Public Repository for the Magicbane Shadowbane Emulator
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package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.mbEnums;
import engine.mbEnums.DispatchChannel;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ArcMineWindowAvailableTimeMsg;
import engine.net.client.msg.ClientNetMsg;
import engine.objects.Building;
import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
/*
* @Author:
* @Summary: Processes application protocol message which keeps
* client's tcp connection open.
*/
public class ArcMineWindowAvailableTimeHandler extends AbstractClientMsgHandler {
public ArcMineWindowAvailableTimeHandler() {
super();
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
ArcMineWindowAvailableTimeMsg msg = (ArcMineWindowAvailableTimeMsg) baseMsg;
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
Building treeOfLife = BuildingManager.getBuildingFromCache(msg.getBuildingUUID());
Dispatch dispatch;
if (treeOfLife == null)
return true;
if (treeOfLife.getBlueprintUUID() == 0)
return true;
if (treeOfLife.getBlueprint().getBuildingGroup() != mbEnums.BuildingGroup.TOL)
return true;
if (playerCharacter == null)
return true;
if (!Guild.sameGuild(treeOfLife.getGuild(), playerCharacter.getGuild()))
return true;
if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
return true;
ArcMineWindowAvailableTimeMsg outMsg = new ArcMineWindowAvailableTimeMsg(treeOfLife, 10);
outMsg.configure();
dispatch = Dispatch.borrow(playerCharacter, outMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
return true;
}
}