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312 lines
9.1 KiB
312 lines
9.1 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.InterestManagement; |
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import engine.Enum.GridObjectType; |
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import engine.math.FastMath; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.LoadCharacterMsg; |
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import engine.net.client.msg.LoadStructureMsg; |
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import engine.net.client.msg.UnloadObjectsMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import java.util.HashSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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public class WorldGrid { |
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public static ConcurrentHashMap<Integer,AbstractWorldObject>[][] DynamicGridMap; |
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public static ConcurrentHashMap<Integer,AbstractWorldObject>[][] StaticGridMap; |
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private static float dynamicBucketScale = 0.00390625f; // 256 bucket size, 1/256 |
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private static float staticBucketScale = 0.00390625f; |
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public static void startLoadJob() { |
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Thread loadJobThread; |
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loadJobThread = new Thread(InterestManager.INTERESTMANAGER); |
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loadJobThread.setName("InterestManager"); |
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loadJobThread.start(); |
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} |
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public static boolean moveWorldObject(AbstractWorldObject awo, Vector3fImmutable location) { |
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awo.setLoc(location); |
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return true; |
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} |
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public static HashSet<AbstractWorldObject> getInRange(Vector3f loc, double r) { |
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HashSet<AbstractWorldObject> outbound = new HashSet<>(); |
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return outbound; |
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} |
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public static HashSet<AbstractWorldObject> getObjectsInRangePartial(Vector3fImmutable loc, double r, int mask) { |
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HashSet<AbstractWorldObject> outbound = new HashSet<>(); |
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float scale; |
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if ((mask & MBServerStatics.MASK_STATIC) != 0) |
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scale = WorldGrid.staticBucketScale; |
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else |
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scale = WorldGrid.dynamicBucketScale; |
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int gridX = (int) Math.abs(loc.x * scale); |
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int gridZ = (int)Math.abs(loc.z * scale); |
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int bucketSize = (int) (r *scale) + 1; |
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//start at top left most corner to scan. |
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int startingX = gridX - bucketSize; |
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int startingZ = gridZ + bucketSize; |
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int limitX = Math.abs((int) (MBServerStatics.MAX_WORLD_WIDTH *scale)); |
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int limitZ = Math.abs((int) (MBServerStatics.MAX_WORLD_HEIGHT *scale)); //LimitZ is negative, remember to flip sign. |
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if (startingX < 0) |
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startingX = 0; |
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if (startingZ < 0) |
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startingZ = 0; |
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if (startingX > limitX) |
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startingX = limitX; |
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if (startingZ > limitZ) |
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startingZ = limitZ; |
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int endX = startingX + (bucketSize * 2); |
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int endZ = startingZ - (bucketSize * 2); |
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if (endX < 0) |
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endX = 0; |
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if (endZ < 0) |
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endZ = 0; |
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if (endX > limitX) |
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endX = limitX; |
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if (endZ > limitZ) |
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endZ = limitZ; |
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int auditMob = 0; |
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for (int x = startingX;x<=endX;x++){ |
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for (int z = startingZ;z >= endZ;z--){ |
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ConcurrentHashMap<Integer,AbstractWorldObject> gridMap; |
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if ((MBServerStatics.MASK_STATIC & mask) != 0) |
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gridMap = WorldGrid.StaticGridMap[x][z]; |
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else |
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gridMap = WorldGrid.DynamicGridMap[x][z]; |
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for (AbstractWorldObject gridObject: gridMap.values()){ |
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if ((gridObject.getObjectTypeMask() & mask) == 0) |
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continue; |
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if (gridObject.getLoc().distanceSquared2D(loc) <= FastMath.sqr(r)) |
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outbound.add(gridObject); |
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} |
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} |
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} |
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return outbound; |
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} |
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public static HashSet<AbstractWorldObject> getObjectsInRangePartialNecroPets(Vector3fImmutable loc, double r) { |
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HashSet<AbstractWorldObject> outbound = new HashSet<>(); |
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return outbound; |
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} |
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public static HashSet<AbstractWorldObject> getObjectsInRangeContains(Vector3fImmutable loc, double r, int mask) { |
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HashSet<AbstractWorldObject> outbound = getObjectsInRangePartial(loc,r,mask); |
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return outbound; |
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} |
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public static HashSet<AbstractWorldObject> getObjectsInRangePartial(AbstractWorldObject awo, double range, int mask) { |
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return getObjectsInRangePartial(awo.getLoc(), range, mask); |
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} |
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public static void InitializeGridObjects(){ |
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int dynamicWidth = (int) Math.abs(MBServerStatics.MAX_WORLD_WIDTH *WorldGrid.dynamicBucketScale); |
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int dynamicHeight = (int) Math.abs(MBServerStatics.MAX_WORLD_HEIGHT*WorldGrid.dynamicBucketScale); |
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int staticWidth = (int) Math.abs(MBServerStatics.MAX_WORLD_WIDTH *WorldGrid.staticBucketScale); |
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int staticHeight = (int) Math.abs(MBServerStatics.MAX_WORLD_HEIGHT*WorldGrid.staticBucketScale); |
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WorldGrid.DynamicGridMap = new ConcurrentHashMap[dynamicWidth+ 1][dynamicHeight + 1]; |
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WorldGrid.StaticGridMap = new ConcurrentHashMap[staticWidth + 1][staticHeight + 1]; |
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//create new hash maps for each bucket |
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for (int x = 0; x<= staticWidth; x++) |
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for (int y = 0; y<= staticHeight; y++){ |
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WorldGrid.StaticGridMap[x][y] = new ConcurrentHashMap<Integer,AbstractWorldObject>(); |
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} |
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for (int x = 0; x<= dynamicWidth; x++) |
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for (int y = 0; y<= dynamicHeight; y++){ |
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WorldGrid.DynamicGridMap[x][y] = new ConcurrentHashMap<Integer,AbstractWorldObject>(); |
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} |
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} |
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public static void RemoveWorldObject(AbstractWorldObject gridObject){ |
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if (gridObject == null) |
