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//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.powers.poweractions;

import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.objects.AbstractCharacter;
import engine.objects.AbstractWorldObject;
import engine.powers.ActionsBase;
import engine.powers.PowersBase;
import engine.wpak.data.PowerAction;


public class MobRecallPowerAction extends AbstractPowerAction {

    public MobRecallPowerAction(PowerAction rs) {
        super(rs);
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
        if (!AbstractWorldObject.IsAbstractCharacter(awo) || source == null)
            return;
        AbstractCharacter awoac = (AbstractCharacter) awo;

        if (awo.getObjectType() != GameObjectType.Mob)
            return;


        MovementManager.translocate(awoac, awoac.getBindLoc());
        if (awoac.getObjectType() == GameObjectType.Mob) {
            //MobAI.setAwake((Mob)awoac,true);
            (awoac).setCombatTarget(null);
        }


    }

    @Override
    protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
    }

    @Override
    protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
                                int numTrains, ActionsBase ab, PowersBase pb, int duration) {
        // TODO Auto-generated method stub

    }
}