package engine.collisionEngine; import java.awt.geom.Line2D; import java.awt.geom.Point2D; import java.util.ArrayList; public class MeshTriangle { public Point2D.Float point1; public Point2D.Float point2; public Point2D.Float point3; public ArrayList sides; public boolean collides(Line2D.Float line){ for(Line2D.Float side : sides) if(line.intersectsLine(side)) return true; return false; } }