// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
//      Magicbane Emulator Project © 2013 - 2022
//                www.magicbane.com


package engine.objects;

import engine.Enum;
import engine.Enum.CharacterSkills;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.DbManager;
import engine.net.ByteBufferWriter;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;

import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.atomic.AtomicInteger;

public class CharacterSkill extends AbstractGameObject {

    private static final int[] maxTrains = {
            29, 29, 29, 29, 29, //0 to 4
            29, 32, 34, 36, 38, //5 to 9
            40, 42, 43, 45, 47, //10 to 14
            48, 49, 51, 52, 53, //15 to 19
            55, 56, 57, 58, 59, //20 to 24
            60, 62, 63, 64, 65, //25 to 29
            66, 67, 68, 68, 69, //30 to 34
            70, 71, 72, 73, 74, //35 to 39
            75, 76, 76, 77, 78, //40 to 44
            79, 80, 80, 81, 82, //45 to 49
            83, 83, 84, 85, 85, //50 to 54
            86, 87, 88, 88, 89, //55 to 59
            90, 90, 91, 92, 92, //60 to 64
            93, 94, 94, 95, 95, //65 to 69
            96, 97, 97, 98, 99, //70 to 74
            99, 100, 100, 101, 101, //75 to 79
            102, 103, 103, 104, 104, //80 to 84
            105, 105, 106, 106, 107, //85 to 89
            108, 109, 109, 110, 110, //90 to 94
            111, 112, 112, 113, 113, //95 to 99
            114, 115, 115, 116, 116, //100 to 104
            117, 118, 118, 119, 119, //105 to 109
            120, 121, 121, 122, 122, //110 to 114
            123, 124, 124, 125, 125, //115 to 119
            126, 127, 127, 128, 128, //120 to 124
            129, 130, 130, 131, 131, //125 to 129
            132, 133, 133, 134, 134, //130 to 134
            135, 136, 136, 137, 137, //135 to 139
            138, 139, 139, 140, 140, //140 to 144
            141, 142, 142, 143, 143, //145 to 149
            144, 145, 145, 146, 146, //150 to 154
            147, 148, 148, 149, 149, //155 to 159
            150, 151, 151, 152, 152, //160 to 164
            153, 154, 154, 155, 155, //165 to 169
            156, 157, 157, 158, 158, //170 to 174
            159, 160, 160, 161, 161, //175 to 179
            162, 163, 163, 164, 164, //180 to 184
            165, 166, 166, 167, 167, //185 to 189
            168}; //190

