package engine.net.client.handlers; import engine.Enum.DispatchChannel; import engine.exception.MsgSendException; import engine.net.Dispatch; import engine.net.DispatchMessage; import engine.net.client.ClientConnection; import engine.net.client.msg.ClientNetMsg; import engine.net.client.msg.KeepAliveServerClientMsg; import engine.objects.PlayerCharacter; /* * @Author: * @Summary: Processes application protocol message which keeps * client's tcp connection open. */ public class KeepAliveServerClientHandler extends AbstractClientMsgHandler { public KeepAliveServerClientHandler() { super(KeepAliveServerClientMsg.class); } @Override protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { PlayerCharacter pc = origin.getPlayerCharacter(); // Member variable declaration KeepAliveServerClientMsg msg; // Member variable assignment msg = (KeepAliveServerClientMsg) baseMsg; // Send ping to client Dispatch dispatch = Dispatch.borrow(pc, msg); DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); return true; } }