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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.net.client.handlers;

import engine.Enum.GuildHistoryType;
import engine.exception.MsgSendException;
import engine.gameManager.*;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.guild.LeaveGuildMsg;
import engine.objects.*;

public class LeaveGuildHandler extends AbstractClientMsgHandler {

    public LeaveGuildHandler() {
        super(LeaveGuildMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
        LeaveGuildMsg msg = (LeaveGuildMsg) baseMsg;
        Dispatch dispatch;

        // get PlayerCharacter of person leaving invite

        PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);

        if (playerCharacter == null)
            return true;

        // Guild leader can't leave guild. must pass GL or disband

        if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus())) {
            msg.setMessage("You must switch leadership of your guild before leaving!");
            dispatch = Dispatch.borrow(playerCharacter, msg);
            DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
            return true;
        }

        // Release all mine claims

        Mine.releaseMineClaims(playerCharacter);

        // get old Guild
        Guild oldGuild = playerCharacter.getGuild();

        if (oldGuild == null || oldGuild.isEmptyGuild()) {
            return true;
        }

        // Send left guild message to rest of guild
        ChatManager.chatGuildInfo(oldGuild, playerCharacter.getFirstName() + " has left the guild.");

        oldGuild.removePlayer(playerCharacter, GuildHistoryType.LEAVE);
        if(ConfigManager.MB_RULESET.getValue() == "LORE") {
            if(GroupManager.getGroup(playerCharacter) != null)
                GroupManager.getGroup(playerCharacter).removeGroupMember(playerCharacter);
        }
        // Send message back to client
        msg.setMessage("You have left the guild.");
        dispatch = Dispatch.borrow(playerCharacter, msg);
        DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);

        return true;
    }

}