    private static final float[] baseSkillValues = {
            0.0f, 0.0f, 0.2f, 0.4f, 0.6f,  //0 to 4
            0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f,  //5 to 9
            1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f,  //10 to 14
            2.6f, 2.8f, 3.0f, 3.2f, 3.4f,  //15 to 19
            3.6f, 3.8f, 4.0f, 4.2f, 4.4f,  //20 to 24
            4.6f, 4.8f, 5.0f, 5.25f, 5.5f,  //25 to 29
            5.75f, 6.0f, 6.2f, 6.4f, 6.6f,  //30 to 34
            6.8f, 7.0f, 7.25f, 7.5f, 7.75f,  //35 to 39
            8.0f, 8.2f, 8.4f, 8.6f, 8.8f,  //40 to 44
            9.0f, 9.25f, 9.5f, 9.75f, 10.0f,  //45 to 49
            10.25f, 10.5f, 10.75f, 11.0f, 11.2f,  //50 to 54
            11.4f, 11.6f, 11.8f, 12.0f, 12.25f,  //55 to 59
            12.5f, 12.75f, 13.0f, 13.25f, 13.5f,  //60 to 64
            13.75f, 14.0f, 14.25f, 14.5f, 14.75f,  //65 to 69
            15.0f, 15.333333f, 15.666667f, 16.0f, 16.25f,  //70 to 74
            16.5f, 16.75f, 17.0f, 17.25f, 17.5f,  //75 to 79
            17.75f, 18.0f, 18.25f, 18.5f, 18.75f,  //80 to 84
            19.0f, 19.333334f, 19.666666f, 20.0f, 20.25f,  //85 to 89
            20.5f, 20.75f, 21.0f, 21.25f, 21.5f,  //90 to 94
            21.75f, 22.0f, 22.333334f, 22.666666f, 23.0f,  //95 to 99
            23.25f, 23.5f, 23.75f, 24.0f, 24.333334f,  //100 to 104
            24.666666f, 25.0f, 25.25f, 25.5f, 25.75f,  //105 to 109
            26.0f, 26.333334f, 26.666666f, 27.0f, 27.333334f,  //110 to 114
            27.666666f, 28.0f, 28.25f, 28.5f, 28.75f,  //115 to 119
            29.0f, 29.333334f, 29.666666f, 30.0f, 30.333334f,  //120 to 124
            30.666666f, 31.0f, 31.25f, 31.5f, 31.75f,  //125 to 129
            32.0f, 32.333332f, 32.666668f, 33.0f, 33.333332f,  //130 to 134
            33.666668f, 34.0f, 34.333332f, 34.666668f, 35.0f,  //135 to 139
            35.333332f, 35.666668f, 36.0f, 36.333332f, 36.666668f,  //140 to 144
            37.0f, 37.25f, 37.5f, 37.75f, 38.0f,  //145 to 149
            38.333332f, 38.666668f, 39.0f, 39.333332f, 39.666668f,  //150 to 154
            40.0f, 40.333332f, 40.666668f, 41.0f, 41.333332f,  //155 to 159
            41.666668f, 42.0f, 42.333332f, 42.666668f, 43.0f,  //160 to 164
            43.333332f, 43.666668f, 44.0f, 44.333332f, 44.666668f,  //165 to 169
            45.0f, 45.5f, 46.0f, 46.333332f, 46.666668f,  //170 to 174
            47.0f, 47.333332f, 47.666668f, 48.0f, 48.333332f,  //175 to 179
            48.666668f, 49.0f, 49.333332f, 49.666668f, 50.0f,  //180 to 184
            50.333332f, 50.666668f, 51.0f, 51.333332f, 51.666668f,  //185 to 189
            52.0f, 52.5f, 53.0f, 53.333332f, 53.666668f,  //190 to 194
            54.0f, 54.333332f, 54.666668f, 55.0f, 55.333332f,  //195 to 199
            55.666668f, 56.0f, 56.333332f, 56.666668f, 57.0f,  //200 to 204
            57.5f, 58.0f, 58.333332f, 58.666668f, 59.0f,  //205 to 209
            59.333332f, 59.666668f, 60.0f, 60.5f, 61.0f,  //210 to 214
            61.333332f, 61.666668f, 62.0f, 62.333332f, 62.666668f,  //215 to 219
            63.0f, 63.5f, 64.0f, 64.333336f, 64.666664f,  //220 to 224
            65.0f, 65.333336f, 65.666664f, 66.0f, 66.5f,  //225 to 229
            67.0f, 67.333336f, 67.666664f, 68.0f, 68.5f,  //230 to 234
            69.0f, 69.333336f, 69.666664f, 70.0f, 70.333336f,  //235 to 239
            70.666664f, 71.0f, 71.5f, 72.0f, 72.5f,  //240 to 244
            73.0f, 73.333336f, 73.666664f, 74.0f, 74.333336f,  //245 to 249
            74.666664f, 75.0f, 75.5f, 76.0f, 76.333336f,  //250 to 254
            76.666664f, 77.0f, 77.5f, 78.0f, 78.333336f,  //255 to 259
            78.666664f, 79.0f, 79.5f, 80.0f, 80.333336f,  //260 to 264
            80.666664f, 81.0f, 81.5f, 82.0f, 82.333336f,  //265 to 269
            82.666664f, 83.0f, 83.5f, 84.0f, 84.333336f,  //270 to 274
            84.666664f, 85.0f, 85.5f, 86.0f, 86.5f,  //275 to 279
            87.0f, 87.333336f, 87.666664f, 88.0f, 88.5f,  //280 to 284
            89.0f, 89.333336f, 89.666664f, 90.0f, 90.5f,  //285 to 289
            91.0f, 91.5f, 92.0f, 92.333336f, 92.666664f,  //290 to 294
            93.0f, 93.5f, 94.0f, 94.5f, 95.0f,  //295 to 299
            95.333336f, 95.666664f, 96.0f, 96.5f, 97.0f,  //300 to 304
            97.5f, 98.0f, 98.333336f, 98.666664f, 99.0f,  //305 to 309
            99.5f, 100.0f, 100.5f, 101.0f, 101.5f,  //310 to 314
            102.0f, 102.5f, 103.0f, 103.333336f, 103.666664f,  //315 to 319
            104.0f, 104.333336f, 104.666664f, 105.0f, 105.5f,  //320 to 324
            106.0f, 106.5f, 107.0f, 108.0f, 108.333336f,  //325 to 329
            108.666664f, 109.0f, 109.333336f, 109.666664f, 110.0f,  //330 to 334
            110.5f, 111.0f, 111.5f, 112.0f, 112.5f,  //335 to 339
            113.0f, 113.333336f, 113.666664f, 114.0f, 114.5f,  //340 to 344
            115.0f, 115.5f, 116.0f, 116.5f, 117.0f,  //345 to 349
            117.5f, 118.0f, 118.333336f, 118.666664f, 119.0f,  //350 to 354
            119.5f, 120.0f, 120.5f, 121.0f, 121.5f,  //355 to 359
            122.0f, 122.5f, 123.0f, 123.333336f, 123.666664f,  //360 to 364
            124.0f, 124.5f, 125.0f, 125.5f, 126.0f,  //365 to 369
            126.5f, 127.0f, 127.5f, 128.0f, 128.5f,  //370 to 374
            129.0f, 129.5f, 130.0f, 130.33333f, 130.66667f,  //375 to 379
            131.0f, 131.5f, 132.0f, 132.5f, 133.0f,  //380 to 384
            133.5f, 134.0f, 134.5f, 135.0f, 135.5f,  //385 to 389
            136.0f, 136.5f, 137.0f, 137.5f, 138.0f,  //390 to 394
            138.5f, 139.0f, 139.5f, 140.0f, 140.33333f,  //395 to 399
            140.66667f, 141.0f, 141.5f, 142.0f, 142.5f,  //400 to 404
            143.0f, 143.5f, 144.0f, 144.5f, 145.0f,  //405 to 409
            145.5f, 146.0f, 146.5f, 147.0f, 147.5f,  //410 to 414
            148.0f, 148.5f, 149.0f, 149.5f, 150.0f,  //415 to 419
            150.5f, 151.0f, 151.5f, 152.0f, 152.5f,  //420 to 424
            153.0f, 153.5f, 154.0f, 154.5f, 155.0f,  //425 to 429
            155.5f, 156.0f, 156.5f, 157.0f, 157.5f,  //430 to 434
            158.0f, 158.5f, 159.0f, 159.5f, 160.0f,  //435 to 439
            160.5f, 161.0f, 161.5f, 162.0f, 162.5f,  //440 to 444
            163.0f, 163.5f, 164.0f, 164.5f, 165.0f,  //445 to 449
            165.5f, 166.0f, 166.5f, 167.0f, 167.5f,  //450 to 454
            168.0f, 168.5f, 169.0f, 169.5f, 170.0f,  //455 to 459
            170.5f, 171.0f, 171.5f, 172.0f, 172.5f,  //460 to 464
            173.0f, 173.5f, 174.0f, 174.5f, 175.0f,  //465 to 469
            176.0f, 176.5f, 177.0f, 177.5f, 178.0f,  //470 to 474
            178.5f, 179.0f, 179.5f, 180.0f, 180.5f,  //475 to 479
            181.0f, 181.5f, 182.0f, 182.5f, 183.0f,  //480 to 484
            183.5f, 184.0f, 184.5f, 185.0f, 185.5f,  //485 to 489
            186.0f, 187.0f, 187.5f, 188.0f, 188.5f,  //490 to 494
            189.0f, 189.5f, 190.0f, 190.5f, 191.0f,  //495 to 499
            191.5f, 192.0f, 192.5f, 193.0f, 193.5f,  //500 to 504
            194.0f, 194.5f, 195.0f, 196.0f, 196.5f,  //505 to 509
            197.0f, 197.5f, 198.0f, 198.5f, 199.0f,  //510 to 514
            199.5f, 200.0f, 200.5f, 201.0f, 201.5f,  //515 to 519
            202.0f, 203.0f, 203.5f, 204.0f, 204.5f,  //520 to 524
            205.0f, 205.5f, 206.0f, 206.5f, 207.0f,  //525 to 529
            207.5f, 208.0f, 209.0f, 209.5f, 210.0f,  //530 to 534
            210.5f, 211.0f, 211.5f, 212.0f, 212.5f,  //535 to 539
            213.0f, 214.0f, 214.5f, 215.0f, 215.5f,  //540 to 544
            216.0f, 216.5f, 217.0f, 217.5f, 218.0f,  //545 to 549
            218.5f, 219.0f, 220.0f, 220.5f, 221.0f,  //550 to 554
            221.5f, 222.0f, 222.5f, 223.0f, 224.0f,  //555 to 559
            224.5f, 225.0f, 225.5f, 226.0f, 226.5f,  //560 to 564
            227.0f, 227.5f, 228.0f, 229.0f, 229.5f,  //565 to 569
            230.0f, 230.5f, 231.0f, 231.5f, 232.0f,  //570 to 574
            233.0f, 233.5f, 234.0f, 234.5f, 235.0f,  //575 to 579
            235.5f, 236.0f, 237.0f, 237.5f, 238.0f,  //580 to 584
            238.5f, 239.0f, 239.5f, 240.0f, 241.0f,  //585 to 589
            241.5f, 242.0f, 242.5f, 243.0f, 243.5f,  //590 to 594
            244.0f, 245.0f, 245.5f, 246.0f, 246.5f,  //595 to 599
            247.0f}; //600


