// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ // ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ // Magicbane Emulator Project © 2013 - 2022 // www.magicbane.com package engine.devcmd.cmds; import engine.devcmd.AbstractDevCmd; import engine.gameManager.ChatManager; import engine.objects.AbstractGameObject; import engine.objects.PlayerCharacter; public class DebugMeleeSyncCmd extends AbstractDevCmd { public DebugMeleeSyncCmd() { super("debugmeleesync"); } @Override protected void _doCmd(PlayerCharacter pc, String[] words, AbstractGameObject target) { // Arg Count Check if (words.length != 1) { this.sendUsage(pc); return; } String s = words[0].toLowerCase(); if (s.equals("on")) { pc.setDebug(64, true); ChatManager.chatSayInfo(pc, "Melee Sync Debug ON"); } else if (s.equals("off")) { pc.setDebug(64, false); ChatManager.chatSayInfo(pc, "Melee Sync Debug OFF"); } else { this.sendUsage(pc); } } @Override protected String _getHelpString() { return "Turns on/off melee sync debugging."; } @Override protected String _getUsageString() { return "'./debugmeleesync on|off'"; } }