package engine.net.client.handlers;

import engine.Enum;
import engine.Enum.DispatchChannel;
import engine.exception.MsgSendException;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcMineChangeProductionMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.GuildStatusController;
import engine.objects.Mine;
import engine.objects.PlayerCharacter;

/*
 * @Author:
 * @Summary: Processes application protocol message which keeps
 * client's tcp connection open.
 */

public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler {

    public ArcMineChangeProductionMsgHandler() {
        super(ArcMineChangeProductionMsg.class);
    }

    @Override
    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {

        PlayerCharacter playerCharacter = origin.getPlayerCharacter();
        ArcMineChangeProductionMsg changeProductionMsg = (ArcMineChangeProductionMsg) baseMsg;

        if (playerCharacter == null)
            return true;

        //TODO verify this against the warehouse?

        if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
            return true;

        Mine mine = Mine.getMine(changeProductionMsg.getMineID());

        if (mine == null)
            return true;

        //make sure mine belongs to guild

        if (mine.getOwningGuild().isEmptyGuild() ||
                mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID())
            return true;

        //make sure valid resource

        Enum.ResourceType resource = Enum.ResourceType.hashLookup.get(changeProductionMsg.getResourceHash());

        if (resource == null)
            return true;

        //update resource

        mine.changeProductionType(resource);
        Dispatch dispatch = Dispatch.borrow(playerCharacter, changeProductionMsg);
        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
        return true;
    }

}