    private SkillsBase skillsBase;
    private AtomicInteger numTrains = new AtomicInteger();

    private CharacterSkills skillType;

    //Skill% before trains and before any effects or item bonuses
    private float baseAmountBeforeMods;

    //Skill% after trains but before any effects or item bonuses
    private float modifiedAmountBeforeMods;
    private boolean isMobOwner = false;

    //Skill% before trains but after any effects or item bonuses
    private float baseAmount;

    //Skill% after trains and after any effects or item bonuses
    private float modifiedAmount;

    private int ownerUID;
    private boolean trained = false;
    private int requiredLevel = 0;

    /**
     * No Table ID Constructor
     */
    public CharacterSkill(SkillsBase skillsBase, PlayerCharacter pc) {
        super();
        this.skillsBase = skillsBase;
        this.numTrains.set(0);
        this.ownerUID = pc.getObjectUUID();
        calculateBaseAmount();
        calculateModifiedAmount();
        this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
    }

    /**
     * Normal Constructor
     */
    public CharacterSkill(SkillsBase skillsBase, PlayerCharacter pc, int newUUID) {

        super(newUUID);
        this.skillsBase = skillsBase;
        this.numTrains.set(0);
        this.ownerUID = pc.getObjectUUID();
        this.trained = true;
        calculateBaseAmount();
        calculateModifiedAmount();
        this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());

    }

    /**
     * ResultSet Constructor
     */
    public CharacterSkill(ResultSet rs, PlayerCharacter pc) throws SQLException {
        super(rs);

        int skillsBaseID = rs.getInt("SkillsBaseID");
        this.skillsBase = DbManager.SkillsBaseQueries.GET_BASE(skillsBaseID);
        this.numTrains.set(rs.getShort("trains"));
        this.ownerUID = pc.getObjectUUID();
        calculateBaseAmount();
        calculateModifiedAmount();
        this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
    }

    public CharacterSkill(SkillsBase sb, Mob mob, int trains) {
        super();
        this.skillsBase = sb;
        this.numTrains.set(trains);
        this.ownerUID = mob.getObjectUUID();
        this.isMobOwner = true;
        calculateMobBaseAmount();
        calculateModifiedAmount();
        this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
    }

    public CharacterSkill(ResultSet rs) throws SQLException {
        super(rs);
        int skillsBaseID = rs.getInt("SkillsBaseID");
        this.skillsBase = DbManager.SkillsBaseQueries.GET_BASE(skillsBaseID);
        this.numTrains.set(rs.getShort("trains"));
        this.ownerUID = rs.getInt("CharacterID");
        //		this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
        calculateBaseAmount();
        calculateModifiedAmount();
        this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
    }

    public static AbstractCharacter GetOwner(CharacterSkill cs) {
        if (cs.ownerUID == 0)
            return null;
        if (cs.isMobOwner)
            return Mob.getFromCache(cs.ownerUID);
        else
            return PlayerCharacter.getFromCache(cs.ownerUID);
    }

