader.
     */
    @Override
    protected void _deserialize(ByteBufferReader reader) {
		/*
		 *
		 * The Server should never receive this message directly.
		 * Instances in recordings will need to be decoded by hand,
		 * converting from our format to the standard format will
		 * cause more problems than its worth to fix.
		 *
		this.unknown01 = reader.getInt();
		this.unknown02 = reader.getInt();
		this.unknown03 = reader.get();
		this.unknown04 = reader.getInt();
		this.unknown05 = reader.get();
		this.unknown06 = reader.getInt();
		int size = reader.getInt();
		for (int i = 0; i < size; i++) {
			GuildTableList gt = new GuildTableList();
			reader.getInt(); // Player Character ID Type
			gt.setUUID(reader.getInt());
			gt.setName(reader.getString());
			gt.setActionType(reader.get());
			gt.setGuildTitle(reader.getInt());
			gt.setGuildRank(reader.getInt());
			gt.setUnknown02(reader.getInt());
			gt.setUnknown03(reader.getInt());
			gt.setUnknown04(reader.getInt());
			gt.setUnknown05(reader.getInt());
			gt.setUnknown06(reader.getInt());
			gt.setUnknown07(reader.getInt());
		}
		 */
    }

    @Override
    protected int getPowerOfTwoBufferSize() {
        // Larger size for historically larger opcodes
        return 15;
    }
}

abstract class GuildListMessageType {
    public ArrayList<Guild> history = new ArrayList<>();

    abstract void _serialize(ByteBufferWriter writer);
}

class GuildListMessageType1 extends GuildListMessageType {

    private Guild g;

    public GuildListMessageType1(Guild g) {
        this.g = g;
    }

    @Override
    void _serialize(ByteBufferWriter writer) {
        Enum.GuildCharterType gt = Enum.GuildCharterType.getGuildTypeFromInt(g.getCharter());

        writer.putInt(1);
        writer.putInt(gt.ordinal());    //Charter Type
        writer.putInt(1);    //Always 1?
        writer.put((byte) 1);
        writer.put((byte) 0);
        writer.putInt(gt.getNumberOfRanks());    //Number of Ranks


        ArrayList<PlayerCharacter> guildRoster = Guild.GuildRoster(g);
        writer.putInt(guildRoster.size() + g.getBanishList().size());

        // Send guild list of each player
        for (PlayerCharacter player : guildRoster) {

            byte isActive = SessionManager.getPlayerCharacterByID(player.getObjectUUID()) != null ? (byte) 1 : (byte) 0;
            writer.putInt(Enum.GameObjectType.PlayerCharacter.ordinal());
            writer.putInt(player.getObjectUUID());
            writer.putString(player.getCombinedName());
            writer.put(isActive);    //Active?
            writer.putInt(GuildStatusController.getTitle(player.getGuildStatus()));
            writer.putInt(GuildStatusController.getRank(player.getGuildStatus()));
            writer.putInt(0); // 1/2 has no effect
            writer.putInt(0); // 1 has no effect
            writer.putInt(0); // 1 has no effect
            writer.putInt(0); // 1 has no effect
            writer.putInt(GuildStatusController.getRank(player.getGuildStatus()));
            writer.putInt(0); // window failed to open when set to 1
        }

        for (PlayerCharacter banished : g.getBanishList()) {
            byte isActive = SessionManager.getPlayerCharacterByID(banished.getObjectUUID()) != null ? (byte) 1 : (byte) 0;
            writer.putInt(Enum.GameObjectType.PlayerCharacter.ordinal());
            writer.putInt(banished.getObjectUUID());
            writer.putString(banished.getCombinedName());
            writer.put(isActive);    //Active?
            writer.putInt(GuildStatusController.getTitle(banished.getGuildStatus()));
            writer.putInt(3);
            writer.putInt(0); // 1/2 has no effect
            writer.putInt(0); // 1 has no effect
            writer.putInt(0); // 1 has no effect
            writer.putInt(0); // 1 has no effect
            writer.putInt(3);
            writer.putInt(0); // window failed to open when set to 1
        }
    }
}

class GuildListMessageType2 extends GuildListMessageType {

    private PlayerCharacter pc;

    public GuildListMessageType2(PlayerCharacter pc) {
        this.pc = pc;
    }

    @Override
    void _serialize(ByteBufferWriter writer) {

        Guild g = pc.getGuild();

        writer.putInt(4);

        writer.putInt(0);
        writer.putInt(0);
        writer.putInt(0);

        writer.put((byte) 0);
        writer.put((byte) 0);
        writer.putInt(1);
        writer.putInt(pc.getObjectType().ordinal());
        writer.putInt(pc.getObjectUUID());
        writer.putString(pc.getCombinedName());

        writer.put((byte) 1);
        writer.putInt(GuildStatusController.getTitle(pc.getGuildStatus()));    //Title Maybe?
        writer.putInt(GuildStatusController.getRank(pc.getGuildStatus()));    //Rank?

        writer.putInt(pc.getRaceToken());    //race token
        writer.putInt(pc.getBaseClassToken());    //class token

        writer.putInt(2);    //PAD
        writer.putInt(pc.getLevel());
        writer.putInt(g.getCharter());

        //TODO Get Guild History from the DB
        //ArrayList<GuildHistory> history = DbManager.GuildQueries.GET_GUILD_HISTORY_OF_PLAYER((int)pc.getPlayerUUID());
        writer.putInt(pc.getGuildHistory().size());    //Number of Entries

        for (GuildHistory guildHistory : pc.getGuildHistory()) {
            writer.putInt(guildHistory.getHistoryType().getType());
            writer.putInt(GameObjectType.Guild.ordinal());
            writer.putInt((int) guildHistory.getGuildID());
            writer.putString(guildHistory.getGuildName());
            writer.putInt(0);
            writer.putDateTime(guildHistory.getTime());
        }
    }

}