// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.ai; import engine.gameManager.ZoneManager; import engine.objects.Mob; import engine.objects.Zone; import engine.server.MBServerStatics; import engine.util.ThreadUtils; import org.pmw.tinylog.Logger; import java.time.Duration; import java.time.Instant; public class MobileFSMManager { private static final MobileFSMManager INSTANCE = new MobileFSMManager(); private volatile boolean alive; private long timeOfKill = -1; public static Duration executionTime = Duration.ofNanos(1); public static Duration executionMax = Duration.ofNanos(1); private MobileFSMManager() { Runnable worker = new Runnable() { @Override public void run() { execution(); } }; alive = true; Thread t = new Thread(worker, "MobileFSMManager"); t.start(); } public static MobileFSMManager getInstance() { return INSTANCE; } /** * Stops the MobileFSMManager */ public void shutdown() { if (alive) { alive = false; timeOfKill = System.currentTimeMillis(); } } public long getTimeOfKill() { return this.timeOfKill; } public boolean isAlive() { return this.alive; } private void execution() { //Load zone threshold once. long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD; Instant startTime; while (alive) { ThreadUtils.sleep(1); if (System.currentTimeMillis() > mobPulse) { startTime = Instant.now(); for (Zone zone : ZoneManager.getAllZones()) { for (Mob mob : zone.zoneMobSet) { try { if (mob != null) MobileFSM.run(mob); } catch (Exception e) { Logger.error(e); e.printStackTrace(); } } } this.executionTime = Duration.between(startTime, Instant.now()); if (executionTime.compareTo(executionMax) > 0) executionMax = executionTime; mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD; } } } }