    /*
     * Getters
     */

    public static float getATR(AbstractCharacter ac, String name) {
        if (ac == null)
            return 0f;
        float atr;
        ConcurrentHashMap<String, CharacterSkill> skills = ac.getSkills();
        CharacterSkill skill = skills.get(name);
        if (skill != null)
            atr = skill.getATR(ac);
        else {
            float mast = CharacterSkill.getQuickMastery(ac, name);
            atr = (((int) mast * 7) + (ac.getStatDexCurrent() / 2));
        }
        //apply effect mods
        PlayerBonuses bonus = ac.getBonuses();
        if (bonus == null)
            return atr;
        atr += bonus.getFloat(ModType.OCV, SourceType.None);
        float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
        atr *= (1 + pos_Bonus);
        //rUNES will already be applied
        //	atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
        float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
        atr *= (1 + neg_Bonus);
        return atr;
    }

    public static void serializeForClientMsg(CharacterSkill characterSkill, ByteBufferWriter writer) {
        if (characterSkill.skillsBase == null) {
            Logger.error("SkillsBase not found for skill " + characterSkill.getObjectUUID());
            writer.putInt(0);
            writer.putInt(0);
        } else {
            writer.putInt(characterSkill.skillsBase.getToken());
            writer.putInt(characterSkill.numTrains.get());
        }
    }

    /**
     * @ This updates all Base Skill Amouts for a player
     * Convienence method
     */
    public static void updateAllBaseAmounts(PlayerCharacter pc) {
        if (pc == null)
            return;
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        Iterator<String> it = skills.keySet().iterator();
        while (it.hasNext()) {
            String name = it.next();
            CharacterSkill cs = skills.get(name);
            if (cs != null)
                cs.calculateBaseAmount();
            // Logger.info("CharacterSkill", pc.getName() + ", skill: " +
            // cs.getSkillsBase().getName() + ", trains: " + cs.numTrains +
            // ", base: " + cs.baseAmount + ", mod: " + cs.modifiedAmount);
        }

        //Recalculate ATR, damage and defense
        //pc.calculateAtrDefenseDamage();

        //recalculate movement bonus
        //pc.calculateSpeedMod();
    }

    /**
     * @ This updates all Modified skill Amounts for a player
     * Convienence method
     */
    public static void updateAllModifiedAmounts(PlayerCharacter pc) {
        if (pc == null)
            return;
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        Iterator<String> it = skills.keySet().iterator();
        while (it.hasNext()) {
            String name = it.next();
            CharacterSkill cs = skills.get(name);
            if (cs != null)
                cs.calculateModifiedAmount();

        }

        //Recalculate ATR, damage and defense
        //pc.calculateAtrDefenseDamage();
    }

    public static int getTrainsAvailable(PlayerCharacter pc) {

        if (pc == null)
            return 0;
        if (pc.getRace() == null || pc.getBaseClass() == null) {
            Logger.error("Race or BaseClass not found for player " + pc.getObjectUUID());
            return 0;
        }
        int raceBonus = 0;
        int baseMod = 0;
        int promoMod = 6;
        int available = 0;

        //get racial bonus;
        if (pc.getRace().getRaceType().equals(Enum.RaceType.HUMANMALE) ||
                pc.getRace().getRaceType().equals(Enum.RaceType.HUMANFEMALE))
            raceBonus = 1; //Human racial bonus;

        //get base class trains
        if (pc.getBaseClass().getObjectUUID() == 2500 || pc.getBaseClass().getObjectUUID() == 2502) {
            baseMod = 4; //Fighter or Rogue
        } else {
            baseMod = 5; //Healer or Mage
        }

        int level = pc.getLevel();
        if (level > 74)
            available = 62 + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
        else if (level > 69)
            available = ((level - 69) * 3) + 45 + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
        else if (level > 64)
            available = ((level - 64) * 4) + 25 + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
        else if (level > 59) //Between 60 and 65
            available = ((level - 59) * 5) + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
        else if (level > 10) //Between 11 and 59
            available = ((level - 10) * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
            //			available = (level - 59) + (49 * (promoMod + baseMod + raceBonus)) + (9 * (baseMod + raceBonus));
        else if (level == 10 && (pc.getPromotionClass() != null)) //10 but promoted
            available = (promoMod + baseMod + raceBonus) + (9 * (baseMod + raceBonus));
        else //not promoted
            available = (level - 1) * (baseMod + raceBonus);

        //next subtract trains in any skills
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        Iterator<String> it = skills.keySet().iterator();
        while (it.hasNext()) {
            String name = it.next();
            CharacterSkill cs = skills.get(name);
            if (cs != null)
                available -= cs.numTrains.get();
        }

        //TODO subtract any trains from powers
        ConcurrentHashMap<Integer, CharacterPower> powers = pc.getPowers();
        for (CharacterPower power : powers.values()) {
            if (power != null)
                available -= power.getTrains();
        }

        if (MBServerStatics.BONUS_TRAINS_ENABLED) {
            available += 1000;
        }

        //		if (available < 0) {
        //TODO readd this error log after test
        //			Logger.error("CharacterSkill.getTrainsAvailable", "Number of trains available less then 0 for Player " + pc.getUUID());
        //			available = 0;
        //		}

        //return what's left
        return available;
    }

    /**
     * @ Returns mastery base when mastery not granted
     * to player. For calculating damage correctly
     */
    public static float getQuickMastery(AbstractCharacter pc, String mastery) {
        SkillsBase sb = SkillsBase.getFromCache(mastery);
        if (sb == null) {
            sb = DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(mastery);
            if (sb == null) {
                //Logger.error("CharacterSkill.getQuickMastery", "Unable to find skillsbase of name " + mastery);
                return 0f;
            }
        }

        float bonus = 0f;
        SourceType sourceType = SourceType.GetSourceType(sb.getNameNoSpace());
        if (pc.getBonuses() != null) {
            //Get bonuses from runes
            bonus = pc.getBonuses().getSkillBonus(sb.sourceType);
        }
        float base = 4.75f;
        base += (0.0025f * sb.getStrMod() * pc.getStatStrCurrent());
        base += (0.0025f * sb.getDexMod() * pc.getStatDexCurrent());
        base += (0.0025f * sb.getConMod() * pc.getStatConCurrent());
        base += (0.0025f * sb.getIntMod() * pc.getStatIntCurrent());
        base += (0.0025f * sb.getSpiMod() * pc.getStatSpiCurrent());
        return base + bonus;
    }