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return; |
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AbstractWorldObject.RemoveFromWorldGrid(gridObject); |
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} |
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public static boolean addObject(AbstractWorldObject gridObject, float x, float z){ |
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if (gridObject == null) |
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return false; |
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if (x > MBServerStatics.MAX_WORLD_WIDTH) |
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return false; |
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if (z < MBServerStatics.MAX_WORLD_HEIGHT) |
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return false; |
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if (x < 0) |
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return false; |
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if (z > 0) |
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return false; |
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int gridX; |
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int gridZ; |
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if (gridObject.getGridObjectType().equals(GridObjectType.STATIC)){ |
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gridX = Math.abs((int) (x *WorldGrid.staticBucketScale)); |
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gridZ = Math.abs((int) (z*WorldGrid.staticBucketScale)); |
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}else{ |
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gridX = Math.abs((int) (x *WorldGrid.dynamicBucketScale)); |
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gridZ = Math.abs((int) (z*WorldGrid.dynamicBucketScale)); |
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} |
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WorldGrid.RemoveWorldObject(gridObject); |
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return AbstractWorldObject.AddToWorldGrid(gridObject, gridX, gridZ); |
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} |
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public static void unloadObject(AbstractWorldObject awo) { |
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UnloadObjectsMsg uom = new UnloadObjectsMsg(); |
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uom.addObject(awo); |
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DispatchMessage.sendToAllInRange(awo, uom); |
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} |
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public static void loadObject(AbstractWorldObject awo) { |
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LoadStructureMsg lsm; |
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LoadCharacterMsg lcm; |
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switch (awo.getObjectType()) { |
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case Building: |
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lsm = new LoadStructureMsg(); |
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lsm.addObject((Building)awo); |
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DispatchMessage.sendToAllInRange(awo, lsm); |
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break; |
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case NPC: |
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lcm = new LoadCharacterMsg((NPC) awo, false); |
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DispatchMessage.sendToAllInRange(awo, lcm); |
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break; |
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case Mob: |
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lcm = new LoadCharacterMsg((Mob) awo, false); |
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DispatchMessage.sendToAllInRange(awo, lcm); |
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break; |
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default: |
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// *** Refactor: Log error? |
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break; |
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} |
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} |
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public static void loadObject(AbstractWorldObject awo, ClientConnection origin) { |
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LoadStructureMsg lsm; |
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LoadCharacterMsg lcm; |
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switch (awo.getObjectType()) { |
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case Building: |
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lsm = new LoadStructureMsg(); |
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lsm.addObject((Building)awo); |
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DispatchMessage.sendToAllInRange(awo, lsm); |
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break; |
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case NPC: |
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lcm = new LoadCharacterMsg((NPC) awo, false); |
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DispatchMessage.sendToAllInRange(awo, lcm); |
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break; |
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case Mob: |
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lcm = new LoadCharacterMsg((Mob) awo, false); |
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DispatchMessage.sendToAllInRange(awo, lcm); |
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break; |
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case PlayerCharacter: |
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lcm = new LoadCharacterMsg((PlayerCharacter) awo, false); |
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DispatchMessage.sendToAllInRange(awo, lcm); |
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break; |
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default: |
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// *** Refactor: Log error? |
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break; |
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} |
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} |
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public static void unloadObject(AbstractWorldObject awo, |
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ClientConnection origin) { |
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UnloadObjectsMsg uom = new UnloadObjectsMsg(); |
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uom.addObject(awo); |
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DispatchMessage.sendToAllInRange(awo, uom); |
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} |
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public static void addObject(AbstractWorldObject awo, PlayerCharacter pc) { |
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if (pc == null || awo == null) |
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return; |
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ClientConnection origin = pc.getClientConnection(); |
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if (origin == null) |
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return; |
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loadObject(awo, origin); |
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} |
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public static void removeObject(AbstractWorldObject awo, PlayerCharacter pc) { |
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if (pc == null || awo == null) |
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return; |
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ClientConnection origin = pc.getClientConnection(); |
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if (origin == null) |
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return; |
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unloadObject(awo, origin); |
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} |
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public static void updateObject(AbstractWorldObject awo, PlayerCharacter pc) { |
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if (pc == null || awo == null) |
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return; |
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ClientConnection origin = pc.getClientConnection(); |
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if (origin == null) |
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return; |
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unloadObject(awo, origin); |
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loadObject(awo, origin); |
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} |
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public static void updateObject(AbstractWorldObject awo) { |
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if (awo == null) |
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return; |
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unloadObject(awo); |
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loadObject(awo); |
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} |
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/* |
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* |
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*/ |
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public static void removeObject(AbstractWorldObject awo) { |
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if (awo == null) |
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return; |
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unloadObject(awo); |
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} |
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}
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