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92 lines
3.4 KiB
92 lines
3.4 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.jobs; |
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import engine.Enum; |
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import engine.gameManager.PowersManager; |
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import engine.math.Vector3fImmutable; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.msg.TrackArrowMsg; |
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import engine.objects.AbstractWorldObject; |
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import engine.objects.PlayerCharacter; |
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import engine.powers.ActionsBase; |
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import engine.powers.EffectsBase; |
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import engine.powers.PowersBase; |
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import engine.powers.poweractions.TrackPowerAction; |
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import engine.server.MBServerStatics; |
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import static engine.math.FastMath.sqr; |
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public class TrackJob extends AbstractEffectJob { |
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private final TrackPowerAction tpa; |
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public TrackJob(AbstractWorldObject source, AbstractWorldObject target, String stackType, int trains, ActionsBase action, PowersBase power, EffectsBase eb, TrackPowerAction tpa) { |
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super(source, target, stackType, trains, action, power, eb); |
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this.tpa = tpa; |
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} |
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@Override |
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protected void doJob() { |
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if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter)) |
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return; |
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if (this.target.isAlive() == false) { |
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sendTrackArrow(Float.intBitsToFloat(0x7E967699)); |
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PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains); |
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return; |
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} |
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String stackType = action.getStackType(); |
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float distanceSquared = this.target.getLoc().distanceSquared2D(this.source.getLoc()); |
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int speed; |
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if (distanceSquared < sqr(MBServerStatics.TRACK_ARROW_FAST_RANGE)) |
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speed = MBServerStatics.TRACK_ARROW_SENSITIVITY_FAST; |
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else |
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speed = MBServerStatics.TRACK_ARROW_SENSITIVITY; |
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this.source.addEffect(stackType, speed, this, this.eb, this.trains); |
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Vector3fImmutable dir = this.target.getLoc().subtract2D(this.source.getLoc()); |
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dir = dir.normalize(); |
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sendTrackArrow(dir.getRotation()); |
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} |
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@Override |
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protected void _cancelJob() { |
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sendTrackArrow(Float.intBitsToFloat(0x7E967699)); |
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PowersManager.cancelEffectTime(this.source, this.target, this.power, this.eb, this.action, this.trains, this); |
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} |
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private void sendTrackArrow(float rotation) { |
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if (this.source != null && this.source instanceof PlayerCharacter) { |
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PlayerCharacter pc = (PlayerCharacter) this.source; |
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if (pc == null) |
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return; |
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// We send track arrows over primary channel |
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TrackArrowMsg tam = new TrackArrowMsg(rotation); |
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Dispatch dispatch = Dispatch.borrow(pc, tam); |
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); |
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} |
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} |
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}
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