    /*
     * This iterates through players runes and adds and removes skills as needed
     * Don't Call this directly. Instead call pc.calculateSkills().
     */
    public static void calculateSkills(PlayerCharacter pc) {
        if (pc == null)
            return;

        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();

        //First add skills that don't exist
        Race race = pc.getRace();
        if (race != null) {
            CharacterSkill.grantSkills(race.getSkillsGranted(), pc);
        } else
            Logger.error("Failed to find Race for player " + pc.getObjectUUID());
        BaseClass bc = pc.getBaseClass();
        if (bc != null) {
            CharacterSkill.grantSkills(bc.getSkillsGranted(), pc);
        } else
            Logger.error("Failed to find BaseClass for player " + pc.getObjectUUID());
        PromotionClass promo = pc.getPromotionClass();
        if (promo != null)
            CharacterSkill.grantSkills(promo.getSkillsGranted(), pc);
        ArrayList<CharacterRune> runes = pc.getRunes();
        if (runes != null) {
            for (CharacterRune rune : runes) {
                CharacterSkill.grantSkills(rune.getSkillsGranted(), pc);
            }
        } else
            Logger.error("Failed to find Runes list for player " + pc.getObjectUUID());

        //next remove any skills that no longer belong
        Iterator<CharacterSkill> it = skills.values().iterator();
        while (it.hasNext()) {
            CharacterSkill cs = it.next();
            if (cs == null)
                continue;
            SkillsBase sb = cs.skillsBase;
            if (sb == null) {
                DbManager.CharacterSkillQueries.DELETE_SKILL(cs.getObjectUUID());
                it.remove();
                continue;
            }
            boolean valid = false;
            if (CharacterSkill.skillAllowed(sb.getObjectUUID(), race.getSkillsGranted(), pc))
                continue;
            if (CharacterSkill.skillAllowed(sb.getObjectUUID(), bc.getSkillsGranted(), pc))
                continue;
            if (promo != null)
                if (CharacterSkill.skillAllowed(sb.getObjectUUID(), promo.getSkillsGranted(), pc))
                    continue;
            for (CharacterRune rune : runes) {
                if (CharacterSkill.skillAllowed(sb.getObjectUUID(), rune.getSkillsGranted(), pc)) {
                    valid = true;
                    continue;
                }
            }
            //if skill doesn't belong to any runes, then remove it
            if (!valid) {
                DbManager.CharacterSkillQueries.DELETE_SKILL(cs.getObjectUUID());
                it.remove();
            }
        }
        CharacterSkill.updateAllBaseAmounts(pc);
        CharacterSkill.updateAllModifiedAmounts(pc);
        CharacterPower.calculatePowers(pc);
    }

    /*
     *This grants skills for specific runes
     */
    private static void grantSkills(ArrayList<SkillReq> skillsGranted, PlayerCharacter pc) {
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        if (skills == null)
            return;

        for (SkillReq skillreq : skillsGranted) {
            SkillsBase skillsBase = skillreq.getSkillsBase();

            //If player not high enough level for skill, then skip
            if (pc.getLevel() < skillreq.getLevel())
                continue;
            //If player doesn't have prereq skills high enough then skip
            boolean valid = true;
            for (byte prereqSkill : skillreq.getSkillReqs()) {
                SkillsBase sb = null;
                sb = DbManager.SkillsBaseQueries.GET_BASE(prereqSkill);
                if (sb != null) {
                    if (skills.containsKey(sb.getName())) {
                        if (validForWarrior(pc, skills.get(sb.getName()), skillreq)) {
                            valid = true;
                            break; //add if any prereq skills met
                        } else if (skills.get(sb.getName()).modifiedAmountBeforeMods >= 80) {
                            valid = true;
                            break; //add if any prereq skills met
                            // allow blade masters to use blade master without training sword above 80..
                        } else if (skillsBase.getObjectUUID() == 9) {
                            valid = true;
                            break;
                        }

                    }
                } else {
                    Logger.error("Failed to find SkillsBase of ID " + prereqSkill);
                }
                valid = false;
            }
            // Throwing does not need axe,dagger, or hammer at 80%
            if (skillreq.getSkillID() == 43)
                valid = true;
            if (!valid)
                continue;

            //Skill valid for player. Add if don't already have
            if (skillsBase != null) {
                if (!skills.containsKey(skillsBase.getName())) {
                    CharacterSkill newSkill = new CharacterSkill(skillsBase, pc);
                    CharacterSkill cs = null;
                    try {
                        cs = DbManager.CharacterSkillQueries.ADD_SKILL(newSkill);
                    } catch (Exception e) {
                        cs = null;
                    }
                    if (cs != null) {
                        cs.requiredLevel = (int) skillreq.getLevel();
                        skills.put(skillsBase.getName(), cs);
                    } else
                        Logger.error("Failed to add CharacterSkill to player " + pc.getObjectUUID());
                } else {
                    CharacterSkill cs = skills.get(skillsBase.getName());
                    if (cs != null && cs.requiredLevel == 0) {
                        cs.requiredLevel = (int) skillreq.getLevel();
                    }
                }

            } else
                Logger.error("Failed to find SkillsBase for SkillReq " + skillreq.getObjectUUID());
        }
    }

    private static boolean validForWarrior(PlayerCharacter pc, CharacterSkill skill, SkillReq skillreq) {
        if (pc.getPromotionClass() == null || pc.getPromotionClass().getObjectUUID() != 2518 || skill == null || skillreq == null)
            return false; //not a warrior
        int sID = (skill.skillsBase != null) ? skill.skillsBase.getObjectUUID() : 0;
        switch (skillreq.getSkillID()) {
            case 3: //Axe mastery
            case 19: //Great axe mastery
                return (sID == 4) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 15: //Dagger mastery
                return (sID == 16) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 20: //Great hammer mastery
            case 22: //Hammer mastery
                return (sID == 23) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 28: //Polearm mastery
                return (sID == 29) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 21: //Great sword mastery
            case 39: //Sword mastery
                return (sID == 40) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 34: //Spear mastery
                return (sID == 35) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 36: //Staff mastery
                return (sID == 37) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 45: //Unarmed combat mastery
                return (sID == 46) ? (skill.modifiedAmountBeforeMods >= 50) : false;
            case 40:
                return true;
            case 9:
                return true;
            default:
        }
        return false;
    }

    /*
     * This verifies if a skill is valid for a players rune
     */
    private static boolean skillAllowed(int UUID, ArrayList<SkillReq> skillsGranted, PlayerCharacter pc) {
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        for (SkillReq skillreq : skillsGranted) {
            SkillsBase sb = skillreq.getSkillsBase();
            if (sb != null) {
                if (sb.getObjectUUID() == UUID) {
                    if (skillreq.getLevel() <= pc.getLevel()) {
                        SkillsBase sbp = null;
                        if (skillreq.getSkillReqs().size() == 0)
                            return true;
                        for (byte prereqSkill : skillreq.getSkillReqs()) {
                            sbp = DbManager.SkillsBaseQueries.GET_BASE(prereqSkill);
                            if (sbp != null && skills.containsKey(sbp.getName())) {
                                if (validForWarrior(pc, skills.get(sbp.getName()), skillreq)) {
                                    return true;
                                } else if (skills.get(sbp.getName()).modifiedAmountBeforeMods >= 80)
                                    return true;
                            }
                        }

                        if (skillreq.getSkillID() == 43)
                            return true;
                        if (skillreq.getSkillID() == 9)
                            return true;
                    }
                }
            } else
                Logger.error("Failed to find SkillsBase for SkillReq " + skillreq.getObjectUUID());
        }
        return false;
    }

    //Print skills for player for debugging
    public static void printSkills(PlayerCharacter pc) {
        if (pc == null)
            return;
        ConcurrentHashMap<String, CharacterSkill> skills = pc.getSkills();
        String out = "Player: " + pc.getObjectUUID() + ", SkillCount: " + skills.size();
        Iterator<String> it = skills.keySet().iterator();
        while (it.hasNext()) {
            String name = it.next();
            out += ", " + name;
        }
        Logger.info(out);
    }

    public static int getMaxTrains(int intt) {
        if (intt > 0 && intt < 191)
            return CharacterSkill.maxTrains[intt];
        else
            return (int) (33 + 1.25 * intt - 0.005 * Math.pow(intt, 2));
    }

    private float getATR(AbstractCharacter ac) {
        return (((int) this.modifiedAmount * 7) + (ac.getStatDexCurrent() / 2));
    }

    public synchronized boolean train(PlayerCharacter pc) {
        if (pc == null || this.skillsBase == null)
            return false;

        boolean running = false;

        //trying out a table lookup
        int intt = (int) pc.statIntBase;
        int maxTrains = 0;
        if (intt > 0 && intt < 191)
            maxTrains = CharacterSkill.maxTrains[intt];
        else
            maxTrains = (int) (33 + 1.25 * (int) pc.statIntBase - 0.005 * Math.pow((int) pc.statIntBase, 2));


        int oldTrains = this.numTrains.get();
        boolean succeeded = true;
        if (pc.getTrainsAvailable() <= 0)
            return false;
        if (oldTrains == maxTrains) //at gold, stop here
            return false;
        else if (oldTrains > maxTrains) //catch incase we somehow go over
            this.numTrains.set(maxTrains);
        else //add the train
            succeeded = this.numTrains.compareAndSet(oldTrains, oldTrains + 1);

        if (this.numTrains.get() > maxTrains) { //double check not over max trains
            this.numTrains.set(maxTrains);
            succeeded = false;
        }

        if (succeeded) {
            this.trained = true;

            //subtract from trains available
            pc.modifyTrainsAvailable(-1);

            //update database
            pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);

            //recalculate this skill
            calculateBaseAmount();
            calculateModifiedAmount();

            //see if any new skills or powers granted
            pc.calculateSkills();

            //reapply all bonuses
            pc.applyBonuses();

            //update cache if running trains change
            if (running)
                pc.incVer();

            return true;
        } else
            return false;
    }

    public float getTrainingCost(PlayerCharacter pc, NPC trainer) {
        int charLevel = pc.getLevel();
        int skillRank = this.getNumTrains() - 1 + this.requiredLevel;
        float baseCost = 15 * this.requiredLevel; //TODO GET BASE COSTS OF SKILLS.


        float sellPercent = -.20f;
        float cost;
        float const5;
        int const2 = 1;
        float const3 = 50;
        float const4 = const3 + const2;

        if (charLevel > 50)
            const5 = 50 / const4;
        else
            const5 = charLevel / const4;

        const5 = 1 - const5;
        const5 = (float) (Math.log(const5) / Math.log(2) * .75f);
        float rounded5 = Math.round(const5);
        const5 = rounded5 - const5;

        const5 *= -1;

        const5 = (float) (Math.pow(2, const5) - 1);

        const5 += 1;
        const5 = Math.scalb(const5, (int) rounded5);
        const5 *= (charLevel - skillRank);
        const5 *= sellPercent;
        const5 = (float) (Math.log(const5) / Math.log(2) * 3);
        rounded5 = Math.round(const5);
        const5 = rounded5 - const5;
        const5 *= -1;
        const5 = (float) (Math.pow(2, const5) - 1);
        const5 += 1;


        const5 = Math.scalb(const5, (int) rounded5);
        const5 += 1;
        cost = const5 * (baseCost);


        if (Float.isNaN(cost))
            cost = baseCost;
        return cost;
    }

    //Call this to refine skills and recalculate everything for pc.
    public boolean refine(PlayerCharacter pc) {
        return refine(pc, true);
    }

    public boolean refine(PlayerCharacter pc, boolean recalculate) {
        if (pc == null || this.skillsBase == null)
            return false;

        int oldTrains = this.numTrains.get();
        boolean succeeded = true;
        if (this.getNumTrains() < 1)
            return false;
        succeeded = this.numTrains.compareAndSet(oldTrains, oldTrains - 1);
        if (succeeded) {
            this.trained = true;

            //add to trains available
            pc.modifyTrainsAvailable(1);

            //update database
            pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);

            if (recalculate) {
                //recalculate this skill
                calculateBaseAmount();
                calculateModifiedAmount();

                //see if any skills or powers removed
                pc.calculateSkills();

                //reapply all bonuses
                pc.applyBonuses();
            }

            return true;
        } else
            return false;
    }

    /*
     * Serializing
     */

    public boolean reset(PlayerCharacter pc, boolean recalculate) {
        if (pc == null || this.skillsBase == null)
            return false;

        int oldTrains = this.numTrains.get();
        boolean succeeded = true;
        if (this.getNumTrains() < 1)
            return false;
        succeeded = this.numTrains.compareAndSet(oldTrains, 0);
        if (succeeded) {
            this.trained = true;

            //add to trains available
            pc.modifyTrainsAvailable(oldTrains);

            //update database
            pc.addDatabaseJob("Skills", MBServerStatics.THIRTY_SECONDS);

            if (recalculate) {
                //recalculate this skill
                calculateBaseAmount();
                calculateModifiedAmount();

                //see if any skills or powers removed
                pc.calculateSkills();

                //reapply all bonuses
                pc.applyBonuses();
            }

            return true;
        } else
            return false;
    }

    /*
     * Returns Skill Base for skill
     */
    public SkillsBase getSkillsBase() {
        return this.skillsBase;
    }

    /*
     * Returns number of trains in skill
     */
    public int getNumTrains() {
        return this.numTrains.get();
    }

    /*
     * Returns Skill% before trains added
     */
    public float getBaseAmount() {
        return this.baseAmount;
    }

    /*
     * Returns Skill% after trains added
     */
    public float getModifiedAmount() {
        return this.modifiedAmount;
    }

    /*
     * Returns Skill% before trains added, minus bonus from equip and effects
     */
    public float getBaseAmountBeforeMods() {
        return this.baseAmountBeforeMods;
    }

    /*
     * Returns Skill% after trains added, minus bonus from equip and effects
     */
    public float getModifiedAmountBeforeMods() {
        return this.modifiedAmountBeforeMods;
    }

    public String getName() {
        if (this.skillsBase != null)
            return this.skillsBase.getName();
        return "";
    }

    public int getToken() {
        if (this.skillsBase != null)
            return this.skillsBase.getToken();
        return 0;
    }

    public boolean isTrained() {
        return trained;
    }

    public void syncTrains() {
        this.trained = false;
    }

    /**
     * @ Calculates Base Skill Percentage
     * Call this when stats change for a player
     */
    public void calculateBaseAmount() {
        if (CharacterSkill.GetOwner(this) == null) {
            Logger.error("owner not found for owner uuid : " + this.ownerUID);
            this.baseAmount = 1;
            this.modifiedAmount = 1;
            return;
        }

        if (this.skillsBase == null) {
            Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
            this.baseAmount = 1;
            this.modifiedAmount = 1;
            return;
        }

        //Get any rune bonus
        float bonus = 0f;
        //runes will already be calculated
        if (CharacterSkill.GetOwner(this).getBonuses() != null) {
            //Get bonuses from runes
            bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
        }

        //Get Base skill for unmodified stats
        float base = 7f;
        float statMod = 0.5f;
        if (this.skillsBase.getStrMod() > 0)
            statMod += (float) this.skillsBase.getStrMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statStrBase / 100f;
        if (this.skillsBase.getDexMod() > 0)
            statMod += (float) this.skillsBase.getDexMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statDexBase / 100f;
        if (this.skillsBase.getConMod() > 0)
            statMod += (float) this.skillsBase.getConMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statConBase / 100f;
        if (this.skillsBase.getIntMod() > 0)
            statMod += (float) this.skillsBase.getIntMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statIntBase / 100f;
        if (this.skillsBase.getSpiMod() > 0)
            statMod += (float) this.skillsBase.getSpiMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statSpiBase / 100f;
        if (statMod < 1)
            statMod = 1f;
        else if (statMod > 600)
            statMod = 600f;
        base += CharacterSkill.baseSkillValues[(int) statMod];

        if (base + bonus < 1f)
            this.baseAmountBeforeMods = 1f;
        else
            this.baseAmountBeforeMods = base + bonus;
        this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains());
    }

    public void calculateMobBaseAmount() {
        if (CharacterSkill.GetOwner(this) == null) {
            Logger.error("owner not found for owner uuid : " + this.ownerUID);
            this.baseAmount = 1;
            this.modifiedAmount = 1;
            return;
        }

        if (this.skillsBase == null) {
            Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
            this.baseAmount = 1;
            this.modifiedAmount = 1;
            return;
        }

        //Get any rune bonus
        float bonus = 0f;
        //TODO SKILLS RUNES

        if (CharacterSkill.GetOwner(this).getBonuses() != null) {
            //Get bonuses from runes
            bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
        }

        //Get Base skill for unmodified stats
        float base = 7f;
        float statMod = 0.5f;
        if (this.skillsBase.getStrMod() > 0)
            statMod += (float) this.skillsBase.getStrMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseStr() / 100f;
        if (this.skillsBase.getDexMod() > 0)
            statMod += (float) this.skillsBase.getDexMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseDex() / 100f;
        if (this.skillsBase.getConMod() > 0)
            statMod += (float) this.skillsBase.getConMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseCon() / 100f;
        if (this.skillsBase.getIntMod() > 0)
            statMod += (float) this.skillsBase.getIntMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseInt() / 100f;
        if (this.skillsBase.getSpiMod() > 0)
            statMod += (float) this.skillsBase.getSpiMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseSpi() / 100f;
        if (statMod < 1)
            statMod = 1f;
        else if (statMod > 600)
            statMod = 600f;
        base += CharacterSkill.baseSkillValues[(int) statMod];

        if (base + bonus < 1f)
            this.baseAmountBeforeMods = 1f;
        else
            this.baseAmountBeforeMods = base + bonus;
        this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains());
    }

    public void calculateModifiedAmount() {
        if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
            Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
            this.baseAmount = 1;
            this.modifiedAmount = 1;
            return;
        }

        //Get any rune bonus
        float bonus = 0f;
        if (CharacterSkill.GetOwner(this).getBonuses() != null) {
            //Get bonuses from runes
            bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
        }

        //Get Base skill for modified stats
        //TODO this fomula needs verified
        float base = 7f;
        float statMod = 0.5f;
        if (this.skillsBase.getStrMod() > 0)
            statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
        if (this.skillsBase.getDexMod() > 0)
            statMod += (float) this.skillsBase.getDexMod() * (float) CharacterSkill.GetOwner(this).getStatDexCurrent() / 100f;
        if (this.skillsBase.getConMod() > 0)
            statMod += (float) this.skillsBase.getConMod() * (float) CharacterSkill.GetOwner(this).getStatConCurrent() / 100f;
        if (this.skillsBase.getIntMod() > 0)
            statMod += (float) this.skillsBase.getIntMod() * (float) CharacterSkill.GetOwner(this).getStatIntCurrent() / 100f;
        if (this.skillsBase.getSpiMod() > 0)
            statMod += (float) this.skillsBase.getSpiMod() * (float) CharacterSkill.GetOwner(this).getStatSpiCurrent() / 100f;
        if (statMod < 1)
            statMod = 1f;
        else if (statMod > 600)
            statMod = 600f;
        base += CharacterSkill.baseSkillValues[(int) statMod];
        SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());

        //Get any rune, effect and item bonus

        if (CharacterSkill.GetOwner(this).getBonuses() != null) {
            //add bonuses from effects/items and runes
            base += bonus + CharacterSkill.GetOwner(this).getBonuses().getFloat(ModType.Skill, sourceType);
        }

        if (base < 1f)
            this.baseAmount = 1f;
        else
            this.baseAmount = base;

        float modAmount = this.baseAmount + calculateAmountAfterTrains();

        if (CharacterSkill.GetOwner(this).getBonuses() != null) {
            //Multiply any percent bonuses
            modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType));
        }

        this.modifiedAmount = (int) (modAmount);
    }

    /**
     * @ Calculates Modified Skill Percentage
     * Call this when number of trains change for skill
     */
    public float calculateAmountAfterTrains() {
        if (this.skillsBase == null) {
            Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
            this.modifiedAmount = this.baseAmount;
        }
        int amount;

        int trains = this.numTrains.get();
        if (trains < 10)
            amount = (trains * 2);
        else if (trains < 90)
            amount = 10 + trains;
        else if (trains < 134)
            amount = 100 + ((trains - 90) / 2);
        else
            amount = 122 + ((trains - 134) / 3);

        return amount;
    }

    public int getSkillPercentFromAttributes() {
        AbstractCharacter ac = CharacterSkill.GetOwner(this);

        if (ac == null)
            return 0;

        float statMod = 0;

        if (this.skillsBase.getStrMod() > 0) {
            float strengthModPercent = (float) this.skillsBase.getStrMod() * .01f;
            strengthModPercent *= ac.getStatStrCurrent() * .01f + .6f;
            statMod += strengthModPercent;
        }

        if (this.skillsBase.getDexMod() > 0) {
            float dexModPercent = (float) this.skillsBase.getDexMod() * .01f;
            dexModPercent *= ac.getStatDexCurrent() * .01f + .6f;
            statMod += dexModPercent;
        }
        if (this.skillsBase.getConMod() > 0) {
            float conModPercent = (float) this.skillsBase.getConMod() * .01f;
            conModPercent *= ac.getStatConCurrent() * .01f + .6f;
            statMod += conModPercent;
        }
        if (this.skillsBase.getIntMod() > 0) {
            float intModPercent = (float) this.skillsBase.getIntMod() * .01f;
            intModPercent *= ac.getStatIntCurrent() * .01f + .6f;
            statMod += intModPercent;
        }
        if (this.skillsBase.getSpiMod() > 0) {
            float spiModPercent = (float) this.skillsBase.getSpiMod() * .01f;
            spiModPercent *= ac.getStatSpiCurrent() * .01f + .6f;
            statMod += spiModPercent;
        }

        statMod = (float) (Math.pow(statMod, 1.5f) * 15f);
        if (statMod < 1)
            statMod = 1f;
        else if (statMod > 600)
            statMod = 600f;


        return (int) statMod;
    }

    public int getSkillPercentFromTrains() {

        int trains = this.numTrains.get();
        if (trains <= 10)
            return 2 * trains;
        if (trains <= 90)
            return trains + 10;
        if (trains > 130)
            return (int) (120 - ((trains - 130) * -0.33000001));
        return (int) (100 - ((trains - 90) * -0.5));

    }

    public int getTotalSkillPercet() {

        AbstractCharacter ac = CharacterSkill.GetOwner(this);

        if (ac == null)
            return 0;

        float bonus = 0f;
        SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
        if (CharacterSkill.GetOwner(this).getBonuses() != null) {
            //Get bonuses from runes
            bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
        }
        return this.getSkillPercentFromTrains() + this.getSkillPercentFromAttributes();
    }

    @Override
    public void updateDatabase() {
        DbManager.CharacterSkillQueries.updateDatabase(this);
    }

    public int getRequiredLevel() {
        return requiredLevel;
    }

    public void setRequiredLevel(int requiredLevel) {
        this.requiredLevel = requiredLevel;
    }
}